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September 25, 2018, 11:42:57 AM

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TIGSource ForumsCommunityDevLogsStone Story RPG - Beta Test Ongoing
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Author Topic: Stone Story RPG - Beta Test Ongoing  (Read 142664 times)
JobLeonard
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« Reply #1020 on: July 01, 2018, 12:27:00 PM »

Quote
@JobLeonard if you get the timeout bug again, could you please observe the behavior of the decimal number next to "AI: ON" where it says 0.9239233. Does it keep changing? Or is it static? If you press and release Tab does the number ever change? If it does change, how so?

I just made a capture of the Epic Screenshake that you get when you have enough vigor runes to survive the onslaught of Pallas' zombies. I think it features what you're asking for



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standardcombo
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« Reply #1021 on: July 01, 2018, 01:05:46 PM »

That's excellent, and greatly narrows down the problem. I think I already know what it is, but it would really help if you could send screenshots of the two items details.

If we can reproduce the problem with 100% (or close) the bug is as good as fixed.
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JobLeonard
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« Reply #1022 on: July 01, 2018, 07:04:31 PM »

Well uh.. It isn't limited to those items for me... it seems to be universal? But here you go:



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standardcombo
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« Reply #1023 on: July 01, 2018, 07:49:35 PM »

universal

A-HA  Noir That was the missing clue
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standardcombo
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« Reply #1024 on: July 01, 2018, 10:17:50 PM »

Version 0.8.4 is now live
- Fixed a serious bug where the hero could get stuck after defeating a boss on some computers.
- Fixed a problem where a hammer with Splash would hit many enemies at the same time and cause a huge camera shake.
- Fixed a bug where the top row was being drawn black in the Pallas fight.
- Small fix so the AI doesn't keep track of the last harvest tool used if there is nothing to harvest.
- Diagnostic strings now break into lines to fit the screen width.


Version 0.8.3
- Workstation task completion dialogs can now be skipped with Enter or Spacebar.
- Fixed a bug in the inventory screen where selecting an item then pressing on the scroll bar could sometimes cause the selection border to float in place.
- Fixed a bug where the pause button would appear momentarily at the beginning of the game or after restarting progress.
- Fixed a huge CPU spike when pressing +/- buttons on the Anvil if you have a large inventory.


Version 0.8.2
Improvements
- Added scroll bar interactions.
- Debuffs applied to characters now appear at the bottom, next to the hitpoints.
- Adjusted Rocky Plateau ☆4 and ☆5 to be faster if you just want to talk to Dysangelos.

Balance
- Reworked Bolesh to have weaker claws and stronger bite. Her bite now applies a damage debuff.
- Scarabs are now immune to ranged weapons and their Hitpoints are reduced from 10 to 8.
- Reduced Mosquito wake-up distance from 21 to 20.
- Adjusted mosquito distributions in Deadwood Canyon☆3.

Bug Fixes
- Fixed an issue where the Crafting Booklet was showing some items before you actually found them.
- Fixed a minor issue when the Crafting Booklet is drawn on top of badge notifications.
- Minor fix to the Crafting Booklet's first entry (item upgrade) for older players not playing from the beginning.


Version 0.8.1
- Increased scroll wheel sensitivity on Windows
- Fixed a serious issue when trying to combine two high level items and it would sometimes produce bad results.
- Fixed a minor issue in the Bronze Gate where you could spam ESC and it would keep transitioning.
- Fixed a minor issue with the color of the level label in item slots.
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JobLeonard
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« Reply #1025 on: July 02, 2018, 12:36:40 AM »

Version 0.8.4 is now live
- Fixed a problem where a hammer with Splash would hit many enemies at the same time and cause a huge camera shake.
Aww.. I liked that bug feature  Evil
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standardcombo
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« Reply #1026 on: July 02, 2018, 02:25:51 AM »

  Please let me know if it's fixed when you have a chance to test.  The getting stuck bug I mean.
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JobLeonard
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« Reply #1027 on: July 02, 2018, 05:14:16 AM »

So far it looks fixed! Haven't thoroughly checked every boss and set-up yet though
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standardcombo
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« Reply #1028 on: July 02, 2018, 10:01:13 PM »

Version 0.8.4 is now live
- Fixed a problem where a hammer with Splash would hit many enemies at the same time and cause a huge camera shake.
Aww.. I liked that bug feature  Evil
We can do ultra-camera-shake purposefully if some people think it's cool. Could be part of a special ability.
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JobLeonard
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« Reply #1029 on: July 03, 2018, 04:48:35 AM »

Add some extra particle effects and:

Vlambeer Juice
  ┌───╖---.
  └───╜---'
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ProgramGamer
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« Reply #1030 on: July 03, 2018, 05:30:29 AM »

I am desperately trying to click on that switch haha

Though, the game already looks stunning, so I don't know that you'd even need that.
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standardcombo
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« Reply #1031 on: July 07, 2018, 09:59:25 PM »



Animated the Crusader's Compound Shield.

_
Version 0.9.0

New Features
- Basic shield has been reworked with a new Armor mechanic.

Improvements
- Minor improvement to the Snail walk animations.
- Adjusted Ant distribution in the Antfestation location.

Balance
- Buffed small Bat hitpoints from 6 to 7.
- Nerfed Angry Shroom melee attack cooldown by 3.5 seconds so it doesn't punish melee loadouts.
- Buffed Angry Shroom range attack from 16 to 18.
- Buffed Angry Shroom ☆3 punch damage from 2 to 4 and move speed by 3.
- Buffed Angry Shroom ☆4 punch damage from 3 to 5 and it shoots 5 instead of 4 projectiles.
- Snails and Angry Shroom have been changed to use armor.
- Buffed Bolesh ☆5: Hitpoints from 300 to 350; Reduced her Claw cooldown from 67 to 60.
- Ouroboros healing period has been increased from 5 to 6.28 seconds.
- Buffed duration of Poison damage debuff from 2 to 3 seconds.
- Nerfed elemental damage on weapons that have passive abilities.
- Buffed elemental damage on weapons that do not have abilities.
- Buffed Pallas ☆3: Damage from 7 to 8; Hitpoints from 300 to 460; Attack cast -0.5 seconds; Attack recovery -2 seconds.
- Buffed Pallas ☆4: Damage from 7 to 9; Hitpoints from 400 to 500.
- Buffed Pallas ☆5: Damage from 8 to 10.

Known issue: The item ability "+X Armor against <Element>" currently does nothing and will appear as "[missing ability]". Soon to be replaced with something else.
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JobLeonard
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« Reply #1032 on: July 08, 2018, 12:23:28 AM »

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Known issue: The item ability "+X Armor against <Element>" currently does nothing and will appear as "[missing ability]". Soon to be replaced with something else.
Well, that ruins my current loadout Tongue
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standardcombo
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« Reply #1033 on: July 08, 2018, 02:53:42 PM »

A similar ability will be added in its place. Waiting for more feedback on the new Armor system.

Version 0.9.1 is Now Live
Improvements
- Swapped order of "Leave" and "Items" buttons in the pause menu.
- VSync is now OFF by default for Linux builds and that setting is saved between play sessions.
- Replaced Bladed Shield for Crusader's Shield in the credits screen.
- Added camera shake to the Bronze Guardian in the credits screen.
- Adjusted Discord message in the credits screen.

Bug Fixes
- Fixed a bug with the Sight Stone where, if you swapped items just as the screen flashed white, it would stay white permanently until the Sight Stone was used again.
- Fixed a minor bug with rendering the main character after picking up the XP Stone.
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JobLeonard
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« Reply #1034 on: July 09, 2018, 05:32:30 AM »

> - VSync is now OFF by default for Linux builds and that setting is saved between play sessions.

When I come home from work I will try if this fixes the perf bug!
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standardcombo
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« Reply #1035 on: July 14, 2018, 03:51:45 PM »



Fun with NPCs

Version 0.9.2
Improvements
- Minor change to attack collisions so they hit the nearest enemy instead of the oldest.
- Adjusted position of Snail and Ant Hill in last screen of Mushroom Forest ☆3 before the boss.

Balance
- Nerfed Ants by removing their critical damage.
- Reduced damage on Big A.. Snail from 4 to 3.
- Nerfed Angry Shroom ☆3: Punch damage from 4 to 3; Punch cooldown increased by 0.5s; Hitpoints from 50 to 30.
- Buffed Shield base armor by 1.

Bug Fixes
- Fixed a bug where the player's armor was not being considered when calculating lethal damage, resulting in occasional death when you shouldn't have died.
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pwei
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« Reply #1036 on: July 15, 2018, 11:40:13 AM »

This is a really cool aesthetic -- looking forward to trying it out some day Smiley
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standardcombo
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« Reply #1037 on: August 01, 2018, 09:31:05 AM »

Working on remaining assets for the Copper Mine location



Bronze Guardian - Power Up



Fire Elemental




Mine Walker
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standardcombo
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« Reply #1038 on: August 05, 2018, 12:11:26 AM »



How I have refined the ASCII style used in Stone Story over the last few years.
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standardcombo
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« Reply #1039 on: August 13, 2018, 11:50:10 PM »





Banners for Pax West.

Oh yea, I will be in the Indie Megabooth this year. 10'x10'. If you're going to attend stop by to say hello.
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