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April 20, 2024, 04:59:44 AM

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TIGSource ForumsCommunityDevLogsStone Story RPG - NOW AVAILABLE
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s-spooky g-g-ghosts
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« Reply #100 on: August 30, 2014, 05:44:16 AM »

Okay, this game was cool, but the theme was generally average. Now this guy with a hammer and living mushrooms are really turning a frog into a prince if you know what I mean Well, hello there!

Anyway, it's hard not to see a relation between your mushrooms and Dark Souls' mushrooms, but it's a good thing I'd say, intended or not.

Especially when I look at the cyclops guy (he's got 1 eye right?) it reminds me of old tales, like The Odyssey. And it would be really cool if you kept going in this direction.
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Green Gospod
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« Reply #101 on: August 30, 2014, 06:26:59 AM »

This is awesome.  
I love making random drawings in my scripts, so this is some impressive stuff.  Smiley


Anyway, it's hard not to see a relation between your mushrooms and Dark Souls' mushrooms, but it's a good thing I'd say, intended or not.

Any 2D platformer with dialog = Cave Story/Fez
Any game with diagonal shooting = Binding of Isaac
Any game where death is permanent = Roguelike
Any platformer with simple 16x16/32x32 pixel sprites = Risk of Rain
Nords or dragons = Skyrim
Mushroom enemy = Dark Souls
 No No NO
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s-spooky g-g-ghosts
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« Reply #102 on: August 30, 2014, 06:47:17 AM »

Now I feel guilty :I
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standardcombo
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« Reply #103 on: August 30, 2014, 07:52:27 AM »

The parallax is layered by the game engine, I draw the individual sheets and setup their positions and speeds.

As I've never played Dark Souls, the mushroom resemblance must be a coincidence. It's influenced mostly by Mario, but I can't quite put my mind where the arms come from, I think its an anime. There will be 4 more animations for this guy.. way over-budget, but it's fun Smiley

A few old tales are influencing the story but that's something I'm still working out.

This is an item shop. I'm not completely happy about the smoke animation, but I have to choose my battles...


« Last Edit: June 30, 2018, 11:38:26 PM by standardcombo » Logged

standardcombo
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« Reply #104 on: August 30, 2014, 08:00:28 AM »

A Colossal Snail




Walk anim might get redone.
« Last Edit: June 30, 2018, 11:38:34 PM by standardcombo » Logged

JobLeonard
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« Reply #105 on: August 30, 2014, 08:15:55 AM »

@Engine solution: cool, so I guess you distinguish between transparent and opaque in the source?

That smoke trail seems easy to fix. You basically have two movements going on at the same time:

- sinusoid swaying of the smoke
- moving left and right of the entire smoke trail

Remove the last movement, keep the former, fixed.
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standardcombo
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« Reply #106 on: August 31, 2014, 05:32:55 PM »

Implementing wands now

Left handed


Right handed
« Last Edit: June 30, 2018, 11:38:52 PM by standardcombo » Logged

Leon Fook
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« Reply #107 on: August 31, 2014, 11:44:01 PM »

Any game with diagonal shooting = Binding of Isaac
Nonsense, BOI doesn't have diagonal shooting.

Implementing wands now
The left and right hand is quite confusing if you ask me. The left hand looks like right and right hand looks like left. Maybe i see as the character is facing me?
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tieTYT
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« Reply #108 on: August 31, 2014, 11:51:54 PM »

These looks more like a clubbing action than a casting action.  Here are some reference images:







On the other hand, somewhat similar to yours:

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standardcombo
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« Reply #109 on: August 31, 2014, 11:54:40 PM »

@Leon

I know what you mean. For some people its one way, for others its the other way. For me its the same as you, I imagine the character facing the camera and his 'left hand' is on the right side.

Uncertain which approach would be best I settled on the above scheme just for code and files. Things towards the left are named "Left".

When it comes to labeling the UI I'll have to confront this problem again and perhaps it will switch (but then its just a label rename).

@tieTYT cool refs I'll try alternatives although I can't do the Severus step, it needs to be a single arm animation
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standardcombo
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« Reply #110 on: September 01, 2014, 12:06:05 AM »

Got the wand system working today and firing from either hand (looks cool when you have 2 wands). Designed the wands for the Alpha and will implement them in the next few days:


 o Wand
/  Single-target

 ☆ Spark Wand
/  Single-target, fires very quickly (machine gun)

 * Frost Wand
/  Single-target, slows, bonus damage against Demons

 ❄ Greater Frost Wand
/  AOE, slows, bonus damage against Demons

 ☤ Greed Wand (symbol looks bad here, its the Mercury Staff)
/  Single-target, bonus money per kill

 + Holy Wand
/  Single-target, bonus damage against Demons and Undead

 † Greater Holy Wand
/  AOE, Bonus damage against Demons and Undead

 φ Fireball Wand
/  AOE, bonus damage against Insects

 δ Push Wand
/  Single-target, push back

 ∆ Greater Push Wand
/  AOE, push back

 ❤ Life Gain Wand
/  Single-target, lifesteal

 ω Luck Wand
/  Single-target, critical hit, counters evasion

 Ω Greater Luck Wand
/  Single-target, critical hit, counters evasion
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standardcombo
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« Reply #111 on: September 01, 2014, 01:22:54 AM »

Right one looks ok


Left one does not


This also changes the projectile exit position by 1 cell.
« Last Edit: June 30, 2018, 11:39:07 PM by standardcombo » Logged

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« Reply #112 on: September 01, 2014, 02:21:17 AM »

I got to agree that the way he starts the move (holding the wand pointing back over his head) makes it look more like swing with a club.
If he were to start the movement by pointing it straight up I think I'd read it more as a wand. Smaller movement would indicate more finesse too I think Wink
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s-spooky g-g-ghosts
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« Reply #113 on: September 01, 2014, 02:23:23 AM »

Just picture Harry Potter sieg heiling.
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Leon Fook
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« Reply #114 on: September 01, 2014, 05:26:47 AM »

I cannot agree with other. There's a lot of way to cast spell using stick(or wand. Or staff). It has to depend on what kind of spell the caster is casting, and swing them like a club is somehow a valid way, like throwing something, like the earlier wand casting the op does which throw bomb(or candy?).
For example, the long hair dude in the first gif that tieTYT linked cast his beam spell like playing fencing. In Skyrim, player cast his staff in the same way like stabbing with a spear. In Magicka, the wizard cast some spell like a rifle.

Also
Got the wand system working today and firing from either hand (looks cool when you have 2 wands). Designed the wands for the Alpha and will implement them in the next few days:
Maybe have an alternate name for the greater wand? Like sub-zero for greater freeze, or force wand for greater push?
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« Reply #115 on: September 01, 2014, 05:38:31 AM »

I cannot agree with other. There's a lot of way to cast spell using stick(or wand. Or staff). It has to depend on what kind of spell the caster is casting, and swing them like a club is somehow a valid way, like throwing something, like the earlier wand casting the op does which throw bomb(or candy?).
For example, the long hair dude in the first gif that tieTYT linked cast his beam spell like playing fencing. In Skyrim, player cast his staff in the same way like stabbing with a spear. In Magicka, the wizard cast some spell like a rifle.

You're right. My though was that, in a game with this much detail in it's animations, it would be cool to differentiate between swinging a wand and a club, but as long as that is still possible I take back my suggestion. As you said, it can be done in a numerous ways, and it's just a small nitpicking from my side.
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s-spooky g-g-ghosts
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« Reply #116 on: September 01, 2014, 05:41:28 AM »

Yet again, the thing is we're not seeing the whole picture. If we actually saw a magic missile flying out of the wand our impression would be different.
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Leon Fook
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« Reply #117 on: September 01, 2014, 07:13:04 AM »


i'm okay with these though.

edit: also i hope it's pretty obvious this is by standardcombo, or the op.

edit edit: also i agree of not seeing the entire picture. wait, we just hijack the thread.
« Last Edit: September 01, 2014, 07:20:44 AM by Leon Fook » Logged

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« Reply #118 on: September 01, 2014, 08:11:48 AM »

think the body is a lil' stiff /\
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s-spooky g-g-ghosts
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« Reply #119 on: September 01, 2014, 08:32:48 AM »

Try this
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