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TIGSource ForumsPlayerGamesSpelunky Level Sharing Thread
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Author Topic: Spelunky Level Sharing Thread  (Read 77309 times)
Event Cascade
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« Reply #100 on: March 10, 2009, 09:37:21 PM »

Wham has been updated again. The shopkeeper's positioning should be a little more consistant, a few jumps are easier to make, and there's now a hint for anyone confused about the very first puzzle of the game.

Anyone who's already beaten Wham probably doesn't need to see it again. There's only a few tweaks.
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Candlejack
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« Reply #101 on: March 11, 2009, 01:17:44 PM »

How am I suppose too trigger the arrow trap without the skull?
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landshark
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« Reply #102 on: March 11, 2009, 04:12:02 PM »

Yeah, I haven't made it past the 1st part of Wham yet either.
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HarrisonJK
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« Reply #103 on: March 11, 2009, 09:07:26 PM »

Here's a set of five levels. They're quite easy

I think that you severely underestimate the difficulty of these levels. They are fun but at times seem unfair, and I couldn't beat the fourth one  because I couldn't figure out what to do. There are times when you have to chose between right and left (like in the pyramid shaped level) and if you choose wrong you have no chance of winning which seems unfair. They have interesting designs though, and I enjoyed them, so don't get discouraged.
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Radix
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« Reply #104 on: March 11, 2009, 09:27:14 PM »

As the overall content of the whole five maps combined is less than many other single maps I didn't worry about fairness since there's hardly anything to it. I might've been aiming for atmosphere (cut a hole in centre of some paper, place it over your screen, and pretend the second map is a dark level)

Fourth map is supposed to be the hard bit, and even then it's just roping.
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PureQuestion
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« Reply #105 on: March 13, 2009, 08:56:50 PM »

http://www.mediafire.com/download.php?3onggtzgnyq

Made a short little atmospheric piece. You're traveling in a helicopter, but you find it to be infested with spiders! you throw your climbing gloves and spring out the door before jumping yourself. the spiders all follow. You head to the nearby tower to look for a way back up
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Grif
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« Reply #106 on: March 14, 2009, 11:39:33 PM »

EDIT: Idunno.lvl is now Sorry.lvl.

http://www.mediafire.com/?klh4hhjkl5m

Graphically updated and general improvements. I kinda like it; it's decently challenging.
« Last Edit: March 16, 2009, 06:46:36 PM by Grif » Logged
PureQuestion
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« Reply #107 on: March 18, 2009, 04:26:28 PM »

I just completed a new metroidvania!

The castle!

Pretty short, but I like the aesthetic. Got a little bit of story, a vague kind of enemy that has to be fought 3 times(!) and a couple interesting puzzles.

Enjoy!
« Last Edit: March 19, 2009, 08:37:20 PM by PureQuestion » Logged

Kenju
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« Reply #108 on: March 19, 2009, 09:04:19 PM »

So in my game, I found out that I can slide across a sorta of "bridge" of ladder tops, and I assume it's like that its present everyone else's game too... so I made an automatic level playing around with it. It should work. Um, I think. I call it the Ancient Coaster.

1@1000000000000000000000000000000000+000
+I00000000000000000020000000000000000000
>0000000000+000000000000000000+000000000
400000000000000000000000000000000000000+
222PP0PP0PPPPPPPPPPPPPPPPPPPPPPPPPPP0000
vttL020+000L000+00000L0+0000L000+0LL0000
v0v0000000000000000000000000000000L00000
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0000PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP0P0PP
0000000000000000000000LL0LLL000000000000
00000000000000000000000000L0000>000000y0
>00000000000000000000+22+020+00[000000<0
PP0PPP0PPPPPPPPPPP0000000000000>000000[+
L+000L0LLL0000L000PP00000000000[000000<0
L000000LL000002200LLPP000000000>000000[+
20000000L00000vt000LLLPP0000000[000000<0
200200000000000v0000L0LLPP00000>000000[0
t00000000000000v00000000L040>000000000<4
v0000000000000000000000000004>0000000+L0
v000000000000000000000000000<000000000L0
>0000<>0000<>0000<>0000<0004+000000000L0
P00000P0000L00000L4000000000004000000000
L0>000L0++0000++00+000000000000000000000
L00000000000y0000>00+00<PPPPPPPPPPPPPP00
L0000000000040000>00000<000040000000000<
++000000000000000+00000<00000000PPP22222
00000PPPP0P000000>00000<00000000000+2222
+0000000000000000>00000<PPPPPP0000000+22
0>000000000000000000000<222222PP000000+2
0LPP0PPPPPPPP>00000PPPP22t222222PP00000+
0LY00000L0000PPPPP0000022v2wpw2222PP0000
0L00kk00L00+0kkL0+00k002222222222222PPIX
KENJU
CAVE
71
0
0
NONE
2


2
WELCOME! PLEASE ENJOY YOUR RIDE.
WE HOPE YOU HAD FUN. COME AGAIN!
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Androu1
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« Reply #109 on: March 20, 2009, 10:03:16 AM »

Hope this isn't considered spam.

But I have a little site for Spelunky levels here:
http://stacksmash.cultnet.net/spelunky/
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You did that panda, Rios.
You did that panda.

(Oh yeeeeeeeeah)
PureQuestion
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« Reply #110 on: March 21, 2009, 09:39:00 PM »

Look! it's another metroidvania!

The mountain!

You've spent a year basking in your ridiculous wealth atop a mountain. but now, you must begin your journey back. There are many obstacles in your way, and you will have to surmount them through exploration. One of my better level sets, although the final areas are a little iffy.
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Grif
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« Reply #111 on: March 21, 2009, 11:50:01 PM »

Two levels! Whoo!

http://img27.imageshack.us/img27/2687/runv.png

Run.lvl is pretty self explanatory. Get through it fast or face death or failure.

31 seconds is my best time (with the good ending), think you can beat me?

http://www.yourfilehost.com/media.php?cat=other&file=run.rar

http://img17.imageshack.us/img17/5993/sorryy.png

Sorry.lvl isn't too complicated, though it's got a neat gimmick at the beginning. As the level title says, sorry.

http://www.yourfilehost.com/media.php?cat=other&file=sorry.rar
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Kenju
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« Reply #112 on: March 22, 2009, 10:20:53 AM »

Haha, I made my own running level, too. I made it before the Automatic level from earlier... In fact, I found out about the ladder slide while making this level.

I don't want to bother uploading the file, so here's the raw level data.


Word of advice, you should start running as soon as the level starts. Really.

+k@k0j0I000k00&000000k00000j0&0jj00k00&0
111111111111111111111111111111111111111d
B]00++++++++++++++++++++++++++++++000000
B[0000000000000000000000000000000000000k
1101PPPPPPPPPPPPPPPPPPPPPPPPPPPPPP111111
11d1lllllllllllllllllllllllllllllllllll1
11w11lllllllllllllllllllllllllllllllll11
+wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
+wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
11111lllllllllllllllllllllllllllllllll1w
B11111111111111111111111111111111111111w
1B11111111111111111111111111S0111111111w
111000000&&000&00&000&00ssss00sss0&0001w
10000000000&000&000&00&000000000000&1www
100&&&&&&00&00&k&00&00&000000k0000011111
101lllllll111111111111111111111111111111
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10111www{wwwwwwwwwwwwwwwwwwwwpwwww110110
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1101B11111111111111111111111111111B10110
1101111111111111111111111111111111110110
B+0000000000000000000000000000000000k110
1111111111111111111111111111111111111110
111B110000000000111111111111000000+1R110
11111100]^^^^^B00000000000+101110111B110
10000&00+1111111111111110011011101111110
10000&00+111111+00000000k001011101111110
10000&00+111111100111111111101110++11+00
X0000&00+1111+000k000000000000+1_0k00000
4k000&k0+1111111111111111111111111111111
KENJU
BOSS
1
0
1
NONE
2


1
IF YOU'RE NOT DEAD YET, KEEP RUNNING!!
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Super-Dot
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« Reply #113 on: March 27, 2009, 11:06:02 PM »

I wanted to see if it was possible to make a story level, rather than an action/puzzle level. I think I sort of succeeded!
plane.zip
It'd be neat if someone shoehorned the story parts onto some actual gameplay.

Note: you can't enter the Changing Room before playing, because of a bug or a collision difference or something.

Hey Derek, it'd be nice if we could put commas and exclamation points onto message signs. A lot of the dialog sounds weird because I couldn't.
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Kelsey Higham, student at SJSU
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« Reply #114 on: April 02, 2009, 06:26:50 PM »

I just found this game. Liking it a lot. Smiley

Here's a level I put together. It's mainly a puzzle, but has some other stuff too.
http://rpba.homestead.com/files/tricky_cave.lvl

If you find any way to skip any parts, please tell me! And if you get stuck I'll give a hint.
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Kyzak
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« Reply #115 on: April 04, 2009, 11:47:00 AM »

@PureQuestion: Hey, I played some of your levels and none of them have "next level" guidelines set. You can't much play a map pack easily if it doesn't play in order. It's extremely annoying to have to set your 3-4 map packs in this thread to play in the correct order. I can fix them all up and post a mediafire link to them for the masses that play, so don't worry about that.

At any rate, New here. I might release a level or two since they aren't too hard to make, but until then I registered for the above.
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PureQuestion
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« Reply #116 on: April 04, 2009, 12:40:39 PM »

@PureQuestion: Hey, I played some of your levels and none of them have "next level" guidelines set. You can't much play a map pack easily if it doesn't play in order. It's extremely annoying to have to set your 3-4 map packs in this thread to play in the correct order. I can fix them all up and post a mediafire link to them for the masses that play, so don't worry about that.

At any rate, New here. I might release a level or two since they aren't too hard to make, but until then I registered for the above.

You don't need "next level" if the doors are labeled. which they are. have you actually tried them?
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Super-Dot
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« Reply #117 on: April 04, 2009, 12:56:00 PM »

Kyzak, you're probably playing the levels on Spelunky v0.99.5. PureQuestion's levels require v0.99.8 to run.
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Kelsey Higham, student at SJSU
PureQuestion
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« Reply #118 on: April 04, 2009, 01:30:08 PM »

Kyzak, you're probably playing the levels on Spelunky v0.99.5. PureQuestion's levels require v0.99.8 to run.

That might be it, actually. Didn't cross my mind for some reason.
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Kyzak
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« Reply #119 on: April 04, 2009, 09:25:29 PM »

..Yeah, I'm an idiot. Sorry about that.
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