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TIGSource ForumsCommunityDevLogsStone Story RPG - NOW AVAILABLE
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Author Topic: Stone Story RPG - NOW AVAILABLE  (Read 219906 times)
standardcombo
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« Reply #180 on: September 24, 2014, 05:45:57 PM »

Cool, that means I can re-use the pattern for a bird later Tongue

Might end up calling them "skeleton" instead of zombie in the game. Makes sense when you consider the boss.
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standardcombo
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« Reply #181 on: September 24, 2014, 06:00:17 PM »

More Skeletony?

« Last Edit: June 30, 2018, 11:43:14 PM by standardcombo » Logged

standardcombo
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« Reply #182 on: September 24, 2014, 11:24:48 PM »

« Last Edit: June 30, 2018, 11:43:21 PM by standardcombo » Logged

JobLeonard
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« Reply #183 on: September 24, 2014, 11:38:51 PM »

'CAUSE THIS IS THRILLEEEER! THRIIIILLEEER NIIIIGHT!
AND NO ONE'S GONNA SAVE YOU FROM THE BEAST ABOUT TO STRIKE!
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« Reply #184 on: September 25, 2014, 12:50:26 AM »


scnr
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standardcombo
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« Reply #185 on: September 25, 2014, 09:22:34 AM »

 Cheesy
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JobLeonard
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« Reply #186 on: September 25, 2014, 10:21:23 AM »

You know you have to put in an easter egg now...
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standardcombo
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« Reply #187 on: September 25, 2014, 12:55:49 PM »

^ Its not possible to exactly flip things, but I'm sure I can come up with a moonwalking skeleton.

Some random art references, saving these for later:
http://upload.wikimedia.org/wikipedia/en/d/de/Snow_white_entrance.JPG
http://www.artfire.com/uploads/product/5/125/47125/2447125/2447125/large/creepy_cave_and_tree_roots_5x7_historic_nature_art_photo_coke_oven_03c0bea5.jpg
http://yankinyorkshire.files.wordpress.com/2013/10/mscave6.jpg
http://static.asiawebdirect.com/m/bangkok/portals/bangkok-com/homepage/shopping-mall/mansion7/allParagraphs/02/image/mansion7-in-bangkok.jpg
http://upload.wikimedia.org/wikipedia/commons/f/f2/EgyptianAvenue_HighgateCemetary.JPG
http://1.bp.blogspot.com/_aVvbVIpqZOQ/S7LU7u1i6LI/AAAAAAAAAq4/RdPDvXX8iVA/s1600/IMG_5420.jpg
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Tuba
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« Reply #188 on: September 25, 2014, 01:09:35 PM »

This is interesting... that giant skeleton has a nice Dark Souls vibe.

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standardcombo
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« Reply #189 on: September 25, 2014, 01:40:49 PM »

@Tuba if you say so Smiley Never played DS. It's good to know though.

Crypt shop?

  │___|____|____|____|____|__│
  │_|____|___|____|___|____|_│
  │____|__\__/    \__/__|____│
  │__|____/  \____/  \____|__│
  │    |  \,-', ._`-./  |    │
  │¯|¯¯¯\,'  \~~~~/  `./¯¯¯|¯│
  │_____/              \_____│
 [______]    )(    o   [______]
  |\/\/|._  (__)  /   _.|\/\/|
  (`-._)_ `.        .' _(`-._)
  (`-._) `. \_.--._/ ,' (`-._)
  (`-._)   \/ ──── \/   (`-._)
  (`-._)    |│]   │|    (`-._)
  (`-._)    |│    │|    (`-._)
  (`-._)    |│   o│|    (`-._)
 /`-._ ¯\___|│]___│|___/`-._ ¯\
[________]            [________]


Version 2

  │___|____|____|____|____|__│
  │_|____|___|____|___|____|_│
  │____|__\__/    \__/__|____│
  │__|____/  \____/  \____|__│
  │    |  \,-' -  `-./  |    │
  │¯|¯¯¯\,'          `./¯¯¯|¯│
  │_____/-   )(    o   \_____│
 [______]   (__)  /   -[______]
  |\/\/|._            _.|\/\/|
  (`-._)_/`.        ,'\_(`-._)
  (`-._) `./\_.--._/\,' (`-._)
  (`-._)_  \/ ,──. \/  _(`-._)
  (`-._) _  |│)   │|  _ (`-._)
  (`-._)_   |│    │|   _(`-._)
  (`-._) _  |│   o│|  _ (`-._)
 /`-._ ¯\___|│)   │|___/`-._ ¯\
[________]    ¯¯¯¯    [________]
« Last Edit: September 25, 2014, 01:49:59 PM by standardcombo » Logged

Leon Fook
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« Reply #190 on: September 25, 2014, 04:51:47 PM »

Like the version 1 better, especially that shape that hold the shop icon.
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standardcombo
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« Reply #191 on: September 25, 2014, 11:47:51 PM »

« Last Edit: June 30, 2018, 11:43:39 PM by standardcombo » Logged

JobLeonard
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« Reply #192 on: September 26, 2014, 01:02:53 AM »

Keeping up the boogie theme, I see. Also, agree with version one working better - the door feels separate from the wall in version two.
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standardcombo
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« Reply #193 on: September 26, 2014, 01:36:52 AM »

Here's a screenshot of how it turned out:

« Last Edit: June 30, 2018, 11:43:46 PM by standardcombo » Logged

JobLeonard
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« Reply #194 on: September 26, 2014, 05:35:11 AM »

Nice.

Is that a corridor to the left of the shop? If so, I'm a bit confused as to why the rectangle in the "back" is brighter than the columns before it.
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« Reply #195 on: September 26, 2014, 06:21:51 AM »

Is that a corridor to the left of the shop? If so, I'm a bit confused as to why the rectangle in the "back" is brighter than the columns before it.
I assume brighter stuff indicates that you can interact with it.
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standardcombo
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« Reply #196 on: September 26, 2014, 09:45:23 AM »

It's not a corridor, just part of the background. It makes more sense in motion.

I'm experimenting with some brighter background details for aesthetic purposes. So far results have been good. I believe due to the pattern in this particular level people will not try to interact, but testing will tell. I will also do more work on the color pallete, i feel like an additional level of grey is needed.

I'm not sure the pattern above the door feels right. Im thinking of bringing the potion and wand up 1 cell and deleting the little waves.
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standardcombo
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« Reply #197 on: September 27, 2014, 01:17:39 AM »

Skeleton Boss fight is coming along nicely. Finished the arm attack animation and will try to get an idle breathing next. Going to work on the chest part (phase 2) but won't be implementing the head (phase 3) for the alpha.

Comparison of previous shop with current iteration. Cleaned up a bit:


Click for full resolution
« Last Edit: June 30, 2018, 11:43:56 PM by standardcombo » Logged

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« Reply #198 on: September 27, 2014, 07:55:06 PM »

« Last Edit: June 30, 2018, 11:44:03 PM by standardcombo » Logged

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« Reply #199 on: September 28, 2014, 04:05:03 PM »

Piecing together this boss fight... Should be done by tomorrow.

« Last Edit: June 30, 2018, 11:44:09 PM by standardcombo » Logged

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