Under Lock and Key
Hello There! My names Ryan Throw and im pretty new to the indie scene. This is my first game that im actually intending to release to the public, through what means i dont know but im assuming ill probably just throw it up either on Newgrounds or something.
Why Im Making It
The goal of the game for me is to learn as much as possible through the act of actually making a game. For this game im doing everything, art, animation, design, and programming, the only thing I dont plan on doing myself is sound and music. While doing almost every aspect of the game is difficult in some ways its also been extremely informative so far and through this project I think Ive managed to refine my programming skills and learned how to do animation, so in a way the game has already been a success for me because Ive already accomplished what I intended to when starting it.
What The Game Is
Because this game is just a project intended to teach me new aspects of making games I decided to take a game that already exists and rework it into a game thats similar on the surface but maybe has changed somewhat drastically in the game play aspect. This allows me to save my own game ideas for more serious projects. So after some thought I decided making a game similar to The Binding Of Isaac might be fun. So the game im making is a topdown rogue like with procedurally generated levels much like Isaac. How it differs is with the elimination of ranged weapons for melee weapons. By just changing this aspect of the game it's more of an avoidance, hit and run sort of game, than spray and pray, bullet hell. There are other changes as well but that seems to be the main change that really has changed the games overall feel. As for a story I dont really know if there is one, If people like the game I think I might continue to add to it and with the addition of content a story will come. Basically right now the premise is that your stuck in a dungeon and you need to get out and everything's kinda freaky.
Rooms
So right now im only working on one floor of the dungeon, if People like the game Ill add more. Each floor will be composed of a random selection of 50 or so different rooms. Heres an example of what one of the rooms looks like.
Enemies
Each floor will also contain a set of enemies that differs from floor to floor. Im playing around with how big each set is but right now im leaning towards 4 enemies and 2 traps a set. Enemies obviously can be killed but traps cant. The way ive designed it, the enemies and traps work together nicely and kill you in a timely manner. Heres two enemies and 1 trap from the first zone.
Weapons
The game is composed of 20 different weapons which will be rewarded to you either after boss fight or in sacrifice rooms. Regardless nothing is just given to you in the game, you either need to win it from fights or sacrifice some of your blood to get upgrades. Along with Weapons are gems that will buff your stats, these are rewarded randomly after clearing a room or in sacrifice rooms, some gems however will only work for axes while some will only work for maces etc. Heres a few of the weapons done so far, I havent gotten around to gems yet.
My Dead Line
I said this would be a week long project, unfortunately it is running long. again. I think in the next day or so ill have the combat system all worked out and then its just a matter of stat handling and adding rooms. I think in the next five days or so ill have a completed build of the first floor. Like I said before, if people like it ill do more, or if people have constructive criticism Ill definitely go back and fix the issues, and then if people like it ill go and do more. Welp that's it for me, thanks for reading!
ITS DONE! PLAY IT HERE AT NEWGROUNDS:
http://www.newgrounds.com/portal/view/645875