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TIGSource ForumsCommunityDevLogsJack B. Nimble - Released on Steam (Mac/PC) and iOS
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Author Topic: Jack B. Nimble - Released on Steam (Mac/PC) and iOS  (Read 26033 times)
SeanNoonan
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« Reply #80 on: October 12, 2016, 12:05:50 AM »

Latest update from: http://noonan.design/update/end-month-update-september/



Quote
I know, Jack B. Nimble is not out. I’m working on it! So just a quick update for now…

There have been multiple reasons for the delays, but mostly because I want to do this right. There’s no such thing as a perfect game. You could work on a game forever and never be satisfied – I am aware of this – I just want to get as close as I can to achieving a polished product. You know, something I can be proud of.

As I’ve stated in the past, I don’t expect great riches from this project. I have shipped many games over the years with varying levels of contribution. But this game (with the exception of music) is entirely built by me. My intentions are of vanity. I want to be able to look back at this game with pride and to define what a Noonan.Design game is.

In other news I did the GBJAM last weekend and created Global Defense Corps - you can see a timelapse of my development below...



« Last Edit: October 12, 2016, 03:08:55 AM by SeanNoonan » Logged

SeanNoonan
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« Reply #81 on: October 17, 2016, 01:58:29 AM »

Global Defense Corps got featured in Kotaku Smiley

http://www.kotaku.co.uk/2016/10/17/game-boy-jam-shows-everything-that-made-the-handheld-special

I'll be finishing work on Jack B. Nimble very soon... I'm basically down to just needing to code and test achievements  Shocked
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SeanNoonan
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« Reply #82 on: October 31, 2016, 05:14:30 AM »

Been working on an in game manual...


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SeanNoonan
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« Reply #83 on: November 13, 2016, 06:50:22 PM »

Working on an October update, but until then, here's the latest Jack B. Nimble dev stream:



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SeanNoonan
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« Reply #84 on: November 19, 2016, 04:44:33 PM »

For the last couple of years, I’ve been rocking an iPhone 5, which while being rather dated, has allowed me to maintain Jack B. Nimble’s compatibility on older hardware. However, with the game coming to a close, I have a solid performance benchmark to work to, and things aren’t likely to change much from here on out. So this month I finally caved and upgraded to an iPhone 7. This hasn’t changed any development as such, but rather renewed my confidence in the game’s performance, especially where Game Center overlays are concerned (a real problem area for my old iPhone 5).

Now for those that watch my streams, you’ll be aware that I’ve been working with an artist on promotional material. A bunch of assets have been created and will go towards building a new website for the game. I’ll just leave the logo here for now. Perhaps I’ll reveal the latest box art in the next few days.



The build is currently being tested by a couple of my friends, but I’d love to get some of the folks from here to try it out. Just drop a reply if you want to be on the Testflight for 4.0.

I’m aware that I missed the 2 year anniversary of Jack B. Nimble’s original launch. I’m also aware that I missed the 2 year anniversary of Jack B. Nimble’s Halloween update. Based on my original launch timeline, that only leaves the Christmas update, which matches up quite well with where I am in development now…

Originally posted here: http://noonan.design/update/end-of-month-update-october/
« Last Edit: November 20, 2016, 03:06:39 AM by SeanNoonan » Logged

SeanNoonan
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« Reply #85 on: January 02, 2017, 06:44:47 AM »

I’m still trying to find a good time to release the game. I don’t want to release the game without any supporting marketing material, and I’m still hard at work on the website. It’s coming along, but I do loathe web development – even in an age where you just need to manipulate templates, it takes a long time to get things right.

…but as promised, here’s the box art for Jack B. Nimble – it’s in a handy 1920×1080 size, perfect for desktop wallpapers!



The artwork was created by Shenaniganza – you can find more of his work on Tumblr and support him on Patreon.

I also finally started to gather footage for the launch trailer. I’ll be talking a little more about this in the coming weeks and I’ll be streaming mid-late January pop by if you’d like to ask any questions and see the game being played – I’ll likely be giving out some codes too.
« Last Edit: January 03, 2017, 07:02:25 PM by SeanNoonan » Logged

SeanNoonan
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« Reply #86 on: January 28, 2017, 09:43:50 PM »

So as it turns out I was sick for most of January so wasn't able to get much work done. I'll have a larger update in the next day or two, but for now here's some footage of today's improvements (mostly regarding performance): https://twitter.com/SeanNoonan/status/825523827610382338
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SeanNoonan
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« Reply #87 on: February 05, 2017, 12:31:53 PM »

Latest updates to the intro: https://twitter.com/JackBNimbleGame/status/828331887563268096/video/1
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SeanNoonan
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« Reply #88 on: March 01, 2017, 06:29:54 PM »

Some words to keep you guys in the loop...

Back in January of 2016 I believed that Jack B. Nimble was going to be finished in the first half of the year, allowing me to focus on another project I had just started. Unfortunately, neither of these things happened. As I’ve mentioned in the past, Jack B. Nimble is a passion project. I don’t expect much in the way of financial gain, but rather the experience of shipping a game (mostly) alone. I want to use Jack B. Nimble as a barometer for future independent games that I create.



Back in January I didn’t realise how much further I had to go, and it’s hard to even blame feature creep. It was more that there were so many base features required to distinguish the game from a simple post game jam release. If it wasn’t obvious from the reviews, it was from the feedback I received from fellow developers – the first release and two subsequent updates were bare-bones. Players had greater expectations than a polished game jam build. They wanted progression, variety, leaderboards, achievements – all standard within the mobile games, but mostly absent from Jack B. Nimble. Though I didn’t realise this at the time, this feature checklist slowly became the focus for the year.

I started slow. I began updating the front end by adding missing features and improving the flow in and out of the game. By the end of February, along with the improvements to the map and menus, I had visually raised the quality bar across the project. Just by filing down some of the rougher areas as I fleshed out the aforementioned feature checklist.



By April I felt that the core experience and game were complete, and I was ready to start building promotional material. However, I really didn’t account for the number of bugs and workload required to get achievements, stat tracking and the remaining leaderboards in game. It took months.
But here’s where things get exciting. Now that the bugs are squashed, the game is done… Jack B. Nimble is done!

Before I commit to a fixed release date, I need to work on a bunch of release material, hence why I’m not exactly screaming from the rooftops about it. I mean, finally, right? It really is a shame that I am building upon a released product; you only get one release, and one chance at reviews (if at all). So I feel like this huge update will pass a lot of people by – I’m not letting this get in my way though, because I still believe that the game could get a new lease of life on Steam. Though recent news of Steam Greenlight’s demise may have made that a little more difficult…

Originally posted on my Noonan.Design
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SeanNoonan
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« Reply #89 on: March 13, 2017, 01:59:56 PM »

Started to collect footage for the trailer. Shouldn't be too long now...

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SeanNoonan
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« Reply #90 on: April 17, 2017, 11:50:05 AM »

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« Reply #91 on: April 17, 2017, 11:59:20 AM »

Maybe it's just the colors, but the character select reminds me of the characters from Halloween Flop, a really nice RPG Maker game. In other words, nice style. Wink
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SeanNoonan
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« Reply #92 on: April 18, 2017, 12:55:05 PM »

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SeanNoonan
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« Reply #93 on: April 19, 2017, 03:12:04 PM »

You can now preorder the Jack B. Nimble soundtrack from Bandcamp!

https://nostoppingepoch.bandcamp.com/album/jack-b-nimble-original-soundtrack
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SeanNoonan
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« Reply #94 on: April 23, 2017, 06:50:39 PM »

Teaser Trailer is online:



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SeanNoonan
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« Reply #95 on: April 24, 2017, 12:24:26 AM »

The soundtrack is out now! https://nostoppingepoch.bandcamp.com/album/jack-b-nimble-original-soundtrack
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SeanNoonan
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« Reply #96 on: April 25, 2017, 04:21:42 PM »

It's out :D

Grab it from the App Store now: https://itunes.apple.com/us/app/jack-b-nimble/id918891211?mt=8

Launch Trailer:




Hope y'all like it.  Coffee
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SeanNoonan
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« Reply #97 on: May 01, 2017, 05:11:04 PM »

Surprise! Steam Greenlight!
I'd super appreciate any votes, spreading the word: http://steamcommunity.com/sharedfiles/filedetails/?id=877705287

It seems crazy that I've just launched the iOS version and I'm onto the next one without any down time, but I feel like momentum is good with these types of things. I am actually quite happy with the greenlight page too, I might even mimic it in the website I build for release.

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SeanNoonan
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« Reply #98 on: May 31, 2017, 05:13:40 PM »

Steam Greenlight Progress Update: http://noonan.design/devlogs/jack-b-nimble-steam-greenlight-progress/



I was meant to have posted this here a while ago...
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SeanNoonan
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« Reply #99 on: June 05, 2017, 02:30:18 PM »

And greenlit! http://noonan.design/devlogs/jack-b-nimble-has-been-greenlit/

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