It's pretty standard for a campaign to slow down in the middle/2nd half - try not to worry too much about it. I think you're far enough along to get there with a bit of a push at the end.
Also - I'm now a backer
Good luck with the rest of the campaign!
Thanks for backing! yeah looking at the stats it slowed down but its still going up slowly. I got more hits after the PS4 blog post. I will make a big push online next week because I don't want to be too spammy.
Backed it in a heartbeat. Cannot wait for this beauty.
Thanks for backing too! : )
Really good atmosphere in the KS trailer. I've backed you.
I recommend you put some effort into making or acquiring non-SFXR sound effects, since your game does not look like or try to be an old retro game, more realistic sound effects are appropriate. Also, you need to put a link to the Kickstarter in your signature!
Good luck with the game! I can tell you've put a lot of effort into it already(especially the lighting).
I'm not sure about the SFX. I might make better ones, but still with a retro feel to it. I wanted to sfx to contrast with the music. We will see. I already have some non chiptune sfx and it might clash a bit.
PAXEast post mortem!
My booth in the bottom right!
So I took some time to write this after coming back from PAX, but I had a lot of paperwork/press and stuff to do last week. Here is a my experience from PAX.
Getting thereI rented a car to go there. I live in Montreal and Boston is around 5 hours away by car. We drove there on Thursday non stop, got there at night, everything was smooth. I had a lot of gear in the trunk and was a bit nervous with customs, but they didn't care much. Three computers, three monitors and a 32 inch TV screen I ended up not using. I didn't know how the TV would fit on the booth and when it was time to test it I realized it was just too big and took way to much space.
I went through here 25 times last year... PAX RisingPAX Rising was great. We were 12 devs in a 30x30 feet section, a bit smaller than a regular 10x10 each, but the way they made the tables was a nice setup. Its a shared table with a banner that separate both booth. PAX Rising paid for the banner and table which is nice because I am totally broke. I only got to pay for the space.
PAXEastSo many people at PAXEast. It was really nice, the atmosphere, the people. I never even attended a PAX event before, and now I was in it, showing off my game. It was a really cool experience. A lot more feedback from players, it was a very different experience from GDC. I got a lot of people sign up for the mailing list, which is something new I'm trying,
you can actually sign up here if you like I will send newsletters from time to time.
I got to meet a lot of devs I met in other conventions which is nice. I'm so new to this so its nice to see the same faces in different places, I feel like I'm part of something.
PlayStation 4 and Xbox One.I officially announced the PlayStation 4 and Xbox One release on the first day of PAX. That also gave me a good push on the Kickstarter the following week. I think it's validating for people to see the game coming officially on console. They know the game is real, it's coming on a console. At least that's how I feel.
TwitchI had the chance to do a Twitch live broadcast for PAX Live. That was really cool. I had to pitch my game to Rami. I think its my first time to be interviewed on "tv" live. It was a bit stressful but when you talk about something you love you forget people are actually watching you.
CostIt didn't cost me much really. Gas is really cheap in the US. I got a great deal on the car rental because I know someone who work at the car rental place. Hotel was about 125$ a night, but it was like 25 minutes away from downtown but that was fine. A lot of traffic on Friday but the weekend was pretty smooth. Food was not so expensive, if you think that a baby sized bag of chips at 4$US is cheap. Price at the convention center are NUTS. Bring your own stuff if you are on a budget.
Once again I printed some post cards with info about the game on it and a QR code to the Kickstarter. I gave 600 cards in 3 days, and I was short. There was still 2-3 hours left on Sunday and I didn't have any cards left to give. Post cards are pretty cheap to print. I made them on Vistaprint online.
So I had an awesome experience! Thanks to everyone who came by the booth and played the game. I don't have any events coming any time soon and I am now concentrating on working on the game. I am hoping the Kickstarter works out and that the game gets to be released at the end of this year. I will update more about actual dev stuff from now on