[Updated with latest version on 9/12/14]Hey everyone!
Really excited to be posting this. I am part of a three man Indie team working on our first game called Grimoire. I recently started a Devlog which you can find here:
http://forums.tigsource.com/index.php?topic=43013.0 which has some more details about the game and some of our media.
Grimoire is essentially a mashup of tactical MOBA style spells and fast-paced FPS combat. Magic reminiscent of Heretic and a world inspired by Skyrim meet in a modern multiplayer FPS.This demo is the Public build of what we are calling our "Combat preview" that is available along with our
Greenlight and
Kickstarter campaigns. One thing to keep in mind is that this is an early prototype of our future co-op survival mode which will have a much more complex progression system, objectives, and enemy AI. In its current form it is designed as a way for people interested in the game to try out our classes and general game style as well as preview the games combat.
Download DemoFeatures in the above demo:- Five distinct classes: Earth, Lightning, Ice, Fire, and Nature.
- Three selectable Movement spells and four Utility spells.
- Six different enemy monsters: Skeleton Warriors, Skeleton Minion, Ice Golem, and Arcane/Lightning/Fire Mages.
- Three difficulty settings: Normal, Hard, and Horde.
- Custom Help/Key bindings overlay.
- Cinematic introduction featuring voice acting from Kyle Johnson.
- Professionally composed music by Marcus Zuhr.
Some prompts for feedback:
-Did you have fun?
-How long did you play for?
-What difficulty settings did you try?
-Was the difficulty setting you tried what you expected?
-Does the demo make you want to play the multiplayer game modes?
-Is it clear that this is just a preview of the games combat and not all that the game has to offer?
-Did the music match the game and what was happening?
-Did you like the cinematic and voice acting?
Thanks for your time! We really appreciate any and all feedback even if it is as simple as if you overall liked it or not.