I'm going to take a break from working as heavily on the engine by programming another character. If nobody objects, I'd like to make Liero, my favorite remaining character on the roster.
Portrait:
-Yama, godsavant
Sprites:
Idle- Kovski, JLJac
Walking- Kovski
Jumping- JLJac, godsavant
Hurt- Soulliard
Throwing- godsavant
Flamer- godsavant
Super Shotgun- godsavant, Kovski
Larpa- godsavent
Doomsday- Kovski, godsavant, Soulliard
Ninja Rope- godsavant, Soulliard
Chiquita Bomb- godsavant, Soulliard
Fan- JLJac, Soulliard
Spikeballs- godsavant
Statistics:
Liero is an extreme lightweight, with poor health, speed and jumping ability. He makes up for these deficiencies with extremely powerful artillery. He should be able to dominate any other character at a range, but if brought into a melee, he doesn't stand much of a chance.
Move List:
A- Flamer- The button can be held to release a constant, short-ranged stream of flame. This causes no knockback, although the damage is high.
>A- Super Shotgun- Liero fires a large spread of bullets that deal great damage at medium ranges. They cause moderate knockback. This move has a high cooldown time.
^A- Larpa- Liero fires a missile upwards at a 45 degree angle. The missile itself does moderate damage. It also rains shrapnel on those below, making it a powerful area attack. The shrapnel causes no knockback, however.
vA- Doomsday- Liero fires a pair of rockets straight forward. They deal only moderate damage, but can be fired fairly quickly, and have pretty good knockback. At long ranges, doomsday is stronger than the super shotgun.
vA(air)- Napalm- Liero lobs a bottle of napalm at a downward angle. It explodes on contact with the ground or an enemy, dealing high damage.
S- Chiquita Bomb- Liero summons a chiquita bomb in a manner similar to Naija's spike seed. Briefly after it is thrown, the bomb releases a number of bananas, each of which explodes after a set time or on impact. If the enemy does not get out of the way, it deals massive damage.
>S- Fan- Liero creates a wave of air that travels out to a medium distance. The wave causes no damage, but knocks enemies back and reflects projectiles. It can be used to move items.
^S- Ninja Rope- Liero fires a grappling hook straight upwards or at a 45 degree angle. It latches on to platforms or the edges of the stage. After latching on, Liero is quickly drawn to the point where it attached.
vS- Spikeballs- Liero lobs three spikeballs in front of him. They bounce around briefly before settling down. They explode after a second or so. If an enemy contacts a spikeball, it takes moderate damage.