Okay! I've downloaded the game so let me share thoughts as I go:
- A bit interesting how you open a JAR file to launch the game. I guess EXE would be more expected.
- Great music!
- Love how you navigate the menu by control the character. Very cohesive.
- Nice dialogue with Mum to draw intrigue and create tension from the start.
- The noise Mum makes is kind of scary
~
- Nice barriers on the first screen to make players show they know how to jump.
- I find it strange how it is Z to jump and X to shoot. Would have expected it to be the other way around.
- The character reaches max speed almost instantly. Very easily to tumble off ledges because of that.
- Clever secret area with slight texture difference in wall to provide a hint.
- Why is everyone so down
?
- Clever repeated foreshadows of "yesterday".
- Save points are generous enough to not be frustrating.
- I appreciate how there are no annoying knockbacks when you get hit.
- Gameplay is standard (though solid). The depressing atmosphere is what kept me playing.
- Level up system encouraged me to kill all the monsters.
- Clever new mechanic in the tower. Loved the gradual difficulty increase.
- Cool ground reflect effect. That section was oddly easy, though?
- Dying at the boss forced me to go click through his long dialogue again. Minor issue.
- I like how that dude has the halo around his neck.
- With the last boss, that first spiky ball is too quick to dodge. Once you spot the pattern, it is fine, but that first one felt like it was a bit about luck.
A sad twist and ending
! You kept the depressing mood from start to finish. That is impressive. How long did you guys spend on developing the game?
Good stuff
!