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TIGSource ForumsPlayerGamesSpelunky Level Sharing Thread
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Author Topic: Spelunky Level Sharing Thread  (Read 77304 times)
uNkNowN5642
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« Reply #60 on: February 12, 2009, 09:31:54 PM »

Hmm... technique...
Is it the one where the player hugs is on top of the spikes, hugging the wall, then he falls down and miraculously avoids the spikes? If it is, I'll start fixing it.
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PureQuestion
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« Reply #61 on: February 13, 2009, 06:34:40 AM »

Hmm... technique...
Is it the one where the player hugs is on top of the spikes, hugging the wall, then he falls down and miraculously avoids the spikes? If it is, I'll start fixing it.
That's the one.
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PureQuestion
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« Reply #62 on: February 19, 2009, 02:08:28 PM »

As of the newest update, you can make METROIDVANIAS. I'm already working on one.

BETA: The grand journey:
http://www.mediafire.com/download.php?goz1jommkwm
« Last Edit: February 19, 2009, 06:12:36 PM by PureQuestion » Logged

ArnoDick
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« Reply #63 on: February 19, 2009, 09:35:39 PM »

THERE'S CUSTOM SPELUNKY LEVEL?!

god damn I'm glad I found this forum.
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PureQuestion
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« Reply #64 on: February 20, 2009, 04:04:43 PM »

http://www.mediafire.com/download.php?qnwtwqmw2z3

New version. Huzzah for that.
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Event Cascade
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« Reply #65 on: February 21, 2009, 03:38:38 PM »

I'm pretty proud of the level I just made. It's one level short and there are no terribly impressive stunts or anything, but I took Spelunky items and concepts and twisted them into a rather unique course.

There are extremely few enemies and all the jumps should be quite managable. If I played my cards right, though, the level should seem impossible at first glance. That's a puzzle for you.

Wham!
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Candlejack
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« Reply #66 on: February 21, 2009, 08:01:03 PM »

Ladders aren't suppose to end at the ladder platfrom. You're suppose too put one ladder piece above it. What if Derek decides to remove jumping while on ladders?
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Fifth
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« Reply #67 on: February 22, 2009, 10:17:28 AM »

Sadly, a small tweak I made to the physics of the game busted Cruelty, and will probably bust similar levels. Undecided

It has been reforged!

http://www.geocities.com/f4fth/fifth-cruelty.zip


Unfortunately, the fail rate is a bit higher than I'd've liked.
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Event Cascade
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« Reply #68 on: February 22, 2009, 02:00:04 PM »

Good eye, Candlejack. I noticed that climbing up over ladders was more awkward than I remembered it but I didn't notice why. The file should be fixed now.
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PureQuestion
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« Reply #69 on: February 22, 2009, 02:55:03 PM »

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ANONYMOUS
CAVE
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NONE
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0


That level? beatable. points for getting it.
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Candlejack
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« Reply #70 on: February 22, 2009, 03:04:17 PM »

Just dash push the bottom block.
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PureQuestion
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« Reply #71 on: February 22, 2009, 03:59:29 PM »

Just dash push the bottom block.

Exactly.
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Event Cascade
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« Reply #72 on: February 23, 2009, 12:45:01 AM »

Wham has been updated. The last puzzle has been changed, there are a couple more toys to play with, and the skull at the beginning of the game vital to solving the first puzzle has been removed and replaced with a team of deadly flesh eating pirahnas.
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Candlejack
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« Reply #73 on: February 23, 2009, 02:50:05 PM »

Will disarming and killing the shopkeeper at the very beginning make the level impossible?
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HarrisonJK
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« Reply #74 on: February 23, 2009, 05:39:19 PM »

Hi guys! Here's a new level kinda like the forgotten mine level - fun but not too hard. Speaking of which, my favorite custom level so far has been the tower series, great atmosphere and Life Shrine, but many others are good too, if extraordinarily difficult!

http://sites.google.com/site/justicejonesbiz/Home/piratescove.lvl?attredirects=0
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Event Cascade
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« Reply #75 on: February 24, 2009, 05:14:31 PM »

Will disarming and killing the shopkeeper at the very beginning make the level impossible?

No, but should you find a way to do so I would like to know because it interrupts the flow of the level quite a bit.
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Candlejack
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« Reply #76 on: February 24, 2009, 06:20:20 PM »

I just jump the moment the level starts.
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Event Cascade
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« Reply #77 on: February 24, 2009, 06:48:31 PM »

I didn't know you had enough time to do that. Anyway, here's a new version, where the shopkeeper's a little closer.

There are a bunch of other changes too, but most of them are graphical or just there to prevent a form of sequence breaking I bet nobody's even thought of yet.
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PureQuestion
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« Reply #78 on: February 26, 2009, 07:11:09 PM »

NEW VERSION OF THE GRAND JOURNEY!

*trumpet fanfare*

http://www.mediafire.com/download.php?oglzunlnlfz

Everything up until the temple is complete. Good luck on your quest, spelunkers.

Oh, and I'd appreciate feedback/bug reports.

Yes yes. new version!
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PureQuestion
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« Reply #79 on: March 01, 2009, 03:03:56 PM »

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ANONYMOUS
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JUMP CLASSIC


CLASSIC JUMP
1
NOW HEAD BACK.

THsi level has an interesting little gimmick to it.
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