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TIGSource ForumsCommunityDevLogsStone Story RPG - NOW AVAILABLE
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standardcombo
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« Reply #140 on: September 06, 2014, 12:07:38 PM »

Oh fuck, will they shoot thethered harpoons too?

I figured the pop-culture reference would come back to me eventually, but as I have just learned, some species in fact have a harpooning tooth. How about that.

That smoke trail seems easy to fix. You basically have two movements going on at the same time:

- sinusoid swaying of the smoke
- moving left and right of the entire smoke trail

Remove the last movement, keep the former, fixed.

As it turns out, after integrating the Mushroom Shop into the level the smoke is barely noticeable and I'm glad I didn't spend another 2 hours on it! Gotta keep going on this priority list..
« Last Edit: September 06, 2014, 12:18:47 PM by standardcombo » Logged

standardcombo
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« Reply #141 on: September 06, 2014, 12:33:52 PM »

References for the Crypt level:

General Shape and Parallax
http://www.tate.org.uk/art/images/work/D/D08/D08142_10.jpg
http://www.lovethesepics.com/wp-content/uploads/2012/05/The-Crypt-at-Freising-Cathedral-also-called-Saint-Mary-and-Corbinian-Cathedral.jpg
http://www.lastinghamgrange.com/photogallery/photo26003/CRYPT2.JPG

Ambiance
http://fc00.deviantart.net/fs71/f/2011/050/a/e/crypt_by_maloony-d39x53j.jpg
http://fc05.deviantart.net/fs70/f/2011/126/9/d/diablo_esq_crypt_fan_art_by_otrickp-d3fpvqp.jpg
http://www.derethconservancy.org/images/vistas/fiery_crypt.jpg
http://4.bp.blogspot.com/-umthjW5Afcc/TnHl810HYxI/AAAAAAAAIAc/dbZ4kSUgoGc/s320/broken-4.jpg

Details
http://farm1.static.flickr.com/108/292571086_cf5ca6d731.jpg
http://www.markfile.com/images/Rome/capuchin_crypt6.jpg
http://2.bp.blogspot.com/_6r6rb1YVHy8/TJYA9HBJhJI/AAAAAAAAAE8/X4WYK_9O5lc/s1600/crypt.jpg
http://upload.wikimedia.org/wikipedia/commons/a/a5/Wola_Gułowska-trumna.jpg
http://www.bigfeature.org/photography/graveyard-angel.JPG

Enemies
http://227rsi2stdr53e3wto2skssd7xe.wpengine.netdna-cdn.com/wp-content/uploads/2013/03/crypt-ghast-730x280.png
http://4.bp.blogspot.com/_xiPeNYB323o/SgsPW653uqI/AAAAAAAAAlw/8BpizTIi0cg/s1600-h/TK_NPC_Giant_Scarab_01_14clean_Daarken.jpg
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standardcombo
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« Reply #142 on: September 06, 2014, 10:06:07 PM »

I've been asked about this so posting here. If anyone would like to learn more about ascii art, it's not hard to do and feels a lot like minimalistic pixel art.

This is a good starting tutorial I used a long time ago, many of the links are broken but the ones that matter are in section 8 and work: http://www.ludd.luth.se/~vk/pics/ascii/junkyard/techstuff/tutorials/Joan_Stark.html

Cheers.
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standardcombo
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« Reply #143 on: September 08, 2014, 08:56:24 PM »



I'm a Battletoads fan.
« Last Edit: June 30, 2018, 11:41:13 PM by standardcombo » Logged

Sjonsson
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« Reply #144 on: September 09, 2014, 05:51:02 AM »

Hahaha, I just love this project! I will try it out sometime, simply because its beautiful ascii!

Dat' mushroom!
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standardcombo
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« Reply #145 on: September 09, 2014, 03:59:48 PM »

« Last Edit: June 30, 2018, 11:41:19 PM by standardcombo » Logged

standardcombo
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« Reply #146 on: September 13, 2014, 11:59:35 AM »

This gate system has been kicking my ass but I'm almost done now (overshot the estimate by 4 days already). Mushroom boss fight implemented but needs polish. Equipping/Unequipping items is slightly annoying right now, which means more UX work ahead.
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standardcombo
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« Reply #147 on: September 13, 2014, 02:04:29 PM »

yo why did you chose this style?

I've had more time to think over this question and provide a better answer.

Ascii is an interesting technical constraint that stimulates creativity. I first gained interest in ascii as an art form when I saw the first Candy Box. A quick look online revealed there is some awesome artwork in this space, mostly a 90s phenomenon. Some of my favorite artists are Joan Stark, Rowan Crawford and Hayley Wakenshaw. There is an interesting branch that uses asian symbols but I haven't gone down there yet.

I spent 2 weeks intensely studying their work, and have been going back periodically to those. In the process I accumulated over 100 drawings with a focus on animals. The first pieces were pretty bad, but as everything else, practice makes you better. I kept making them smaller and smaller. My objective is to represent something with the least amount of symbols possible.

 O
/|\
/ \

At one point I doodled the stick-figure character, which is the smallest I can make a person. I discovered this character has a lot of flexibility, with the various arm and torso positions. I could make a weight-lifter, or an old person, and that blew my mind.

   O
 O<┼>O
  / \

 O<O>O
   |
  / \

 O───O
  \O/
   |
  / \

 o
⌠¯)   (more or less like this, I wasn't able to find the original old man)
 /|


Flash back, when I was 12 I studied hand-drawn animation. And as it turns out, it was really fun to animate the ascii characters too.

A few months ago I decided to start development of a new game. One of the requirements for this project is that I should be able to do all the work myself. Which doesn't exclude the possibility of adding other developers, simply that I wanted to be in control of the game and able to get it to alpha without help. Digging into my design folder I found a sketch for the ascii game and was able to locate much of the art on my hard drive.

So to answer your question, I chose this style because I am able to do it well without help. It's productive, fun to do and looks fresh. It provides a unique constraint to make an innovative game and is distinctly recognizable.
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Kyzrati
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« Reply #148 on: September 15, 2014, 05:33:02 AM »

Just found this thread, and this game has great... everything Grin

Its so gratifying working with ascii because the game looks exactly like the mockups! Coffee
I really love that, too. So true that I sometimes forget that window I have open isn't the actual game and try clicking on buttons expecting something to happen! (In my defense, the desktop is often plastered with various mockups and game windows, but it's still hilarious to realize what I tried to do...)
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« Reply #149 on: September 15, 2014, 05:42:39 AM »

Heh, that happens to me with interface mock-ups waay to often. Or screenshots of interfaces when I want to highlight an issue to a colleague.
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standardcombo
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« Reply #150 on: September 15, 2014, 02:54:19 PM »


Greed Wand implemented!

The Gate system is in good shape now. I just need to add more content to it, balance, fix bugs, add analytics, polish, and the Alpha will be done...
« Last Edit: June 30, 2018, 11:41:28 PM by standardcombo » Logged

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« Reply #151 on: September 15, 2014, 05:00:10 PM »



r u frickin serious right now...

looking good
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« Reply #152 on: September 16, 2014, 01:25:35 AM »

If you're using the caduceus for greed, does that mean you will use ⚕ for healing?
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rj
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« Reply #153 on: September 16, 2014, 01:37:26 AM »

i love this so much. the animations make this
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standardcombo
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« Reply #154 on: September 16, 2014, 01:41:16 PM »

If you're using the caduceus for greed, does that mean you will use ⚕ for healing?

That's actually in my notes somewhere Smiley As of right now I'm using the ♥ for the healing shard due to the symbol being more iconic with gamers. While the single-snake staff (Rod of Asclepius) would keep with the same theme, it would be too similar to the Caduceus. On the other hand, following that logic I should use the dollar sign $ for greed. A complicated decision. Back when I drafted the symbols I felt the dollar sign was too charged with a specific meaning (and geography) and wanted to use the opportunity to debunk the Caduceus. Could change later. I feel the ♥ lends itself to be associated with different effects depending on the context (wand, potion, shield, sword, etc) due to its multiple meanings of passion and life.

looking good

Thank you!
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JobLeonard
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« Reply #155 on: September 16, 2014, 11:07:07 PM »

Hmm, yeah, I guess "understandability" comes first, and greed is kinda tricky anyway.

Does the game have potions, and a poison mechanic? Rod of Asclepius could still be used for antidotes - that still makes some sense to people who don't know it.
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standardcombo
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« Reply #156 on: September 16, 2014, 11:59:30 PM »

There are potions. The same set of symbols (shard stones) are used on wands, potions and other items. A potion has 2 slots so it can combine 2 shards. Wand is 1 slot. There is no poison mechanic in the current design but the system supports it.
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« Reply #157 on: September 19, 2014, 11:51:42 AM »

Big news, I'm accepting a full time project starting in a few days. The game is really interesting and I'll be working with some old friends. So what does this mean for Stone Story? Work on Perseus 230 (my other indie game) is now officially frozen, which is necessary to maintain enough time to push Stone Story forward. I should be able to spend at least 12 hours a week on this game. The alpha plan continues without changes. I'll get that build out to you guys as soon as it's ready, and based on those results there should be sufficient information to decide what happens next. I don't believe this will become a multi-year project, as I don't really like that. My plan is to get the game out as soon as possible.

--

Back to development, I really want to add an extra underground section to the Bronze Gate to increase variety. I've been thinking of calling it "Dwarf Fortress" as a joke of sorts. After all, you are the threat invading the fortress. What do you guys think? That's as far as I've gotten so I'm open to ideas for what this would look like. What are the enemy types (2-4)? What's the boss? What does the background look like? Can we get a brainstorming going? What would a DF fan think of this?
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standardcombo
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« Reply #158 on: September 20, 2014, 11:36:57 AM »

Crypt background


First, draw a mockup
.     |  |     ,'\ / `.     |  |     ,'  \ `. #
 `.   |  |   ,'  .^.   `.   |  |   ,'    _V_ `#
 | \  |  |  /.   | |   ,'\  |  |  /|   ,'   `.#
 | |\_|__|_/  `. | | ,'   \_|__|_/ | ,''-.    #
\|_|[______]\  /\|_|/ \  /[______]_|/     \  /#
[___]{____}  .. [___]__..__{____}___].:::. .. #
 |_|[ │  │   ][  |_|| .)( | │  │ |_| ├┼╫┼┤ )( #
 │ ││ │  │   ││  │ │|.:││ | │  │ │ │ ├┼╫┼┤ ││ #
 │ ││ │ ││   ││  │ │|:'││.| │ ││ │ │ ├┼╫┼┤ ││ #
 │ ││ │ ││   ││  │ │¯¯¯││¯¯ │ ││ │ │ ├┼╫┼┤ ││ #
 │_││ │  │   ││  │_│   ││   │  │ │_│ └┴╨┴┘ ││ #
 |_|[ │ ││   ][  |_|   )(   │ ││ |_|       )( #
[___] │__│      [___]       │__│[___]         #
     {____}                {____}             #
    [______]              [______]            #
                       -                      #
      -                         -             #
                 -                            #
          O                            -      #
         /|\               -                  #
         / \                                 -#
   -                               -          #
                    -                         #
           -                                  #
                                          -   #
                                              #

Second, extract the various tiling layers

 /       |  |       \  #
:_       |  |       _:-#
  `.     |  |     ,'   #
    `.   |  |   ,'     #
      \  |  |  /       #
       \_|__|_/        #
       [______]        #
        {____}         #
         │  │          #
         │  │          #
         │ ││          #
         │ ││          #
         │  │          #
         │ ││          #
         │__│          #
        {____}         #
       [______]        #

/     | |     \ /     | |     \ /     | |     \ /     | |     \ #
_     | |     _v_     | |     _v_     | |     _v_     | |     _v#
 `.   | |   ,'   `.   | |   ,'   `.   | |   ,'   `.   | |   ,'  #
   `. | | ,'       `. | | ,'       `. | | ,'       `. | | ,'    #
     \|_|/           \|_|/           \|_|/           \|_|/      #
     [___]           [___]           [___]           [___]      #
      |_|             |_|             |_|             | |       #
      │ │             │ │             │ │              \│       #
      │ │             │ │             │ │                       #
      │ │             │ │             │ │                       #
      │_│             │_│             │_│             │`        #
      |_|             |_|             |_|             |_|       #
     [___]           [___]           [___]           [___]      #

/      \ #
-.    ,-'#
  \  /   #
   ..    #
   )(    #
   ││    #
   ││    #
   ││    #
   ││    #
   )(    #

_______            .:::.             _______              #
|     |            ├┼╫┼┤             |     |              #
|     |            ├┼╫┼┤             |     |              #
|     |            ├┼╫┼┤             |     |              #
¯¯¯¯¯¯¯            ├┼╫┼┤             ¯¯¯¯¯¯¯              #
                   └┴╨┴┘                                  #

Done!


I'm thinking of a fog for the ground. As transparency is not an option I'm not sure if it will look good yet.
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JobLeonard
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« Reply #159 on: September 20, 2014, 01:04:25 PM »

Assuming normal text characters are white on a black background, you could try making the fog grey, but brighter if there's something underneath it? That way you could maybe somewhat simulate vague silhouettes using the transparency masks.
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