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TIGSource ForumsCommunityDevLogsEitr - [ Action RPG ] [E3 Trailer released!]
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Author Topic: Eitr - [ Action RPG ] [E3 Trailer released!]  (Read 152566 times)
tieTYT
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« Reply #100 on: August 31, 2014, 10:37:53 PM »

I really like those glowing things in that picture.  Although the picture looks great, it also looks so dark that my eyes would strain if the game is always this dark. 
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Derity
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« Reply #101 on: September 01, 2014, 04:00:21 AM »

I really like those glowing things in that picture.  Although the picture looks great, it also looks so dark that my eyes would strain if the game is always this dark.  

Yeah, I understand. I've actually been thinking the same - on my monitors it is fine but because I can't see it on everyone elses monitors I need to be really careful about things being too dark.

With that said, I plan on adding a circle of light around the character in-game, with actual Unity lightning we're having to be very careful because it can end up brighting up the character sprites too much, or leaving them too dark, we're working on getting it to a point where it is more visible for everyone.

I'll post another picture in a day or two of the character with a circle of light in-game with a similar scene to the one I posted above, it would be great if you could let me know if it's better for you!

But for now here's just a version with brightness up;



We do plan on building the game with Unity Pro, so we're going to have access to Brightness & Contrast settings alongside other post-processing effects. Regardless, I do want to fix even these GIF's so that no one is having too much eye squinting problems hah.
« Last Edit: September 01, 2014, 04:09:38 AM by Derity » Logged

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« Reply #102 on: September 01, 2014, 04:03:25 AM »

Wow, the initial GIF with the fire and the slowly pulsating light looks amazing.
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s-spooky g-g-ghosts
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« Reply #103 on: September 01, 2014, 04:43:12 AM »

I'll post another picture in a day or two of the character with a circle of light in-game with a similar scene to the one (...)

YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
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« Reply #104 on: September 01, 2014, 05:02:07 AM »

Still a little too dark for me
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« Reply #105 on: September 01, 2014, 05:11:15 AM »

love the brightness up, it makes it a lot easier to see and appreciate all the details at least on my monitor. Looks fabulous, absolutely love the pixel art.
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« Reply #106 on: September 04, 2014, 08:19:33 AM »

Still a little too dark for me

I agree, it doesn't need to be bright but unless you plan on introducing a torch system it seems like the game will be too dark to savour all the awesome art  Concerned
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« Reply #107 on: September 04, 2014, 08:24:15 AM »

I want this game in my life
 Hand Money Left WTF Hand Money Right
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« Reply #108 on: September 04, 2014, 11:43:16 AM »

This looks lovely; nice work!

I got a sword 'n board in mine, as well. Shield maidens unite!
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Derity
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« Reply #109 on: September 06, 2014, 07:32:20 AM »

Screenshot Saturday!  Wizard

Been working on the second floor of our Alpha-dungeon! Also made some adjustments to the in-engine lighting.



- Circle of Light Added
- Contrast Enhance
- Bloom Post Processing (This is a little more noticeable whilst moving. Wink)

With all of this said, keep in mind this is actually meant to be a dark area - and there will be brightness and contrast settings in-game that you will be able to play with!  Wink

« Last Edit: September 26, 2014, 02:40:44 AM by Derity » Logged

s-spooky g-g-ghosts
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« Reply #110 on: September 06, 2014, 07:51:49 AM »

Do you have any tumblr or twitter account with your pixel art/art?
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« Reply #111 on: September 06, 2014, 11:03:30 AM »

Screenshot Saturday!  Wizard

Been working on the second floor of our Alpha-dungeon! Also made some adjustments to the in-engine lighting.



- Circle of Light Added
- Contrast Enhance
- Bloom Post Processing (This is a little more noticeable whilst moving. Wink)

With all of this said, keep in mind this is actually meant to be a dark area - and there will be brightness and contrast settings in-game that you will be able to play with!  Wink



I've never described an ominous dungeon area as "pretty" before. I love the lightning.
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« Reply #112 on: September 06, 2014, 11:18:43 AM »

I pm'ed you! Wink
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Derity
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« Reply #113 on: September 06, 2014, 04:52:06 PM »

I've never described an ominous dungeon area as "pretty" before. I love the lightning.

Thank you kindly!  Gentleman


Do you have any tumblr or twitter account with your pixel art/art?

We'll be making a tumblr and twitter soon as we get some gameplay footage out, but every waking moment... at the moment  Durr...?... is being pushed into creating game content haha.

For now though, here's a new addition to the Draugr family!  Cheesy

« Last Edit: September 26, 2014, 02:41:01 AM by Derity » Logged

s-spooky g-g-ghosts
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« Reply #114 on: September 07, 2014, 01:10:51 AM »

Do you have any tumblr or twitter account with your pixel art/art?
We'll be making a tumblr and twitter soon as we get some gameplay footage out, but every waking moment... at the moment  Durr...?... is being pushed into creating game content haha.

I meant you as an artist. A personal place.
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Derity
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« Reply #115 on: September 07, 2014, 01:58:08 AM »

Do you have any tumblr or twitter account with your pixel art/art?
We'll be making a tumblr and twitter soon as we get some gameplay footage out, but every waking moment... at the moment  Durr...?... is being pushed into creating game content haha.

I meant you as an artist. A personal place.

Ah, lol, my portfolio isn't online - Something I've always procrastinated lol Shrug
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« Reply #116 on: September 16, 2014, 09:18:01 AM »

So for the past few days we've been working on adding new improvements to the level editor and trying to make the process of creating levels a lot quicker and less painful  Beg

Working in isometric is a lot more tricky than working with a flat surface, had some troubles trying to work my head around that.
Here's some animated gifs of the level editor we are using to make the maps.


Painting the layout


( Sorry about the gif size tried to get it as small as possible, will only upload two of these rather than 3 )


Placing some props


Just a bit more and then lighting things up!

One of the main problems with the old level editor was the time it took to create a simple layout with the floors and the walls to surround it. With what we have now we can spend more time on adding more polish to the levels.

With a bit more time, effort and better planning, the levels turn out a lot nicer than those above  Wink.
« Last Edit: September 26, 2014, 02:53:05 AM by Aedous » Logged

ndke
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« Reply #117 on: September 16, 2014, 09:28:25 AM »

Great job on the level editor!
Will we be able to make our own levels at some point?
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« Reply #118 on: September 16, 2014, 09:53:13 AM »

Well of course I'm going to love the art style Wink I'm very curious to see how the gameplay feels.

Cool level editor too. 
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« Reply #119 on: September 16, 2014, 10:00:05 AM »

Great job on the level editor!
Will we be able to make our own levels at some point?
Thanks, there are actually no plans on building a level editor in game at the moment.It is interesting to think about and I don't know how it would fit in, or what it could be translated into, but giving players a choice wouldn't hurt Beer!.

Well of course I'm going to love the art style Wink I'm very curious to see how the gameplay feels.

Cool level editor too.
Thanks Neeko, We hope to show something really soon! A little more bits and bobs and we're nearly there Epileptic
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