standardcombo
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« Reply #780 on: January 01, 2017, 12:05:21 PM » |
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The laborious part of this item system has been to design and architect it in a way that fulfills the design goals, offers good UX and makes content creation easier. The system has to simultaneously consider all enemies, items, crafting, potions and more. Here's one part of that design process. The item details dialog has to be readable, easy on the eyes of more casual players and work for all item types, while still fitting inside the ASCII grid. After some research looking at how similar games present complex information I came up with the following design (which is about 90% implemented now): _ ┌─────────────────────────────────────┤x├┐ │ ¯ │ │ Level 1 Sword │ │ │ │ │ │ ┼─── │ │ │ │ │ │ Damage Range │ │ 1 4 │ │ │ │ Dmg/Sec Period │ │ 1.36 22 │ │ │ └────────────────────────────────────────┘ _ ┌─────────────────────────────────────┤x├┐ │ ¯ │ │ Level 1 Stone Wand │ │ │ │ o │ │ / │ │ x2 │ │ │ │ Damage Range │ │ 2 16 │ │ │ │ Dmg/Sec Period │ │ 2 30 │ │ │ │········································│ │ │ │ 20% Chance to Splash │ │ │ └────────────────────────────────────────┘ _ ┌─────────────────────────────────────┤x├┐ │ ¯ │ │ Level 1 Fire Runestone │ │ │ │ │ │ φ │ │ │ │ │ │········································│ │ │ │ Combines with other items │ │ │ └────────────────────────────────────────┘ _ ┌─────────────────────────────────────┤x├┐ │ ¯ │ │ Level 2 Fire Wand │ │ │ │ φ │ │ / │ │ │ │ │ │ Damage Range │ │ 3 16 │ │ │ │ Dmg/Sec Period │ │ 2.5 36 │ │ │ │········································│ │ │ │ 22% Chance to Splash │ │ -2 Damage against Ice enemies │ │ When you are attacked gain +2 Damage │ │ against Poison foes for 2 seconds │ │ │ └────────────────────────────────────────┘ _ ┌─────────────────────────────────────┤x├┐ │ Level 2 Poison Wand ¯ │ │ │ │ │ │ ∞ The essence of Poison │ │ / imbues this wand in a │ <-- If flavor text becomes a thing │ x2 way that looks cool. │ │ │ │ │ │ Damage Range │ │ 3 16 │ │ │ │ Dmg/Sec Period │ │ 2.5 36 │ │ │ │········································│ │ │ │ -2 Damage against Fire enemies │ │ When you are attacked gain +2 Damage │ │ against Vigor foes for 2 seconds │ │ │ └────────────────────────────────────────┘ _ ┌─────────────────────────────────────┤x├┐ │ ¯ │ │ Level 1 Shielded Crossbow │ │ │ │ _ _ │ │ ╤)U( │ │ `-´ │ │ │ │ Damage Range │ │ 2 16 │ │ │ │ Dmg/Sec Period │ │ 3 20 │ │ │ │ Armor Evade │ │ 1 10% │ │ │ │········································│ │ │ │ 15% Chance to deal Critical damage │ │ │ └────────────────────────────────────────┘ _ ┌─────────────────────────────────────┤x├┐ │ ¯ │ │ Level 1 Stone Shield │ │ │ │ __ │ │ )o) │ │ ¯ │ │ │ │ Armor Evade │ │ 1 10% │ │ │ └────────────────────────────────────────┘
Screenshot of the item details dialog showing Fire Wand with some random abilities. The 'Period' stat has been changed to represent seconds instead of frames.
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« Last Edit: January 01, 2017, 12:53:06 PM by standardcombo »
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standardcombo
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« Reply #781 on: January 09, 2017, 01:28:40 PM » |
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Just added a much needed settings screen
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miguli
Level 1
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« Reply #782 on: January 10, 2017, 04:36:33 AM » |
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I hope there will be also volume sliders. It is annoying when you have to change volume in operating system itself etc.
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Kater101
Level 0
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« Reply #783 on: January 10, 2017, 04:50:18 AM » |
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I hope there will be also volume sliders. It is annoying when you have to change volume in operating system itself etc.
If you're going to do a slider make it with the same style as the rest of the art ^^
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VampireSquid
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« Reply #784 on: January 10, 2017, 06:30:26 PM » |
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Congrats on getting greenlit. It is well deserved.
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standardcombo
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« Reply #785 on: January 10, 2017, 08:14:15 PM » |
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^Thanks
@miguli i am guessing you refer to PC platform? This game is multi platform, so i wanted to clarify where you mean a slider is important.
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standardcombo
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« Reply #786 on: January 11, 2017, 08:54:15 PM » |
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A tiny animation used in one of the early introductory quests
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standardcombo
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« Reply #787 on: January 12, 2017, 01:38:45 PM » |
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Climbing a mountain
_,._ / ' ,´ ,´ ` _ . / / / / (( /` / | ' ¯ ´ \ `.__,/ . / / `._ _,´ . / | ¯¯ / ´ . | . / ` . / / / / ´ _ │ O__´ _( )-,_ . ┼/|)o) // ( ( _) _) / \¯ ()__ <-- Savage Bunny .´ /-_)α . _ / _( )._ | , / ,-( ( )_) / . ´ / )_ `--`-(_) / / | . )_) / , ' . / / . / | ´ / ´ , /
Earlier experiments
\ \ | ´ \ \ ` '\ \_ \ \ | \
, O .´ /|\,' / \ .' ,´ ,´ .´
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loubeasley
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« Reply #788 on: January 13, 2017, 04:30:30 PM » |
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I've got just the thing for that savage rabbit. _ ┌─────────────────────────────────────┤x├┐ │ ¯ │ │ Holy Hand Grenade of Antioch │ │ │ │ † │ │ (+) │ │ ¯ │ │ │ │ Damage Range │ │ ∞ 9000+ │ │ │ │ Dmg/Sec Period │ │ ∞ All │ │ │ └────────────────────────────────────────┘
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standardcombo
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« Reply #789 on: January 13, 2017, 06:02:02 PM » |
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^ Nice
Designing 1 out of 2 boss fights that are still missing from the main arc
.--------------, / .-----------´ \ : ,-------´ ,;/_ \ (-----´ |/ ´:, \ \ Vα) ,´,,_/,' | (/\ ';.´ -\ `-` \ ,,´ `. \'; ,-- `. )_ '| / | `, /´/ / //':,\_ \-,\ .;-´ _/_// _ `_`- \ `:;:'´ (,(,-) (, ((,---´
GRYPHON
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standardcombo
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« Reply #790 on: January 13, 2017, 06:42:47 PM » |
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___ /.-,\ .--. (´ o´ (:¯`.\ \`. .-. `o \`. ) \ //o' `.´/_ `-.,-´/ _ .´)(o ) .--'´ _ (o'_.´.-`,-, '._ o,\ `---´ ) )/`-.`._.'/ '^-´ `---´
NOT A BEHOLDER
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« Last Edit: January 13, 2017, 07:01:23 PM by standardcombo »
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standardcombo
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« Reply #791 on: January 13, 2017, 10:56:30 PM » |
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Adding the crossbow
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JobLeonard
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« Reply #792 on: January 14, 2017, 03:43:49 AM » |
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standardcombo
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« Reply #793 on: January 14, 2017, 08:10:24 AM » |
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Wow, looks pretty close. It's suppose to be a raccoon, but like i've mentioned before, that character is not part of the game, and was made by ejm! Only target practice!
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standardcombo
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« Reply #794 on: January 14, 2017, 11:28:12 PM » |
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Improving the Ranting Tree encounter. This is an important section early in the game and I decided to polish it more. ' | | | | | | ` | | | | || | | | | \| \|, | | | ` || ` | | |,-\ -||_ |/| '| | || | | |'|_||\/`|/ \/,| | | `| '/ \| | _ `--\/|\)/_/--/\_ | || _/ ¯\|/ \^ / ` `-__|/ \, }V\{ |/ ¯¯\_{\/}--'¯ } { { } //|`\\ ,__,'-,_/`-._-,__,-'-,-,_,--_,__, ' | ' '| '| |' |'| || |' '| |' ' -~-~- -~^~-~- -~^~- -~--~-~- -~^~ - ~ - -~- ~- ~ -~- ~ -~- ~ ~ ~ - ~ - ~ - ~ -
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' | | | | | | ` | | | | || | | | | \| \|, | | | ` || ` | | |,-\ -||_ |/| '| | || | | |'|_||\/`|/ \/,| | | `| '/ \| | | `--\o|o)/_/|' |_ | || _/ ¯\| | | \^ / | | | `-__|/ \| \, }V\{ ||/ / \ ¯¯\_{\/}--'¯/ `\|__} {_|/¯ { } //|`\\ \¯'¯|'¯\ \_¯ ~ '\ ,__,'-,_/`-._-,__\ - `|\,--_,__, ' | ' '| '| |' |'| ~ - ~ '| |' ' -~-~- -~^~-~- -~^~- -~--~-~- -~^~ - ~ - -~- ~- ~ -~- ~ -~- ~ ~ ~ - ~ - ~ - ~ - Final render
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kkairos
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« Reply #795 on: January 15, 2017, 10:29:50 AM » |
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This is the game that will catalyze the ASCII art renaissance. Commenting to follow. Also, I'm guessing the volume sliders requested in an earlier comment are referring to a setting to change the game volume from within the game, not just mute/unmute it.
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JobLeonard
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« Reply #796 on: January 15, 2017, 03:04:51 PM » |
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This is the game that will catalyze the ASCII art renaissance. Stone Story, Ultima Ratio Regum and Cogmind. Three entirely different styles too.
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standardcombo
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« Reply #797 on: January 15, 2017, 09:57:32 PM » |
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Tree expressions SLEEPING ´|` /|\) \^ / }V\{ {\/}
ANGRY `|/ o|o) \^ / }V\{ {\/}
ALOOF `|` v|v) \^ / }V\{ {\/}
PAIN `|´ \|/) \^ / }V\{ {\/}
SURPRISED ^|^ O|O) \^ / }V\{ {\/}
In other news, I have started a new devlog. Follow it to be notified in the future! As Stone Story solidifies into a final product, I cannot help but wonder onto new ideas. I will do my best to not start development on it until Stone Story is out the door.
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maruki
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« Reply #798 on: January 18, 2017, 03:22:12 AM » |
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standardcombo, you are insane! I really like the idea, and from what I can see you're executing it very well! Will follow to get the updates!
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standardcombo
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« Reply #799 on: January 19, 2017, 12:01:51 AM » |
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^ The key is to harness the madness Sightstone doing stuffs
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