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TIGSource ForumsCommunityDevLogsStone Story RPG - NOW AVAILABLE
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Author Topic: Stone Story RPG - NOW AVAILABLE  (Read 218534 times)
Zorg
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« Reply #820 on: February 13, 2017, 03:32:23 AM »

Edit: Page turn...


Updated the company logo

Nice. Can we get a 32x32 and 64x64 version to see how it scales?

(what's the company name, btw)

It's "Martian Rex", he posted this earlier: http://www.stonestoryrpg.com/press/index.php
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standardcombo
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« Reply #821 on: February 15, 2017, 11:22:04 AM »

Gaming On Linux posted this
https://www.gamingonlinux.com/articles/stone-story-looks-like-a-very-clever-ascii-styled-rpg-that-will-have-linux-support.9108
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Ouren
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« Reply #822 on: February 15, 2017, 06:19:37 PM »

I am in love with this
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standardcombo
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« Reply #823 on: February 17, 2017, 05:11:02 PM »

And one from Niche Gamer
http://nichegamer.com/2017/02/16/niche-spotlight-stone-story-dark-insanely-animated-ascii-action-rpg/
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standardcombo
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« Reply #824 on: February 18, 2017, 11:38:02 AM »

If anyone would like to meet at GDC, send message. I'm showing SS a bit there.
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JobLeonard
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« Reply #825 on: February 18, 2017, 12:05:55 PM »

Just a thought: maybe St² is a better abbreviation Tongue
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« Reply #826 on: February 18, 2017, 12:10:32 PM »

Just a thought: maybe St² is a better abbreviation Tongue

It is imo
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Zireael
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« Reply #827 on: February 19, 2017, 05:49:56 AM »

I don't have an opinion re: company logo, but the actual game art is just... jaw-dropping Addicted
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standardcombo
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« Reply #828 on: February 22, 2017, 12:14:08 PM »

Stone Story will be on show at Pax East next month, at the Indie Megabooth!

If you attend the event come by to play!
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Ian_A
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« Reply #829 on: February 22, 2017, 12:37:02 PM »

love the shrek logo
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standardcombo
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« Reply #830 on: February 26, 2017, 11:45:56 PM »

Working on a new NPC

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Final:
« Last Edit: February 27, 2017, 01:04:13 AM by standardcombo » Logged

io3 creations
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« Reply #831 on: April 04, 2017, 01:56:32 PM »

Good to see your ASCII art again. Smiley

Just a thought: maybe St² is a better abbreviation Tongue
But would break the use of ASCII (or ASCII looking) characters. Wink
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Frappa Studio
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« Reply #832 on: April 04, 2017, 03:45:42 PM »

Wow, amazing graphics !!!!! It's almost like you had to design a logotype, clear and simple for every character and object at screen ! It gives me this awesome feeling when you hear Dwarf fortess guitar intro when I watch your game, forcing my imagination to work at 200%
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standardcombo
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« Reply #833 on: May 06, 2017, 07:00:21 PM »

It has been over two months since I last posted. Just wanted to make it clear I am still working hard on Stone Story--one task at a time--until it is complete. Right now I am working through each level and item in great detail and polishing them all.

I have picked up another (big) project that requires some of my focus. I hope to share more information about it, when it becomes possible to do so. It's an ambitious game with a full team. I am the lead gameplay dev and I expect the production to last over a year. This has pushed my schedule for Stone Story forward by a few months, but has not affected my vision or determination. It is important to adapt and not miss out on great opportunities as they present themselves!
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standardcombo
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« Reply #834 on: May 07, 2017, 10:08:52 PM »

Trying to decide the color of the web in the background. Surprisingly difficult decision to make.

http://www.stonestory.co/gifs/bolesh_web_color.png

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standardcombo
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« Reply #835 on: May 09, 2017, 08:51:25 AM »


Animating a secondary attack for Bolesh, the Insatiable. Double claw attack. Loosely based on the Starcraft 2 Zerg Queen's melee attack.

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JobLeonard
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« Reply #836 on: May 09, 2017, 09:29:43 AM »

I think I prefer the second option. Spider webs are usually bright, after all
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standardcombo
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« Reply #837 on: May 09, 2017, 09:44:13 PM »


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standardcombo
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« Reply #838 on: May 09, 2017, 10:25:05 PM »

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Torchkas
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« Reply #839 on: May 10, 2017, 12:38:48 AM »

Wow, you've improved drastically with your animation skills. That's really impressive considering the tedious way you have to input this. Do you sketch things beforehand or do you just immediately input ASCII because I can't imagine the pain that would cause.
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