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TIGSource ForumsCommunityDevLogsStone Story RPG - NOW AVAILABLE
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Author Topic: Stone Story RPG - NOW AVAILABLE  (Read 219817 times)
standardcombo
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« Reply #800 on: January 29, 2017, 06:47:16 PM »

Ranting Tree mini-arc: (✓)done



Just got back from south California where I met some cool devs from Riot, Blizzard, Bonfire and Psyonix. Pictures on my twitter.
« Last Edit: January 29, 2017, 06:53:14 PM by standardcombo » Logged

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« Reply #801 on: January 30, 2017, 05:48:42 PM »

Horizontal logo for upcoming event

                         _
             ,--._      '-\-´
       ,----/-.,_ `-.____.'
     ,(-, _/____ `'----´         ,--, _/____   ,
 _  (\ ¯  //  _   )-,  ,-.   _  (\ ´  //  _   /\   ,  (
/ `, \)  //  ( ) / // ((-'  / `. \)  //  ( ) /((  // //
'.__.´   `¯   ¯ ´  `-´ `-´  '.__\´   `-´  ¯    `- '-//
                                 `,-'"'-.,_   _    //
                               ,-(-,`-.,_  `'--)-´´
                                  ¯      ¯'"'¯´

Final render

« Last Edit: January 30, 2017, 06:38:54 PM by standardcombo » Logged

Zorg
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« Reply #802 on: January 31, 2017, 01:23:44 AM »

The two words look very nice next to each other, too. Grin

Logo from page one for comparison purposes.
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standardcombo
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« Reply #803 on: January 31, 2017, 06:53:20 AM »

As you can tell the font has changed. This is because the one I posted yesterday is using Courier Prime Sans for a possibly large vector print. I never made a vector version of the game font.
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AaronB
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« Reply #804 on: February 01, 2017, 06:37:28 PM »

I like ascii art.

I would play your game just for the animations alone! The final render on the title looks awesome.

Thank you all for the support! I will finish this game, hopefully by the end of the year.

Over the next week or so I will be asking for feedback on the engine...

Seems we all have a lot in common Shocked
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standardcombo
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« Reply #805 on: February 01, 2017, 07:59:14 PM »

Haha yea. I could have finished the original design 2 years ago. However, after showing the first Alpha it was clear what people really liked about the game. Reaching that high quality is taking forever--but moving at a good pace! It will be completed.
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standardcombo
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« Reply #806 on: February 05, 2017, 07:16:35 PM »

Just created a presskit()

Drum roll...
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standardcombo
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« Reply #807 on: February 06, 2017, 12:32:02 AM »



Spider attack animations added.
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JobLeonard
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« Reply #808 on: February 06, 2017, 01:08:07 AM »

That top-left one makes me think of Zoidberg. Whoopwhoopwhooopwhoopwhoop!
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Zorg
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« Reply #809 on: February 06, 2017, 03:28:45 AM »

Just created a presskit()

Drum roll...

The headline for the Stone Story page should be "Stone Story" or "Stone Story RPG"?
This arrangement would make more sense, in my eyes:


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MarteloNero
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« Reply #810 on: February 06, 2017, 04:51:50 PM »

Those animations are incredibile!!!  Shocked  Shocked Awesome job guys! Can't wait to play it!  Wink
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standardcombo
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« Reply #811 on: February 06, 2017, 06:00:24 PM »

The headline for the Stone Story page should be "Stone Story" or "Stone Story RPG"?
This arrangement would make more sense, in my eyes:

Great feedback, thank you. The presskit() layout is not very flexible but I'll see what's possible to improve in this direction.
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standardcombo
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« Reply #812 on: February 06, 2017, 08:03:06 PM »

Ok, I've hacked at the presskit() php until it behaved.

Managed to change the title and clean up sections that didn't have any info.
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Zorg
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« Reply #813 on: February 07, 2017, 12:59:05 AM »

But the sections you made invisible still appear in the navigation on the left. I'm not sure if i would delete sections, because not having content for a section is an information, too. For journalists it's an advantage not having to search for something that does not exist on the page. Wink

Fun fact: Vlambeer's presskit seems to be broken: http://www.vlambeer.com/press
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standardcombo
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« Reply #814 on: February 07, 2017, 08:34:01 AM »

^ That's funny!  Cheesy
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« Reply #815 on: February 09, 2017, 10:48:21 AM »

I just watched the trailer, and I was waiting for the fade-to-black at the end, but it didn't happen. Kind of a let down. This sure looks promising though. I especially like the more atmospheric things you seem to be trying to do with sound and whatnot. It's still not too clear to me what the gameplay will actually be like, but the aesthetic decisions are interesting so far. Excited to see more.
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« Reply #816 on: February 09, 2017, 12:42:56 PM »

Eager to play. I've already convinced myself by the almost impossible animations in ASCII.
Steam? Do not take too long ^^
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standardcombo
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« Reply #817 on: February 11, 2017, 09:20:41 PM »



Updated the company logo
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Zorg
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« Reply #818 on: February 12, 2017, 01:00:12 AM »

I like it! :D
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JobLeonard
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« Reply #819 on: February 13, 2017, 03:19:41 AM »

Nice. Can we get a 32x32 and 64x64 version to see how it scales?

(what's the company name, btw)
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