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December 14, 2017, 04:38:15 pm

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TIGSource ForumsCommunityDevLogsStone Story RPG
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qMopey
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« Reply #880 on: October 10, 2017, 02:11:47 pm »

POSTING FOR FOLLOW  Waaagh! Waaagh! Waaagh!
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standardcombo
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« Reply #881 on: October 10, 2017, 08:12:30 pm »

A couple long time ago. You can just wait and see in game  Grin
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quantumpotato
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« Reply #882 on: October 11, 2017, 01:31:00 pm »

60% complete

what is this based on? areas / quests / bosses?
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standardcombo
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« Reply #883 on: October 11, 2017, 01:43:34 pm »

Subjective estimate of amount of dev work needed  Coffee Almost 70 % right now
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Alboreo
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« Reply #884 on: October 11, 2017, 11:15:45 pm »

Those animations are really impressive, I can't imagine how much time you've spent on them alone thus far.
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standardcombo
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« Reply #885 on: October 12, 2017, 05:56:02 am »

More like 90% programming, 2% marketing, 3% game design and only 5% of time animating--sadly.
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quantumpotato
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« Reply #886 on: October 12, 2017, 06:50:29 am »

More like 90% programming, 2% marketing, 3% game design and only 5% of time animating--sadly.

Animations look great. I think the visuals alone can "go viral" eg. gifs on reddit
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io3 creations
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« Reply #887 on: October 19, 2017, 01:38:35 pm »

A couple long time ago. You can just wait and see in game  Grin
So, that means a "real" treasure hunt. Smiley
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standardcombo
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« Reply #888 on: November 19, 2017, 01:25:56 pm »

I have been working on the items system for three weeks now and it's exhausting. Not to mention October was mainly "loot drop system" month. I'm switching over to more fun stuff and will probably have some new artwork to post here soon.

(update)
Working on the Quarterstaff. This is a two-handed melee weapon that can be used by itself but also important in crafting other items:

     ,
 O  /
(|\/
/ \
« Last Edit: November 19, 2017, 01:46:47 pm by standardcombo » Logged

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« Reply #889 on: November 19, 2017, 02:37:11 pm »

https://youtu.be/tJPi7kt0Iok?t=59s
https://youtu.be/hw4wzwYeZ0Y?t=54s
https://youtu.be/hLzKHXMRki8?t=1m20s
https://youtu.be/SLdfk7apE_A?t=1s

Initial keyframe exploration and references (the quality of the references are not THAT important because all detail is lost when reducing to this level of ASCII resolution).

        ,   ,
  O    /   /
 /|\  /   /
 / \ /

    ,
  O/
 (/V
 / \

   O
 -/-\-·
  / \

   O
 -´-`-·
  / \

   O
 -/-\--·
  / \

   O
--/-\-·
  / \

 .
  \O
  `\)
  / \

 \
  \O 
  `\)
  / `


 ·--O--
   ¯|´
   / \


    O
 ·-/|`-
   / )


   `O
   (|\
   / 7\


    \O
    (\ 
   / 7`
       

·------
     \O)
      |
     / \


       O
      /``------·
     / \
« Last Edit: November 19, 2017, 08:48:23 pm by standardcombo » Logged

standardcombo
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« Reply #890 on: November 19, 2017, 09:58:29 pm »

Streaming the animation progress on twitch. So far pretty productive
https://www.twitch.tv/standardcomb0

OVERHEAD SWING
        ,
      O/
     (/V
     / \

         ,
      O_/
      \/   
     //\
        .
        |
      O/|
      |¯|
     / \
        .
        |
      O_|
      |¯|
     / \
    .
     \ 
      \
      O\
      |¯
     / \

 ·------
     (O/
      |
     / \

·------
     \O)
      |
     / \
 
    . ·--·.
 ,´         `.
·--·· ·       \
       O\      .
      /``------'
     / \

       O
      /``------·
     / \

      O
      ``------·
     / \

      O
      \------·
     / \

      O_
     (------·
     / \

      O
     /-`---·
     / \

      O
     -\`---·
     / \

      O_
    -(----·
     / \

      O
   --/-`-·
     / \
         ,
      O_/
      \/   
     //\
        ,
      O/
     (/V
     / \



DOUBLE THROW
     ,
   O/
  (/V
  / \
      ,
   O_/
   \/ 
  //\
     .
   O_|
   |\| 
  / \'
    .
   O/\
   |-/
  / \

   O/)
   |¯ 
  / \

   O/ )
   |¯ 
  / \

   O_   )
   \ 
  / \
          ,
   O     > <
  (|\     '
  / \

   O_    \
  /|     
   )\

    O/ 
   /|   \ 
    |>

     O/ 
    /|_\   
    / 

    O_   \
   /|       
    |\
         ,
   O    > <
  /|\    '   
   >\

   O    \
  /|\   
  / \

   O   \
  /|\   
  / \

   O_ \
  /|     
  / \

   O/\
  (|     
  / \
     .
   O_|
   \ |   
  / \
      ,
   O_/
   \/   
  //\
     ,
   O/
  (/´
  / \
     ,
   O/
  (/V
  / \
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« Reply #891 on: November 19, 2017, 10:47:42 pm »

A couple more good ones

JAB
        ,
      O/
     (/V
     / \
         ,
      O_/
      \/   
     //\

      O
    -(-`--·
     / \

      O
    -/´----·
     / \

      O      _
      < .¯_¯- )
     / \     ¯

      O
      ``-----·
     / \

      O
     -\-----·
     / \

      O_
    -(-----·
     / \

      O
    -/-`--·
     / \
         ,
      O_/
      \/   
     //\
        ,
      O/
     (/V
     / \


BAT SWING

        ,
      O/
     (/V
     / \

       ,
      /
     (|\
    // \

     ,   
     |O
     (|)
     | \

     ,
     |   
     (O
     |/ 
     / \

     ,
     | 
     |   
     (O
     ¯| 
     / \
         
       ,
      /
     «O
      |
     / \
           
      , 
     /
     \O
     `|
     / \
       
    .-·
 .´  /
 |    O
 '.   ``------·
   `·-----· ´

      O
      ``------·
     / \
(continue from overhead swing perform phase)
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« Reply #892 on: November 20, 2017, 01:30:41 am »



I like the result, but it could be way better with some custom blending between the different animations.




I figure for completeness I'd render out the double-throw. Decided not to go in this direction and therefore didn't spend any time polishing it.
« Last Edit: November 20, 2017, 01:40:59 am by standardcombo » Logged

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« Reply #893 on: November 20, 2017, 11:36:38 pm »

Looking back the jab is super stiff and needs improving. Additionally, some of the hand poses can be improved.
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« Reply #894 on: November 21, 2017, 11:14:20 am »

In this pose, it seems like the left arm isn't holding the staff.
      O
    -/-`--·
     / \

For some reason I'd like to see a bent arm  "<"  (even if it isn't "connected" that well at the top)
     O
  -<-`--·
     / \
Or maybe a sans-serif version of "L"?
     O
   -L-`--·
     / \
Or is there another similar character?
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« Reply #895 on: November 23, 2017, 12:23:50 pm »

Those are good ideas. I will continue to explore these animations. I think left parenthesis can work
      O
    -(-`--·
     / \
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« Reply #896 on: November 23, 2017, 12:38:19 pm »

Those are good ideas. I will continue to explore these animations. I think left parenthesis can work
      O
    -(-`--·
     / \
That looks a bit better than "/" but it has the same issue (at least for me) that if the hand isn't placed on the staff, then it looks like the staff is squeezed between the arm and the body.
The curly ones seem look better because it sort of implies a hand holding the staff.

      O
    -{-`--·
     / \

I was playing around with a few ideas ... that even if don't work are at least a bit comical. Grin

Big fist:
      O
    -6-`--·
     / \

Shield:
      O
    [email protected]`--·
     / \

p.s.
Hmmm ... just noticed that the fonts are different in a post when composing a message.  I'm guessing you can still "see" what I mean. Smiley
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« Reply #897 on: November 23, 2017, 03:34:03 pm »




                    .--.
    {\             / o {\
    { `\           \ (-(~`
   { '.{`\          \ \ )
   {'-{ ' \  .-""'-. \ \
   {._{'.' \/       `.) \        |_| _, _  _
   {_.{.   {`            .       | |(_||_)|_)\_|
   {._{ ' {   ;`-=-.     |  ___        |  |  ._|
    {-.{.' {  ';-=-.`    '   | |_  _ ,_ |/ ,  _ .  .,_  _
     {._.{.;    '-=-   .´    | | |(_|| ||\/_)(_|||/|| |(_|
      {_.-´ `'.__  _,-´                      ._|       ._|
         jgs   |||`
              .='==,
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quantumpotato
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« Reply #898 on: November 23, 2017, 09:12:00 pm »

 Smiley
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« Reply #899 on: November 24, 2017, 02:42:53 pm »



Added one more animation and increased speed.




Full sequence
« Last Edit: November 24, 2017, 03:03:45 pm by standardcombo » Logged

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