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TIGSource ForumsDeveloperArtWorkshop(WIP) C64 cut scene Help needed
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Disthron
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« on: July 09, 2014, 11:36:06 PM »

Hi everyone, I hope this is the right place to post this. I'm working on a fauz C64 game and one of my artists is having trouble working with the limited color pallet. I was hoping someone might have some advice for him. Here what he had to say.



I should probably add some of the other colours in but i'm finding really difficult to introduce them into the picture.  A little at the end of my rope with this one tbh. Help, edits, anything would be really useful. I just need a new perspective or i'll be scrapping it and starting again.

Anyway, thanks for reading over my thread. I hope someone can help out. it would be a shame to let all that work go to wast.
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Farbs
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« Reply #1 on: July 10, 2014, 01:43:56 AM »

Given the style of the image, wouldn't you be better off painting it in a higher colour depth and at a higher resolution, then converting back to the c64 res and palette? Here's a quick tutorial.
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Disthron
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« Reply #2 on: July 10, 2014, 02:11:23 AM »

Given the style of the image, wouldn't you be better off painting it in a higher colour depth and at a higher resolution, then converting back to the c64 res and palette? Here's a quick tutorial.

Not in my experience. I've tried converting images in the way that's described in the article and it seems they very rarely come out looking very good. One of the thing I do, in addition to what's suggested in that article is tint parts of the image with colors from the pallet. It helps a little... sometimes.
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