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TIGSource ForumsCommunityDevLogsSpace Crew - A Survival Cooperative Game [ALPHA VERSION AVAILABLE]
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Low_Chance
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« Reply #20 on: September 22, 2014, 04:20:31 AM »

About Space Alert, we didn't know it! We're going to check it. We love those kind of games <3 Thanks for the advice.

Oh man, you HAVE TO. Promise me, NinjaCodeStudio, promise me you'll play a game of Space Alert. It will change your life.
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NinjaCodeStudio
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« Reply #21 on: September 22, 2014, 05:30:48 AM »

Our lead programer has left all his "work to do" to looking for a spanish copy. I'm not joking Cheesy
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NinjaCodeStudio
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« Reply #22 on: September 24, 2014, 01:17:22 AM »

Look at this guys! You can see in detail our 3D models thanks to sketchfab. Click here to see our main character  Wink
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NinjaCodeStudio
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« Reply #23 on: September 29, 2014, 08:19:11 AM »

Hi folks! The alpha release date is approaching. The 10th of october is really close. Recently, we received some feedback from our neighbours The Game Kitchen (Last Door), and we decided to make before the release some adjustments in the gameplay. We had some problems identifying wether we had repaired successfully something or not and felt lost in our own ship. We also have to balance some mechanics. For this reasons we’re going to delay the open alpha version a few weeks. We need a bit more of local feedback.

Last week, while we were playing our game, we realized that we made a survival cooperative game unintentionally. While we were playing Space Crew and designing future mechanics for the beta version, we realized that we spent more time fighting for survival than any other thing. Fix it or die. This is the phrase that defines our game exactly. That's because we’re going to add the tag “Survival” to the “Multiplayer Cooperative”. We love survival games. We are excited about the road Space Crew has taken.

We’ll keep you informed. Meanwhile, I leave you a screenshot of an old known enemy that will appear even when we are travelling in the outer space… the “Blue Screen of Death”.

« Last Edit: October 01, 2014, 07:14:38 AM by NinjaCodeStudio » Logged

NinjaCodeStudio
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« Reply #24 on: October 01, 2014, 07:16:44 AM »

We created some signals to help the player find his way in the ship. We got inspired in our university signals. This how they looks :



We’ve also been working on a new HUD. Our main problem was that the player didn’t know what to do sometimes. So, we’ve included in our HUD some counters where you can check the number of fires, devices broken and players dead.


We want to share with all of you all the material we have. Sketchfab made it easier for us. You can see our 3D models in detail with an interactive view! Check all of them in our profile
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NinjaCodeStudio
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« Reply #25 on: October 23, 2014, 07:58:17 AM »

Hi guys. It's been a long time since the last post. Our alpha is almost finished. Meanwhile i'll leave you some screenshots and gifs. Hope you like it!

















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NinjaCodeStudio
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« Reply #26 on: October 28, 2014, 05:38:27 AM »

We're glad to present you the alpha trailer of #SpaceCrew .Prepare yourself to fix! youtu.be/_9wJnW8LGO8
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NinjaCodeStudio
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« Reply #27 on: December 01, 2014, 04:35:58 AM »

Hi folks!

It's been a while since our last announcement. We have been busy this month but we're glad to announce that the first version of Space Crew is almost ready! One of our programmers is working hard to clean up all the code. We are also improving our 3D models, and adding events to the game.

https://sketchfab.com/models/a7738d66e79e41888d31c9e4ebb0efd7


This is our new and improved crewman. Our 3D modeler has reduced the model's head and made the "hair" more visible. He also made another model for the first person. We realized that we couldn't use the same model for the first and third person view, because the camera wouldn't stick to it as we thought it would. So we made another model only with arms, only for the first person view. Sorry guys, you won't be able to cross the walls with your head anymore.

In addition, we added a new event in the ship: the meteorite. If a meteorite appears, you'll hear an alarm and see on the screen a warning informing you about the incoming impact. When it triggers, you'll have to use our defense system (an arcade machine!) to destroy it. If you don't succeed, the meteorite will reach to you, and lots of new problems will appear. You don't want this!



We started to talk to some publishers about Space Crew. Literally, we've sent as many emails as we could to all the friendly publishers we found, and luckily we had a few answers. We're going to send them a playable prototype and our GDD. Wish us luck!

BONUS TRACK:

We are currently working on others projects. One of them is a mobile game that we want to show to mobile publishers. It's a Match3-RPG. Moving gems, you'll give orders to the characters. It looks promising! Here are some concept arts to this game.




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NinjaCodeStudio
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« Reply #28 on: January 21, 2015, 08:20:40 AM »

Hi folks!

Today is a great day. The first Space Crew’s alpha version is available for the use and enjoyment of everybody. We have added lots of technical and visual improvements to this version. Let me tell you this with more details.

What does this new version include?

  • Optimized Code: All the code in this version has been rewritten instead of resolving some bugs, so we can avoid possible future errors. Our programmers have rewritten in a month the work of eight months, so a big cheer for them!
  • New repair system: The repair system has some important changes. In the past, it used a random element to determinate whether the player had repaired the system or not when they released the repair button. Now, the repair is accumulative: releasing the button doesn’t lose your progress. This allows the players to collaborate on the repairing of the same breakdown.


  • Progressive fire: Now, the fire becomes smaller when the player starts to extinguish it.


  • Optimized networking: We’ve improved the networking to solve lag problems and a bug that prevented us from playing two games in a row.
  • Medic class: We unlocked the medic class. You’ll be able to heal your mates with hammer blows while they are repairing other stuff. Also, he heals faster in the medic device.


  • Spectator mode: We’ve implemented a spectator mode. When the player dies, he can watch the game from the perspective of the players left alive. It’s fun to watch how the spaceship makes your crewmates suffer.


  • New models and animations for the sealing door: We’ve introduced a new animation and model for the sealing door. Now, the players will have clear that the room is sealed when they use the fire fighting device.


  • New character model and animations: We’ve created new models for the first person and third person view. Before this, we used the same model for both views. That caused cuts in the body of our character when we used the hyperspacial jump or when we looked at the ground. We solved that problem introducing a new model only for the first person view. We also made a new 3D model for the third person view and improved their animations. Now, our alien is less big-headed and more adorable.


  • New FXs and music: We improved the blow sound and synchronized it with the repairment animation. We also added some songs to some situations: when there’s only one hyperspacial jump left to reach the space port, when the player is close to death, when a meteorite is approaching. We added a song too for the lobby scene.

We hope that you like our first alpha version of Space Crew. It costed us a lot of effort and hard work. We want to thank all the people that have supported us and have tested the previous versions. Without you it wouldn’t have been possible. You have our more sincere ninja love.

If you want to be one of our beta testers, send an email to [email protected] with your complete name. We’ll add your email to a Google Group where we have all the information about Space Crew and download links.

We’ll continue working hard to improve Space Crew. We’ll upload a big actualization on a few months with a new game mode, a new map and more features. Meanwhile, you can send us your feedback on the actual version.

Regards,

Ninja Code Team
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NinjaCodeStudio
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« Reply #29 on: March 25, 2015, 03:20:04 AM »

Hi folks!

Space Crew's development is booming. We have started to negotiate the Steam release with one famous publisher and, if everything goes right, it could be released on consoles, so we are very excited for this. We have always dreamed about seeing one of our games in our Steam library. When everything is formalized, we will give further details about the publisher.

Today we are going to talk about the new map that we are actually working in. This map is much bigger than the previous one: while the first prototype was designed for 4 players, this map is designed to challenge even 8. It has 4 floors connected by a gravitational elevator and some emergency stairways (we don't recommend using them if you are short of time). These are the floor planes from the new ship.


At the moment, we only have modeled the control cabin (4th floor). This is an advance.


We took inspiration from the Sevastopol from Alien with an 50s style (Fallout style). We've redesigned all the systems and added lot of probs to give the ship a great ambience.


And finally, last but not least, let’s talk about the interface. We’ve received lot of constructive critics about how we can improve the gameplay and the player interface. This is the result of all those opinions.


Now we will always have the temperature and oxygen level visible from the room that we are. We can also see our teammates’ HP and a compass who points towards the closer events. With all this new improvements we hope to solve most of the gameplay problems that we have detected. We will discuss in the future about objects and abilities.

We hope you like how this is going. If you have any suggestion or you want to participate in the closed alpha, you can contact us through this post or emailing us to [email protected].

Ninja kisses!

Ninja Code Studio Team
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« Reply #30 on: March 25, 2015, 04:21:14 PM »

Hi guys!

I met some of you over familiar game jam in Seville. The project looks very interesting, can't wait to try it out. Keep up the good work Wink

BTW, the new interface looks awesome.
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