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TIGSource ForumsDeveloperDesignLittle Monk Design Document
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Author Topic: Little Monk Design Document  (Read 1519 times)
Wilson Saunders
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« on: January 11, 2009, 08:19:22 PM »

Hello fellow Tig’ers I have been playing around with an idea for a 2D platform jumping game in my head for quite a while. Of course ideas in the head are worth squat so I have begun work on a design document. I would appreciate your thoughts on the design of the game. I am not asking for help making this (not yet anyway). The design is still very tentative and I fully expect to make a bunch of revisions as I code it into existence. Please feel free to point out any flaws in the design. Suggestions for additional game elements are welcome, but not guaranteed to be included.

Warning it is a little long:

http://www.monkeydev.com/monk/design_01_11_09.htm


One more thing it will probably look and play a little like Insomnia (from the CMPB compo).

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pen
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« Reply #1 on: January 12, 2009, 03:16:20 AM »

Now I get why you would want to use a design document even for smaller projects. That's very neat, and really comes in handy  Addicted

I see you don't mention double jumping, the core of all awesome features, are you brave or foolish? Durr...?

Will potions cost money and weight (as opposed to only weight), and if yes, is money something you can find on levels, like coins?
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