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TIGSource ForumsCommunityDevLogsViking Ghost [ Greenlit! ]
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DeadAlienCult
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« Reply #40 on: August 10, 2014, 09:52:43 AM »

Nice feedback and good ideas.   As for puzzles - they're gonna be pretty sparse, and will only show up from time to time (and never twice in a dungeon).  At least that's the plan for now.

I like your idea of certain enemies that are only vulnerable from behind (which actually might be cool for a boss as well).
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DeadAlienCult
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« Reply #41 on: August 23, 2014, 10:29:15 AM »

[Sorry if gifs load slow]

HELP NAME OUR MINI DRAGON AND WIN A COPY OF THE GAME! WOOT!

First just a quick update on our old pal ''Mini Dragon''. Below are a few in game shots of him in action  (ignore the temp UI and obviously over-powered weapons Wink. We plan to have a few different versions of "mini dragon mobile turrets" with different projectile patterns / abilities.

If you'd like to help us pick a name for him and have a chance at winning a free copy of the game when it's released - head over to our forums and leave your suggestions in this thread:  Dead Alien Cult Forums - Contest





Here's a closer view to help you come up with name ideas!



Have fun and stay brutal!  Toast Left Wizard Hand Metal Right

Team DAC
deadaliencult.com
« Last Edit: August 23, 2014, 11:03:49 AM by DeadAlienCult » Logged

DeadAlienCult
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« Reply #42 on: August 30, 2014, 12:45:04 PM »

This week I've been working on a few animations for our Co-Op player character; Brunhilde. 

basic run


dash


throwing daggers


sword swing melee attack

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justincavenagh
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« Reply #43 on: August 30, 2014, 04:43:17 PM »

This looks rad! How long have you guys been working on this? Got to say all the different aspects of this game look really schmick!

How much of the RPG elements will you throw into the mix?

Definatly going to follow this one!
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DeadAlienCult
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« Reply #44 on: August 31, 2014, 07:27:29 AM »

Thanks dude!  We've been working on this for about a year & a half -ish?  It's been slower at times than we'd like (there's only 4 of us on the team mostly part time - one coder and couple artists/ tech) but we're making good progress now.

Glad you like the different aspects we're aiming to include - as for the RPG elements, i'd say the only elements from that genre are the collection of experience points and the leveling up of your attributes (at the end of level in seperate screen) -- you can also buy some items and weapon upgrades in "shops", and collecting treasure/ items from chests.  Stuff like that.  Thanks again for your support - check us out on Greenlight if you havent yet plz!
« Last Edit: August 31, 2014, 09:01:29 AM by DeadAlienCult » Logged

DeadAlienCult
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« Reply #45 on: December 09, 2014, 11:14:30 AM »

Viking Ghost has been Greenlit by YOU! Thanks so much for your support!!


We're excited to announce that Viking Ghost has been officially Greenlit and will be available on Steam when it's finished!! We'll have some exciting updates in the near future but for now we just wanted to say a big thank you to all of you who have supported us with your votes, retweets, comments and critiques!

Stay tuned for some cool shit and stay brutal! \m/

Team D.A.C.  Toast Left Wizard Hand Metal Right
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lai-studioguts
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« Reply #46 on: December 09, 2014, 03:24:53 PM »

Dudes! Congrats! +1 sale from Guts Dept Smiley
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DeadAlienCult
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« Reply #47 on: December 10, 2014, 12:23:22 PM »

Dudes! Congrats! +1 sale from Guts Dept Smiley

Cheers! Now comes the hard part of finishing this thing! Wink  Btw congrats again on your awesome Kickstarter - I can't wait to play your game!!
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