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SeanNoonan
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« Reply #62 on: January 16, 2016, 07:17:55 PM » |
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First real look at the new level, Green Grove...
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SeanNoonan
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« Reply #63 on: January 21, 2016, 06:59:30 PM » |
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Almost done with the assets for this level... Should have a pretty substantial update this weekend - need to reformat the first post too.
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SeanNoonan
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« Reply #65 on: January 25, 2016, 05:05:53 AM » |
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Video devlog:
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SeanNoonan
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« Reply #66 on: February 06, 2016, 07:24:52 PM » |
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New video devlog:
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SeanNoonan
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« Reply #67 on: February 11, 2016, 02:20:42 AM » |
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SeanNoonan
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« Reply #68 on: February 29, 2016, 07:01:51 AM » |
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Working on a new level...
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SeanNoonan
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« Reply #69 on: March 07, 2016, 03:38:21 PM » |
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New video devlog:
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SeanNoonan
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« Reply #70 on: March 12, 2016, 06:41:05 PM » |
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I have announced that I will be ceasing support of iOS 7 and therefore iPhone 4 and earlier for all future updates to the game.
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SeanNoonan
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« Reply #71 on: March 16, 2016, 02:44:42 PM » |
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The menu is now global. Adding a stats screen (drives achievements).
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SeanNoonan
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« Reply #72 on: March 19, 2016, 05:28:35 PM » |
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You're going to be able to see which of your latest unlocks are available. Yey!
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SeanNoonan
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« Reply #73 on: May 22, 2016, 09:24:11 AM » |
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Because even devlogs take time, I've decided to start streaming my progress - I'm live (and tired) now! https://www.twitch.tv/sean_noonan/Also... New video devlog coming soon!
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kcbanner
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« Reply #74 on: May 31, 2016, 07:20:20 AM » |
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Great to see this released! I finally got my own iOS device for development so I'll be able to check it out. I was wondering if you had any tips for getting the word out about your game. I've been struggling with getting coverage on my mobile game. I've sent out a bunch of emails to mobile gaming review sites, and I've done promo code giveaways, but I haven't had much success there. I was wondering if you had any tips?
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SeanNoonan
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« Reply #75 on: May 31, 2016, 09:13:22 AM » |
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Latest devlog is now available! ...and hello, kcbanner! This latest version isn't available yet (but soooooon)! As for getting the word out, your guess is as good as mine. I find making gifs helps get your game at least seen by people, you can share them on facebook, twitter and reddit (though I've had very little luck on reddit). I too have found code giveaways to be pretty rough. I have found that if people are interested in the game, they'd buy it, people who scour the web for giveaways aren't really that interested in the games they grab... I'll check your game out tonight
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SeanNoonan
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« Reply #77 on: September 17, 2016, 06:21:05 PM » |
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SeanNoonan
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« Reply #78 on: September 27, 2016, 04:19:54 AM » |
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It's Jack's birthday - 2 whole years since the first iOS release! The next update is coming along great - more footage soon
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SeanNoonan
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« Reply #79 on: September 29, 2016, 04:45:11 PM » |
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Jill's sprite has been bothering me for a while... Fixed it: I promise I'm still working on finishing the game
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