Rat Casket
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« Reply #60 on: October 10, 2014, 05:34:03 AM » |
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It needs to be in there for certain things for sure, but not every time you pull the trigger on a fully automatic weapon.
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rj
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« Reply #61 on: October 10, 2014, 05:35:08 AM » |
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(that's fair)
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siskavard
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« Reply #62 on: October 14, 2014, 12:40:57 PM » |
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Im in love with the animation. Not easy to do with 6x6 (or whatever) characters
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Rat Casket
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« Reply #63 on: October 14, 2014, 01:31:47 PM » |
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He likes us! He really likes us!
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mono
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« Reply #64 on: October 14, 2014, 02:32:33 PM » |
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<3
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siskavard
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« Reply #65 on: October 14, 2014, 03:28:32 PM » |
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I never said I liked YOU
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Rat Casket
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« Reply #66 on: October 14, 2014, 03:30:29 PM » |
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):
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siskavard
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« Reply #67 on: October 14, 2014, 03:31:37 PM » |
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Rat Casket
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« Reply #68 on: October 14, 2014, 03:33:08 PM » |
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tuaarita
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« Reply #69 on: October 15, 2014, 04:01:21 AM » |
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less memes more... enemy ai posts
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Rat Casket
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« Reply #70 on: October 15, 2014, 06:51:36 AM » |
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k here is some ai i built a little while ago that im using for planetoid. all enemies have line of sight. if they cant see you they dont know youre there until you make noise or something. like firing your gun. then the enemy is alerted to you. if it can see you (above) it will just chase you. if it cant see you it moves to where the sound came from and then looks for you. if the enemy finds you, he yells to other enemies that you are here. if they are within range they are automatically activated. usually this wakes up every enemy on the screen because its a chain reaction. once the enemy sees you he will just chase you forever. the line turning red means he cant see you or there is something in his way to jump over. This is mostly for melee guys of course. they get within range, and slap your shit. the ticks (little hoppy guys) dont have this behavior. they simply move towards you and jump. ranged enemies will either stay in place and fire (turrets) or try to keep a certain distance from you. this is all done via a dumb little state machine with states like idle, chase, attack. that is all i really need.
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Rat Casket
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« Reply #71 on: October 18, 2014, 12:18:01 PM » |
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Small udpate. Mono created sprites for each gun. There is a bazooka but I dont have the bullets created yet.
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tuaarita
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« Reply #72 on: October 30, 2014, 05:12:35 AM » |
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did you create the bullets yet
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Rat Casket
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« Reply #73 on: October 30, 2014, 07:09:06 AM » |
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the art exists, but the behavior doesnt.
right now they just fly straight but thats boring. i want to make them more like the nikita from metal gear solid.
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Blambo
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« Reply #74 on: October 31, 2014, 05:07:30 AM » |
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it bothers me that there's no muzzle flash or recoil animation
also are you just switching sprite indexes to change guns? the single colorness of the character and the simplicity of the animations makes it seem easy to just code some animations so essential stuff like recoil is easier to implement
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Jad
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« Reply #75 on: October 31, 2014, 05:25:45 AM » |
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personal opinion that needen't be heeded:
don't mix resolutions
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Rat Casket
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« Reply #76 on: October 31, 2014, 06:52:03 AM » |
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personal opinion that needen't be heeded:
don't mix resolutions
we arent mixing resolutions it bothers me that there's no muzzle flash or recoil animation
also are you just switching sprite indexes to change guns? the single colorness of the character and the simplicity of the animations makes it seem easy to just code some animations so essential stuff like recoil is easier to implement
games not done. things are missing. duh. and yeah tahts what i told mono but noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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rj
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« Reply #78 on: November 25, 2014, 10:12:45 PM » |
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put a link in your sig or use "show recent replies to my posts" and boom bam
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tuaarita
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« Reply #79 on: November 26, 2014, 05:19:01 AM » |
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that instantaneous teleporting is really jarring.
but what the fuck do I know
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