Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 03:49:19 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsStone Story RPG - NOW AVAILABLE
Pages: 1 ... 42 43 [44] 45 46 ... 55
Print
Author Topic: Stone Story RPG - NOW AVAILABLE  (Read 219608 times)
standardcombo
Level 8
***


><)))°>


View Profile
« Reply #860 on: September 10, 2017, 04:24:35 PM »

You're welcome. I'm also a fan of Diablo 2 and there is a bit of it in Stone Story with the items. If you have not already, sign up for the beta. Everyone who has posted on this thread will also get a PM with beta information, but I know sometimes people miss forum PMs, thus the mailing list is the best way.
Logged

RizeoftheSummonds
Level 1
*



View Profile WWW
« Reply #861 on: September 10, 2017, 06:36:06 PM »

Personally, I'm not a fan of this art style, seems too simple. But I really love the fact that it;s unique. Never seen a game with an art style like this. Therefore, keep up the great work!
Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #862 on: September 10, 2017, 10:57:21 PM »

@RizeoftheSummonds Thanks, and no sweat--I know this is a niche game. I love making it and that's the most important, I think.

Made a quick target dummy to help develop different weapons. Should have added this ages ago.

Logged

nathy after dark
Level 8
***


Open Sourceress


View Profile WWW
« Reply #863 on: September 11, 2017, 08:09:02 PM »

Been following Pedro Medeiros's pixel art tutorial GIFs to pick up on some art/animation lingo. It must be working, because wow, I just noticed how cool it is that you're doing motion blur in ASCII animation. Seriously I only came to appreciate that after knowing what to look for. And now I'm realizing how impressive it is, and that it must be a really big part of most of the animations, right? I should go back and look through more now.
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #864 on: September 12, 2017, 03:28:49 AM »

nathy grrrl, this is for you:





Have fun browsing through the topic again! Smiley
Logged
quantumpotato
Quantum Potato
Level 10
*****



View Profile WWW
« Reply #865 on: September 12, 2017, 06:04:21 AM »

I am excited for this game.
KOL will be jealous
Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #866 on: September 12, 2017, 10:03:01 AM »

By the way they have a new game out! West of Loathing. Have not played, but met the devs last year at indieCade and Roguelike Celebration.
Logged

nathy after dark
Level 8
***


Open Sourceress


View Profile WWW
« Reply #867 on: September 12, 2017, 10:35:34 AM »

@JobLeonard making my day over here.  Wink
Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #868 on: September 16, 2017, 08:42:01 PM »

Completed the shield rotation code. Working with all items I've tested so far. Here it is in conjunction with the grappling hook.



Logged

JobLeonard
Level 10
*****



View Profile
« Reply #869 on: September 16, 2017, 10:38:46 PM »

Looks slow, but also like it would be frustratingly slow. Are shield supposed to require anticipation?
Logged
standardcombo
Level 8
***


><)))°>


View Profile
« Reply #870 on: September 16, 2017, 10:50:39 PM »

The shield rotation speed varies with the other weapon's attack speed. Not sure what you mean by anticipation, but keep in mind you are not controlling the character anyway.
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #871 on: September 17, 2017, 12:15:36 AM »

Wait, I remember the game being single-button, but I forgot what you do control. You don' t control attack triggers?

In many games, "offensive defense" is a thing in the form of attacking to interrupt an enemy before they attack. With anticipation I mean timing attacks for that, which for slower weapons of course requires better prediction, anticipation and timing.
Logged
standardcombo
Level 8
***


><)))°>


View Profile
« Reply #872 on: September 17, 2017, 12:22:23 AM »

Ok I see. Yea, those concepts don't apply here because an AI controls the character optimally. You pick the gear and location.
Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #873 on: September 17, 2017, 03:26:04 PM »

Awake animation for Pallas, the Skinless

Logged

quantumpotato
Quantum Potato
Level 10
*****



View Profile WWW
« Reply #874 on: September 17, 2017, 04:44:01 PM »

you are talented
please continue
Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #875 on: October 09, 2017, 12:49:17 AM »



Treasure designs

Humble . . . . Common

. . .  Transcendent . . .

Giant . . . . . . . . . Epic
Logged

io3 creations
Level 10
*****



View Profile WWW
« Reply #876 on: October 10, 2017, 12:27:52 PM »

Awake animation for Pallas, the Skinless


Reminds me of the giant skeleton from Kubo. Smiley
Logged

io3 creations
Level 10
*****



View Profile WWW
« Reply #877 on: October 10, 2017, 12:44:38 PM »



Treasure designs

Humble . . . . Common

. . .  Transcendent . . .

Giant . . . . . . . . . Epic
Is that ...        is that ...       color?     
Pure magic!  WizardHand Pencil
Logged

standardcombo
Level 8
***


><)))°>


View Profile
« Reply #878 on: October 10, 2017, 01:27:16 PM »

Yep.. there is some color in the game! Because most everything is BW, coloring something makes it feel more important. Some locations and items employ this.
Logged

io3 creations
Level 10
*****



View Profile WWW
« Reply #879 on: October 10, 2017, 01:50:07 PM »

Looks good!

Can't seem to recall, have you posted color images or videos before?
Logged

Pages: 1 ... 42 43 [44] 45 46 ... 55
Print
Jump to:  

Theme orange-lt created by panic