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TIGSource ForumsFeedbackDevLogsTasukete Tako-San : Save me Mr Tako
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Author Topic: Tasukete Tako-San : Save me Mr Tako  (Read 7023 times)
chrisDeneos
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« on: September 09, 2014, 03:14:15 am »




Hey, I'm Christophe Galati (chrisDeneos). This year marks the 25th anniversary of the Game Boy. With that in mind, a few months ago I launched myself into the creation of a game, Tasukete Tako-San: Save me Mr Tako. To me, this game is a way to take what I've learnt and pay tribute to my influences with my first “real” indie game that I intend to publish. The team consists of a friend who is doing all the sound design and music, and me, the programmer, game designer and graphics designer.




- Platformer / Action game. You have to travel through a dangerous world whilst saving as many people as possible and fighting assorted enemies and bosses with the help of different powers.

- You play Mr Tako, a small octopus that can move, jump, and spit ink . Spitting ink onto an enemy will paralyze them, allowing you to use their body as a block. This makes it possible to create new paths or to protect yourself from enemies using these new platforms to your advantage.

- During the game, you can find chests which give you one of the 25 (current number) hats . A hat gives you an additional power . These are very varied, ranging from improving your abilities (life, amount of ink, speed, jump height, ...), or stronger powers (sword, bow, bombs, etc. ..). Also, if you have a hat, you can take an extra hit before dying.

- If you already have a hat, it will stock it if you find a new one. You can take it again with Select button.

- When you break pots you can find ink, lives and gems. Finding 100 gems gives you an extra life.

- You will encounter many differents bosses.

- You can change the Color Palet, like on the Game Boy Color, and set the pixel matrix on the screen.



"During a stormy night, an army of Octopuses attacked a humain ship. One of them saved a woman who fell into the sea. A fairy, which saw is actions, give him the power to breath outside the water, but in exchange, he has to promise to never hate a human."

- In this mode, you go through Levels. When you finish a level, the next one will be unlock. In some levels you will find hat powers, which will help you reach the end. In each level, there are three abducted children that you will have to save.

- Kirby-like Worldmap, you can go to level doors moving and jumping like you will do in a regular level. On the worldmap, your ink gauge is infinite so you can play with your powers. Separate in multiple worlds, you can return to the previous world when you want.

- Dialog System, to speak with the characters and progress through the story.

- Village and special places. Some places in the world which are not levels. You will have to go in those places in your quest. You can find merchants and side quests there.

- Tako-house, a place in the worldmap where you can go to take one of the power you already found.

- Hidden levels, that you can find using a specific power in a certain place, or resolving a side quest.



- Local Multiplayer mode. 2-4 players.

- Select one of the different Octopuses characters to play.

- Co Op mode: play the Runner mode with your friend, in his semi randomly infinite world.

- Versus Mode: Arena battle, like Towerfall. There are some chest in the Arena that will randomly attribute you one of the additionnal powers. You have to beat your friends with them. After some time, the chests will give you an other power.
User Posted Image



- The game is set in a infinite world generated semi-randomly, with forced side-scrolling. There are currently about 300 patterns, divided into three worlds. These are assembled to form a random level. There is a difficulty curve which changes the environment as you advance.

- You can also affect the scrolling speed with signs. Walk on them increase the speed but, if you spit ink over them before walking, they will slow the scrolling down. However, faster scrolling also means a higher score!

- When you die, a Phoenix resurect you while you have lives.




"A long time ago, the Octopus was the master race on earth.
They were the guardians of the memory of an ancient world, using their wisdom to rule peacefully.
But that was before the rise of a new race.
Humans.
Since the advent of humanity, octopuses were hunted, eaten and used in nefarious ways.
Humiliated and defiled over the centuries; one octopus decided to avenge the honor of his kind by putting an end to the human species.
Overcome with madness, he began to kidnap young people, plunging the world into chaos.
But there is one last hope for the world. This hope... is you."

It is in this context of war between octopuses and human that you, a small octopus, try to rescue abducted children while delivering a message of peace between the species. You will have to face humans, animals, and your own species.


























Currently, I'm focusing on the Runner game mode so you can get your hands on a playable demo as soon as possible. Nevertheless, I intend to add a story mode with real levels without forced scrolling, as well as a multiplayer mode where you can fight against your friends with the different powers. In addition to new hats and more bosses, the final game will be composed of a Story Mode, Multiplayer mode and Runner mode. You'll be able to find it all in the full version, due to be released on Steam and on Wii U eShop, if everything goes to plan.




- Windows: http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/downloads/tasukete-tako-san-save-me-mr-tako-windows

- Mac: http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/downloads/tasukete-tako-san-save-me-mr-tako-mac

- Linux: http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/downloads/tasukete-tako-san-save-me-mr-tako-demo-linux




Facebook : https://www.facebook.com/chrisDeneos
Twitter : https://twitter.com/ChrisDeneos
Portfolio : http://christophegalati.fr/
IndieDB : http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako




Thank you all for your support ! I'll keep you posted about progress here on a regular basis.

- 08/09/2014 : creation of the devlog presentation !
- 28/09/2014 : first demo of the game !

« Last Edit: October 17, 2016, 02:56:52 am by chrisDeneos » Logged

chrisDeneos
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« Reply #1 on: September 10, 2014, 01:34:41 am »

There is now an IndieDB page for the project : http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako


I'm beta testing the game, and integrating a new shader, to change the color palet like the Game Boy color !
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CorazonAzul
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« Reply #2 on: September 10, 2014, 08:53:55 am »

Everything sure is monochromatic, but if you are wanting the true GameBoy aesthetic there are several items to address
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chrisDeneos
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« Reply #3 on: September 10, 2014, 03:20:58 pm »

I know there is a lot of constraint to make a real game boy game. We respect them for the music, the color palet and the sprites size. We know that it doesn't respect at 100% the Game Boy constraints, but the feels are there.

Work in progress for the other palets :



(not over yet, there is still a problem with the darkest colour).

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rj
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« Reply #4 on: September 10, 2014, 03:49:19 pm »

you're pulling a tower of heaven

i like that

keep it up
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Ziz
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« Reply #5 on: September 11, 2014, 05:40:48 am »

Sounds awesome.

I am as old as the Gameboy. It was the favorite toy of my child hood. :D

What system/targets do you address? You mentioned shader code.
Such a game would perfectly fit to open handhelds like the GCW or the Caanoo.
(Or maybe even the GP2X, however it is a bit old).

Greetings,
Ziz
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chrisDeneos
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« Reply #6 on: September 12, 2014, 04:45:59 am »

Thank you for your answer Smiley

I'm making the game with Unity, in C#. I can port it to a large number of platforms.

It's not possible yet, but if one day Unity will support the 3DS, I will make a 3DS version for sure !

But for now it's plan for PC and Wii U.

Original Game Boy color palet test :

« Last Edit: September 12, 2014, 04:51:43 am by chrisDeneos » Logged

Ziz
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« Reply #7 on: September 12, 2014, 04:54:59 am »

Thank you for your answer Smiley

I'm making the game with Unity, in C#. I can port it to a large number of platforms.

It's not possible yet, but if one day Unity will support the 3DS, I will make a 3DS version for sure !

But for now it's plan for PC and Wii U.
Hm, a shame. Sad

However, the screenshot looks nice! Wink
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ryansumo
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« Reply #8 on: September 12, 2014, 04:47:12 pm »

It looks really good!  I  would only say that I think the mountains in the background could use some work.  Instead of have a line that runs through them it would make more sense to completely shade on side or the bottom of the mountains. 
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chrisDeneos
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« Reply #9 on: September 13, 2014, 01:29:26 pm »

Yes, I think the work is not over with this background ! Thank you for your advice Smiley

An other color for the shader.



Still this little problem with the outline, but it will be fixed soon.
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chrisDeneos
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« Reply #10 on: September 15, 2014, 07:57:55 am »

Improvement on the color shader, and correction of few bugs.



« Last Edit: September 15, 2014, 08:28:11 am by chrisDeneos » Logged

alvarop
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« Reply #11 on: September 15, 2014, 09:15:30 am »

Looks nice, but I'm having trouble "reading" the game, mostly when it's green.
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chrisDeneos
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« Reply #12 on: September 19, 2014, 04:27:53 am »

The contrast was not clear yet, it's better now Smiley

I fixed few bugs, the color shader is now working good.

The topic has 666 views, so I present you one of the additionnal powers : Dark Hair ! With this power, you throw rolling skulls instead of spit ink.

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chrisDeneos
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« Reply #13 on: September 28, 2014, 11:13:29 am »



Today is the release day of the first game demo. September 28th 1990 was the
date of the Game Boy release in Europe, that's why I choose this
symbolic date.

The demo includes the Runner mode of the game. The full Game will have this Runner mode, plus a Story and a Multiplayer mode.

Here is the game trailer: https://www.youtube.com/watch?v=LFf5bWN2rCg&feature=youtu.be



- Windows: http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/downloads/tasukete-tako-san-save-me-mr-tako-windows

- Mac: http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/downloads/tasukete-tako-san-save-me-mr-tako-mac

- Linux: http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/downloads/tasukete-tako-san-save-me-mr-tako-demo-linux

I hope you enjoy it! Don't forget to like the facebook page or to follow me on twitter to have direct news about the game.

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chrisDeneos
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« Reply #14 on: September 30, 2014, 06:41:48 am »

What do you think of the demo ? And what is your favorite color palette ?

I prefer the blue one !

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chrisDeneos
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« Reply #15 on: October 12, 2014, 04:51:03 am »

Some news two week after the demo release :

I finish to write the story you will play in the story mode.

Journalist begin to be enthousiast about the game :

- http://nintendoeverything.com/game-boy- ... for-wii-u/
- http://mynintendonews.com/2014/10/11/game-boy-tribute-tasukete-tako-san-coming-to-wii-u-eshop/
- http://www.siliconera.com/2014/10/11/tasukete-tako-san-tribute-game-boy-25th-birthday/
- http://www.entertainmentbeacon.com/editorials/games/299-demo-of-the-week-tasukete-tako-san-save-me-mr-tako
- Some others.

Have you try the demo ? What do you think about it ?
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chrisDeneos
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« Reply #16 on: October 31, 2014, 01:55:17 am »

Hi everybody Smiley

I posted some news about the Game on the indieDB page.

I wish you a happy Halloween !

http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/news/happy-halloweentako-news

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chrisDeneos
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« Reply #17 on: November 25, 2014, 05:54:24 am »

Hi everybody!  Grin

I have great news, Tako-san is nominated at the EIGD Awards (European Indie Games Days)!

I also did the indie vs pewdiepie game jam this week end, you will find all about this news stuff here:

http://www.indiedb.com/games/tasukete-tako-san-save-me-mr-tako/news/tako-san-is-nominated-for-the-eigd-awards-2014

Have a nice day!
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Jono
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« Reply #18 on: November 25, 2014, 07:36:11 am »

Looks neat, but why is the pixel ratio all messed up? I see loads of rectangular pixels.
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chrisDeneos
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« Reply #19 on: November 25, 2014, 04:24:35 pm »

It's because my camera in Unity is not in Pixel Perfect yet, it's a bit hard to configurate true pixel perfect there, I'm still working on this Smiley
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