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TIGSource ForumsCommunityDevLogsNowhere Prophet - Roguelike Card Tactics RPG [First Access]
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Author Topic: Nowhere Prophet - Roguelike Card Tactics RPG [First Access]  (Read 5156 times)
Democritus
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« Reply #20 on: July 24, 2016, 02:02:39 PM »

Oh dang. I'm flattered on the necro. Yeah, I'm still on this, hard at work. Which is why most of the devlog updates drop off every once in a while. I never really got the hang of what to put on TIGSource for some reason. I didn't just want to crosspost the regular blog updates, though that might be better than nothing Smiley
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Democritus
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« Reply #21 on: February 24, 2017, 08:16:11 AM »

At long last some actual news!

It's not that I been slacking off. Quite the contrary, there was lots to do - so much in fact that I didn't get to update the many online presences at all. But now there's something newsworthy!

We're on Greenlight!

We have a

!

You know what you've got to do: Vote for your favorite roguelike deck-building game!
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Democritus
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« Reply #22 on: October 10, 2017, 03:46:39 AM »

So. I know I'm only posting here very intermittently. There's just too much to do on the game and too many platforms to update all, but:

Nowhere Prophet is finally available in FIRST ACCESS.




And I'm somewhere between excited and terrified. If you've got a second, please check it out and let me know what you think!

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Democritus
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« Reply #23 on: May 01, 2018, 12:24:30 PM »

It's been quiet for a bit - development is making me forget about all sorts of things - but I'm back now! Expect more frequent updates in the future.

And that said, let's start with the current FIRST ACCESS game update!



It's time for the final fight!

## THE CRYPT

With this update the last map has been added. This allows you to finally unlock the mysteries of the Crypt. Together with the final map and its new events I have also put a bunch of new unlockables in the game. You can now unlock two new classes and a few new convoys to play with!

Note that the artwork for some parts of the Crypt is still temporary and will be replaced soon. I just didn't want to keep you waiting any longer, even though the visuals weren't done in time.

## CONVOY PERKS

But that's not all! Together with the new map I have also added the Convoy Perks feature. Each convoy you will find has a different set of perks you can unlock as you play with the convoy. These perks change things such as battery gain, wound healing or even hand size in combat!

Here's a preview of the perks on the starting convoy, the Outcastes:



These perks should be somewhat balanced and are a first stab at the entire system. I am pretty happy with the state they are in but if you have any thoughts or insights, please let me know!

## BACKER REWARDS

Also there's been a lot of new artwork, most importantly the backer faces! These have finally made it into the game:



On that note: The First Access rewards will go away soon, so if you were considering [becoming part of the game](http://sharkbombs.itch.io/nowhere-prophet#rewards), you might want to do that sooner, rather than later!

## WOUND CHANGES

Apart from that I'm also running an experiment with the changes to the followers when wounded. I've been playing with a few different stat changes and for this build I wanted to roll an experiment out to everyone: Wounded followers now have +1/-1 to their stats, instead of -0/-1. This means even if they're wounded they're not really worse, they're just different. Please do let me know how this change feels.

## WHAT WAS MISSED

Looking at the Q2 roadmap I also wanted to spend some time on the Event window but I could not find enough time to do so. I sat down to think about it but the main problem (a lack of info about followers that are mentioned) is not really easy to solve the way everything is currently put together. It requires some more thought. I already have some ideas so lets hope it will still make it into the May update!

## CHANGELOG

### Major Changes

- Content: Added more obstacles and hazards
- Content: Added backer Gear, the Necrotic Amplifier
- Content: Added final map and final boss
- Content: Added Convoy Perks
- Content: Added The Banshee class
- Content: Added The Explorers convoy
- Content: Added The Swarm convoy
- Content: Added The Traders convoy
- Content: Added The Hermit convoy
- Content: Added more follower artwork (Backer faces)
- Balance: Wounded followers now gain +1/-1 instead of -0/-1 (This is experimental - please let me know how you like it!)

### Minor Changes

- Interface: Card damage numbers update properly
- Interface: Card text sizes adjusted
- Content: Added new final music track
- Content: Added more events to the game
- Systems: Units on the board do not refresh during the first turn
- Balancing: Reduced food and hope rewards a bit, increased hope rewards
- Balancing: Changed some card costs (Light blast is cheaper, as is Backstab)
- Bugfix: Removed some AI-Abort bugs
- Bugfix: Fixed various follower targeting and trigger issues
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