Dig the logo and awesome work on the adding in all these features. I already thought this game was hard before portals and missiles. Props for adding more and more features to really push the player. Nicely done.
Thanks dude, feature wise I'm *almost* done. I have one more trap I wanna add. Pretty my my mindset has been to add a new concept/trap every block of levels, to help keep things fresh.
I've been meaning to get to the Masochisia beta you sent me for some time though, my internet connection where I live/work makes that a bit of an issue >.<
Cool to see some other work of yours! Do you have plans on what you will develop once Blitz Breaker is released? Also I just searched through the whole devlog to see if I could find what the game is being built in... You mention C2 at one point, is that construct 2? If so how do you find it in comparison to other engines you have tried? You clearly have an extremely iterative, attention to detail kind of process.
Thanks man. I don't really know what I plan on after Blitz, I have a plethora of prototypes on my comp here so maybe I'll expand on one of them. A lot of it actually depends on whether or not I decide to continue with Construct 2, which brings me to your other question.
Yes I use Construct 2, and I do like a lot. It makes things easy, and it's usually very easy to spot out where errors are made. That being said I have a few gripes with c2.
- Exporting to certain platforms is a pain in the ass, and is really the source of Construct 2's shortcomings, as you relying on a lot of 3rd party services. Android support is particularly weak, as you either get performance or features, but not both, since you're either relying on crosswalk, or cocoon.io which is still in beta. I've found this to be less of an issue on iOS though, and performance has been decent.
- Little console support, cause it's html5 based. Now, this may change since the Xbone is being updated to windows 10 and is supposed to have a universal code base. As it stands though, it's mobile, pc and wii u. Not that it's a huge deal, but console support would be super neat, even if its' just the xbone.
Basically what it comes down to, is that the editor is great, exporting options not as great. Come when I'm finished with this I may start learning game maker, or go all out and start learning unity, but we'll see when it comes time.