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TIGSource ForumsCommunityTownhallBIG POPPENKAST COMPETITION 01
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Author Topic: BIG POPPENKAST COMPETITION 01  (Read 6447 times)
jwaap
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« on: January 11, 2009, 07:17:05 AM »

We're having a rather big competition over at the poppenkast. It has a prize! Ehm, publicity would be nice.


Take me there!


 Noir
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increpare
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« Reply #1 on: January 11, 2009, 07:35:30 AM »

Ooh, looks nice Smiley  Gentleman
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Pishtaco
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« Reply #2 on: January 11, 2009, 08:29:18 AM »

I am sorely tempted by the hat. Is "Everything has to be made by you and your team" as strict as it sounds - you can't use public domain photographs, say, or sounds from a free database?
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jwaap
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« Reply #3 on: January 11, 2009, 08:31:16 AM »

we're not that strict. Smiley I'll edit it a bit.
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Pishtaco
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« Reply #4 on: January 11, 2009, 09:28:00 AM »

I've been reading up on film noir. I just saw this in an essay:
Quote
Producers realized that these films could be made more cheaply because the look was dramatic but minimalist, the camerawork hiding the paucity of production values, especially in the "B" variations on noir. Politically conscious screenwriters knew they could slide social criticism into crime pictures fairly easily, since the studio bosses cared less about genre pictures. Hollywood was situated in the heart of a city with no shortage of glamour, venality and corruption - very inspiring to artists with a criminal bent.
Sounds like it might be possible to get some mileage out of drawing parallels with indie games. Is "World of Goo" noir?
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kyn
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« Reply #5 on: January 11, 2009, 09:36:53 AM »

Sounds like it might be possible to get some mileage out of drawing parallels with indie games. Is "World of Goo" noir?
Just because it has social criticism it doesn't mean it's Noir if that's what you mean.

Also, HOLY SHIT A HAT
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increpare
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« Reply #6 on: January 11, 2009, 11:04:11 AM »

Is "World of Goo" noir?
some of the character design is drawn from the noir genre (the smoking lady, say), but overall I wouldn't say so...it's a mish-mash, stylistically...
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acidBatterie
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« Reply #7 on: January 11, 2009, 11:10:22 AM »

wait, no freesound?? piss, please tell me we can use freesound  Sad

edit: ah, "Things made by other people need to be used with permission and stated in the game." so i assume
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increpare
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« Reply #8 on: January 11, 2009, 11:16:35 AM »

wait, no freesound?? piss, please tell me we can use freesound  Sad

freesound is all subscriptiony now *blech* .
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Hideous
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« Reply #9 on: January 11, 2009, 11:21:21 AM »

I am so in.

I would enjoy having an artist though... Oooh, Koovskiii? Well, hello there!
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Inane
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« Reply #10 on: January 11, 2009, 11:23:42 AM »

What'cha plan on makin', Hideous? Corny Laugh
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Hideous
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« Reply #11 on: January 11, 2009, 11:24:41 AM »

Obviously a point-and-click adventure game. That's what the genre is best fit for Noir

Wanna help? Well, hello there!
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Inane
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« Reply #12 on: January 11, 2009, 11:29:01 AM »

Naw, I'm gonna make a game about shooting people with guns. Tongue
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Hideous
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« Reply #13 on: January 11, 2009, 11:32:56 AM »

Shoot.



Pun intended, of course.
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Pishtaco
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« Reply #14 on: January 11, 2009, 11:44:35 AM »

Sounds like it might be possible to get some mileage out of drawing parallels with indie games. Is "World of Goo" noir?
Just because it has social criticism it doesn't mean it's Noir if that's what you mean.

It was this bit 'Producers realized that these films could be made more cheaply because the look was dramatic but minimalist, the camerawork hiding the paucity of production values, especially in the "B" variations on noir' that made me think that indie games (if they manage to look dramatic) will automatically share at least this much with noir. I was wondering if there were connections that could be drawn with the social criticism and corruption stuff as well; but I guess there is quite a gap between this and World of Goo's digs at EA.
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kyn
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« Reply #15 on: January 11, 2009, 11:49:11 AM »

It was this bit 'Producers realized that these films could be made more cheaply because the look was dramatic but minimalist, the camerawork hiding the paucity of production values, especially in the "B" variations on noir' that made me think that indie games (if they manage to look dramatic) will automatically share at least this much with noir. I was wondering if there were connections that could be drawn with the social criticism and corruption stuff as well; but I guess there is quite a gap between this and World of Goo's digs at EA.
I understand where you're going with this, but maybe that's a little too farfetched Tongue
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Pishtaco
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« Reply #16 on: January 11, 2009, 11:53:16 AM »

wait, no freesound?? piss, please tell me we can use freesound  Sad

freesound is all subscriptiony now *blech* .
It looks fine to me. At least, I don't remember it being a problem to make an account there, and they haven't asked for money.
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Xion
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« Reply #17 on: January 11, 2009, 12:48:16 PM »

Hm, I think I might try a game-ish thing of sorts for this. I liek nwaar.
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BMcC
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« Reply #18 on: January 11, 2009, 01:19:53 PM »

I love noir. Noir

A hard-boiled detective story would be the obvious choice for this.  (A graphic adventure, I guess.)  But I wonder if noir could be translated to something more abstract...
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jwaap
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« Reply #19 on: January 22, 2009, 01:04:22 PM »

noooooooooooooiiiiiiiiiiiiiiiiiiiiiiiirrrrrrrrrrrrr
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