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TIGSource ForumsCommunityDevLogsRobotto Western! (Megaman-like action platformer) :-)
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Author Topic: Robotto Western! (Megaman-like action platformer) :-)  (Read 8812 times)
LightEnt
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Power to the action-platformer


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« Reply #40 on: November 15, 2014, 06:44:04 AM »

I enjoyed that demo! I like how fast paced this game feels compared to MMX, almost like i'm playing on turbo mode or something.

My few points of feedback:

- It feels like the character needs a much lower base jump height. He raises and falls very fast, but you have little control over it. This made fighting enemies way harder than in Megaman, where jump height is pretty much the only aiming you have control over.

- The music does sort of seem out of place a bit. It's fine how it is, but this game is just begging for some chiptunes.

- As mentioned, the boss could use some better feedback on getting hit. The spread explosion on that orb was fine to deal with, but the fact it tracks you kind of makes it feel impossible to accurately dodge. Everything else was fine though.


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pxloto
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« Reply #41 on: November 18, 2014, 08:44:01 PM »

I think that the large blocks should require the charge shots so new players don't miss charge shot like I did... heh

I'm gonna work on that! :-)

Also, the large circles the boss shot were really annoying. I would suggest making them only create the mini circles UP AND DOWN, because it was really hard to judge where the diagonal shots would go.

I want something to make the player move around. I'm gonna play with those little spheres and see what I got!

- It feels like the character needs a much lower base jump height. He raises and falls very fast, but you have little control over it. This made fighting enemies way harder than in Megaman, where jump height is pretty much the only aiming you have control over.

Fixed! ;-)

- The music does sort of seem out of place a bit. It's fine how it is, but this game is just begging for some chiptunes.

Luke and I tried a chiptune made by him, but we ended up liking the original version more. Since I gave him creative freedom on the music I guess we're gonna stuck with the original. :-)

- As mentioned, the boss could use some better feedback on getting hit. The spread explosion on that orb was fine to deal with, but the fact it tracks you kind of makes it feel impossible to accurately dodge. Everything else was fine though.

Also fixed! :D

And thanks for the compliments, guys! Loved the feedback! :-D

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Rebusmind
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« Reply #42 on: November 28, 2014, 03:05:05 AM »

Love the look of this! Can't wait to see more. Smiley
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<a href="http://www.indiedb.com/games/life-on-mars" title="View Life on Mars on Indie DB" target="_blank"><img src="http://button.indiedb.com/popularity/medium/games/65022.png" alt="Life on Mars
pxloto
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« Reply #43 on: December 04, 2014, 01:46:51 AM »

Love the look of this! Can't wait to see more. Smiley

Thanks, man!

Ah, and I'm just passing by to explain why there isn't any updates lately: College. I basically left all my assignments for the end of the semester so I could work on Robotto Western. Now I'm catching up with all of them! Haha
By december 11 I'm gonna be free, and since I'm waiting for a scholarship response I'll be working FULL TIME on my game until September. CAN'T WAIT TO START WORKING ON RW AGAIN! I had some new exciting ideas that you guys might like it. <3 Stay tuned.  Grin
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