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1370181 Posts in 64442 Topics- by 56494 Members - Latest Member: Hardus

December 07, 2019, 01:46:01 PM

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TIGSource ForumsCommunityDevLogsPlanetoid
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Rat Casket
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« Reply #40 on: October 07, 2014, 01:56:45 PM »

we aint gonna.

im just a really slow worker.

who is wracked with depression and near constant boners.

so between feel bad and looking at porn.

i get nothing done.
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tuaarita
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« Reply #41 on: October 07, 2014, 02:10:37 PM »

just like me then. carry on.



curse our libido Facepalm
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Rat Casket
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« Reply #42 on: October 07, 2014, 03:00:57 PM »

what are you doin later

dude
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tuaarita
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« Reply #43 on: October 07, 2014, 04:10:44 PM »

nothing, not a damn thing




thanks for reminding me
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Rat Casket
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« Reply #44 on: October 07, 2014, 06:54:13 PM »



testing shit like screenshake and shell casings. there are obviously too damn many.
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alvarop
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« Reply #45 on: October 07, 2014, 07:03:50 PM »

you got this rabbit
you can do no wrong
 Big Laff Big Laff Big Laff

seriously though, even though it's too much, it already looks and "feels" great.
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i make games that can only ever be played once on http://throwaway.fun
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« Reply #46 on: October 07, 2014, 07:11:28 PM »

BLAMBO pointed out to me that its only horizontal shake. Which is due to the size of the room.

However, if I tweak it, it looks rad only on horizontal. so fuck you ray.
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blekdar
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« Reply #47 on: October 07, 2014, 08:19:36 PM »

The amount of awesome that screen shake and the shells produce is perplexing. It needs to stay like this.
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Jared C
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« Reply #48 on: October 07, 2014, 08:48:26 PM »

rename this thread to 2 cuties make a game

gj guys
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Irock
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« Reply #49 on: October 07, 2014, 09:04:22 PM »



T H I S   I S   A R T
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Jared C
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« Reply #50 on: October 07, 2014, 09:58:57 PM »

games arent art
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« Reply #51 on: October 08, 2014, 03:58:16 AM »

pump your brakes kid
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« Reply #52 on: October 08, 2014, 10:07:10 AM »



testing shit like screenshake and shell casings. there are obviously too damn many.

 Who, Me?
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« Reply #53 on: October 08, 2014, 12:05:45 PM »

are those casings using physicsng? it looks very controlled but idk.
« Last Edit: October 08, 2014, 01:22:15 PM by tuaarita » Logged
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« Reply #54 on: October 08, 2014, 12:18:39 PM »

I like how sometimes they bounce back and forth rather than just further + further away.  Hand Thumbs Up Right
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« Reply #55 on: October 08, 2014, 01:36:02 PM »

are those casings using physicsng? it looks very controlled but idk.

they are using some half assed physics. nothing fancy.
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« Reply #56 on: October 09, 2014, 06:19:00 PM »



Working on making the Ticks not bunch up like idiots. They never stop moving for any reason and they just try to chase the player based on his x vs their x. Which is actually really stupid. Also, they all have the same movement speed. As you can see above they have a tendency to stick together and look like shit. The single color style isnt really doing me any favors either.

So I changed some stuff. The Ticks randomly jump, and when they do, they have a random jump height. When they are not on ground they move twice as fast! So I get this cool pounce/leap sort of effect. Given that they (mostly) jump at different heights it also means they travel at different distances every time they jump which prevents them bunching up.



Still noisy as fuck, but its much much better. I could, and probably should, make them pause a bit before jumping or when they land.
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« Reply #57 on: October 09, 2014, 06:33:38 PM »

Nice solution! Looks much better. Really love the visuals of this game!
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« Reply #58 on: October 10, 2014, 05:12:27 AM »

Thanks. Also holy shit I need to take out that screenshake. It was a joke just so I could tweet at Vlambeer :I
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« Reply #59 on: October 10, 2014, 05:25:18 AM »

honestly leave in at least a tiny bit
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