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TIGSource ForumsCommunityDevLogsJack B. Nimble - Released on Steam (Mac/PC) and iOS
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Author Topic: Jack B. Nimble - Released on Steam (Mac/PC) and iOS  (Read 18025 times)
SeanNoonan
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« Reply #100 on: December 20, 2017, 07:06:03 AM »



Coming soon Smiley
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freank
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« Reply #101 on: December 20, 2017, 08:08:33 AM »

oh, a retro game style! There are still a lot of gamers that are looking for this kind of game! Good work!
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SeanNoonan
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« Reply #102 on: January 11, 2018, 12:32:28 PM »

oh, a retro game style! There are still a lot of gamers that are looking for this kind of game! Good work!
That's really nice to hear Smiley

So not much news yet outside of my plan from the year...

Quote
’ve been rather quiet about what’s going on with Jack B. Nimble, but real life, work and game jams have slowed my progress somewhat. I’ll go into detail next month, but until then, here is a brief plan of what to expect in the new year.

  • A detailed Jack B. Nimble iOS postmortem, including sales figures, trend data and my thoughts regarding the release
  • More Jack B. Nimble video devlogs outlining the progress of the Steam port
  • The release of Jack B. Nimble for Windows and Mac on Steam
  • A final Jack B. Nimble postmortem for the Steam version and my plans for the future

I’m aware that I failed to meet some of my Jack B. Nimble goals set this time last year. But with game releases, a change of jobs, and a cross-country move, I feel I had a pretty good crack at it. And I’ll be honest, I’m not sure if Jack B. Nimble even needs a dedicated website; an App Store listing, Steam entry and Itch.io page seem sufficient.

You can read this in full here: http://noonan.design/news/end-of-month-update-december-2017/

I'm also thinking about the possibility of a patch for the iOS version. There's a patch with the middleware to fix a number of hardware crashes on older iPhones - more here: https://blog.cocoon.io/cocoon-2-2-0-v8-update-is-here/

I'm not sure if I should let this get in the way of the Steam version, because at this point they are separate games and I'd rather not get distracted with "old" code. We'll see Smiley
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SeanNoonan
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« Reply #103 on: April 24, 2018, 02:49:11 PM »

Okay so it's been a while. Here's where we're at...

Jack B. Nimble for Steam is currently in submission and waiting on Valve to approve the Steam Store page. I've heard that this is a pretty simple process, however, my store page was denied. And it was denied for the strangest of reasons...

Quote
Your store page has failed our review because the "Visit the website" link leads to a page meant to sell the same product through other stores, which is not allowed here. The page includes purchase options for the Apple App Store https://sean-noonan.itch.io/jackbnimble Please remove or replace this link. This can be edited in the External Links area found in Basic Info tab on Steamworks.

This is strange, because multiple games that I used as reference when building my Steam Store page also linked to their itch.io page, and in the case of some games (Downwell for example) actually advertise the iOS version in the Steam trailer on their Steam Store page!

I'm guess it's special rules for known or published developers? Or maybe I'm just unlucky? Who knows, but I've removed all mentions of other platforms or any external links to any websites - go marketing! So I'm expecting that the game will be up for wishlisting soon. I don't have much of a following, so it might actually be a little depressing to see a hard count of player interest... but I feel any metric at this stage will help me to gauge interest and project potential sales figures.

So here's the capsule image for the Steam Store:



Other than that, I've been considering my options in regards to a patch for the iOS version. I'll see how much interest there is as I ramp up PC marketing!
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SeanNoonan
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« Reply #104 on: April 28, 2018, 08:17:09 PM »

Okay so the Steam page is live! Head on over to add to wishlists, follow or join the community Smiley

https://store.steampowered.com/app/718120/Jack_B_Nimble/

I've made a little video devlog to talk over my recent experiences developing the game:



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SeanNoonan
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« Reply #105 on: May 03, 2018, 04:50:36 AM »

A couple of updates to the PC/Mac pause menu:
https://twitter.com/SeanNoonan/status/991834962033872897

Next up is a global quit screen and work on Steam specific features (achievements, leaderboards, etc.).
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SeanNoonan
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« Reply #106 on: May 04, 2018, 04:33:05 AM »

Things are going really well - I'm taking a weekend off to head up to Scotland, but when I'm back I'll be hammering into that list...

https://trello.com/b/tOT1bmLx/jack-b-nimble
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SeanNoonan
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« Reply #107 on: May 09, 2018, 02:24:40 PM »

A quick update - just finished working on the achievements. I still need to test them, but the code is in and the icons are made.

Next up, leaderboards!
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SeanNoonan
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« Reply #108 on: May 21, 2018, 02:35:46 PM »

Okay so leaderboards and achievements are all in and I've tweaked a couple of bonus animations, namely Jack B. Nimble's sprite when he is without hat. I think he looks a little more lively now Smiley



I'll finally be moving onto the global quite screen tomorrow and after that? Just whatever hoops I need to jump through to submit the PC & Mac builds to Steam.

I'd love to get cloud saving in, but it's looking more likely that'll be day one patch. Wish me luck!
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SeanNoonan
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« Reply #109 on: May 24, 2018, 02:03:26 PM »

That's the quit menu in!

https://twitter.com/SeanNoonan/status/999270884727717888
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SeanNoonan
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« Reply #110 on: July 04, 2018, 04:52:07 PM »

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stix
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« Reply #111 on: July 04, 2018, 05:16:45 PM »

Exciting! Congrats!!
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SeanNoonan
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« Reply #112 on: July 07, 2018, 02:23:51 PM »

So the first submission had some problems (mostly that the Mac build crashed on load Facepalm) - but as a result I've spent the time adding full controller support!

https://twitter.com/SeanNoonan/status/1015709744747679745

It's getting close  No No NO
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SeanNoonan
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« Reply #113 on: July 08, 2018, 10:35:34 AM »

Full controller support is in!

Mac build is fixed!

I've resubmitted to Valve, however, I'm still not confident I'll get through. The game's properties in Steam don't list cloud saving as an option and the community leaderboard links don't work. I guess we'll find out in 5 working days!
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SeanNoonan
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« Reply #114 on: July 10, 2018, 11:56:41 AM »

I'm still waiting on Valve to give the updated build a thumbs up, but until then, why not help me out a little...

It's the AppStore's 10th birthday! To celebrate I've made Jack B. Nimble half price: https://itunes.apple.com/app/id918891211

It would be super helpful if you could help spread the word with a share/RT: https://twitter.com/JackBNimbleGame/status/1016607961249017856

Thanks Smiley
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SeanNoonan
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« Reply #115 on: July 11, 2018, 03:35:36 PM »

https://twitter.com/SeanNoonan/status/1017180047910866945



I've gotta put together a bunch of press stuff, but it's basically done Smiley
« Last Edit: July 11, 2018, 03:42:30 PM by SeanNoonan » Logged

SeanNoonan
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« Reply #116 on: July 17, 2018, 05:36:42 PM »

Finally, a release date  Waaagh!



https://twitter.com/SeanNoonan/status/1020289741718245377

https://store.steampowered.com/app/718120/Jack_B_Nimble/
« Last Edit: July 23, 2018, 12:00:49 AM by SeanNoonan » Logged

SeanNoonan
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« Reply #117 on: July 21, 2018, 09:19:53 AM »

Feels good to play the game launched from Steam Smiley

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SeanNoonan
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« Reply #118 on: July 21, 2018, 05:11:52 PM »

So even my little game isn't immune to scammers. Of all of the press/influencer mails I've gotten ~5% are actually legitimate requests. The rest? Simply scammers looking for keys to resell to websites like G2A, etc.

I've started a twitter thread with some naming and shaming - RT's would be appreciated as would responses with additional scammer emails: https://twitter.com/SeanNoonan/status/1020831860149104641
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SeanNoonan
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« Reply #119 on: July 24, 2018, 12:57:44 PM »

So the game is out! I'd super appreciate spreading the love on the launch tweet: https://twitter.com/SeanNoonan/status/1021819800656519168

Here's a link to the game on Steam: https://store.steampowered.com/app/718120/Jack_B_Nimble/

It's great to finish  Well, hello there!
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