This looks beautiful.
Thanks!
looks horrifying and fun. cannot wait to play.
Thank you! Next step is a tech demo - trial through fire
The AI really seems to be nice. I guess this game couldn't live without good AI. Looks damn great by the way.
Thanks! Yeah, the AI has eaten-up most of my time. Was worth it though, I think.
Looks fantastic with a great mood. Good wheel support and head-tracking would make this super immersive.
Thank you! Wheel support would be cool but the version of car physics middleware we're using does not have FFB so that's still a problem to be solved. TrackIR should be doable - found a plug-in for Unity.
I'm smitten by the concept already. I mean, I don't want to sound fawning, but I'm terribly smitten by it.
I absolutely love driving, especially at night, and over very long distances. I'm also rather a fan of sim-racing, and I know that's not quite the angle you're using (since I imagine you'd like it more approachable to people less interested in that sort of driving) but I thought I'd offer a few suggestions to issues you were toying with, regarding the car chases.
It looks rainy and wet in this world, so it stands to reason, I think, that there should be more environmental hazards: water-filled ditches, muddy fields and so forth. Getting shoved in to one of those and running the risk of getting mired up to the axles could result in some tense moments trying to work the car free while the bad guys stroll up to do their business.
I know adding car damage is going to add a lot of complexity to the code, but I think it could be used to good effect. Most of it could be more-or-less cosmetic, with the back end of the car starting to get knocked in, the trunk lid might start flapping in the wind (obscuring the rear view mirror on occasion), or a bumper bolt might shear off and let part of the bumper drag on the road, throwing up sparks on the pavement.
I know you've covered this already, but I'm hoping for some VR support. Unity does have a few libraries to support OpenVR so it may not be too difficult. I was watching the first-person views and easily visualizing how I might look over my shoulder to see where the pursuit is, etc.
Great to read that, thanks! I've already implemented dynamic terrain deformation so getting stuck in the mud is in (although not yet in a satisfactory form). Concerning car damage, the ideal would be soft body deformation and there's a plug-in called "Truss Physics" which should be able to do the job. I've done a couple of preliminary tests and performance seems quite fine - but no promises. Cosmetic damage, if done right, would still be a viable alternative. For VR, we're considering that too, but it's not the main focus.
Can your car stall? Battling the car's engine ala many horror chases would add some spice.
This has been mentioned quite often and my concern is that it might feel annoying. Depends on the implementation though.
Just found this game and wanted to say that it looks amazing, graphics and physics wise. Looks pretty interesting and cannot wait to get a chance to play it. One thing is that you should definitely add is good car collision physics, maybe you can try doing something like beamng?
Other than that, can't wait to see what it'll come out as
Thank you! Yeah, good collision behavior is a must-have. I would really like to amplify the feeling of vulnerability through that (without striving for super-realism).
When you get ready for some testers I'd love to give it a run. It looks really interesting so far.
Thanks!
Yeah, it looks really good
Let's see if it plays good too
@Author
I would really loved to see "chapter", where you have to escape the truck with a car. I suggest, that you look upon the great movie "Duel" (
http://www.imdb.com/title/tt0067023/), where the atmosphere and being chased is presented spectacular.
Just imagining you are driving normally, and then while you are driving there shows side by side another view of the truck whose he slowly starts to drive and you don't have a clue where it will show up until the last moment when his light turn on he is suddenly behind you.
Also if there would be chapters, you could like in the movie stop and have a rest and another side by side camera (or even three of four as in some multicamera horror games). Shows the wheels of the truck as he drives, he stops, and someone walks out of it. IMHO never show their faces, until the end....or IMHO the crazy person who is chasing you should wear crazy scary killer mask, not the main average joe.
Love the game and i hope that chasing would bring more interesting scenes as closed bridge, road block, car accident, train passing and so on, which would bring obstacles to the player as he must try to avoid "obstacles" on the road and prevent to be stopped.
I understand what you mean and the landscape will be an obstacle itself - have many ideas going in that direction. I've re-watched Duel a couple days ago, and while I respect the films strength in it's historical context, I felt slightly annoyed by it's IMHO archaic cinematographic language. Still inclining towards the feelings I felt after watching Vanishing Point (1971 - not the horrible 1997 remake).
Herzlichen dank fuer den Artikel! Ich weiss es zu schaetzten
I absolutely love this, and I'm not a fan of driving games.
If I had one suggestion it'd be to make it first person only, it helps with the atmosphere and definitely makes it more scary
Thank you!
We'd still like to keep third person as an option.
When do you plan to release this?
Plans are plans and I'd love to release the full game yesterday, but jokes apart, in 2-3 years would be a realistic goal.
With VR, this could potentially go from quite creepy to ultimately terrifying. Very impressive stuff here.
By the way. You know how there's the term "road rage"? How about the game be called something like Road Terror or something along those lines? That would be pretty nifty.
VR is being considered. I have yet to try the tech myself.
Can I use a Steering Wheel .... this so awesome
Thanks! Wheel, yes, though as I wrote further above, FFB is not solved yet.
I remember when I was kid playing Super Monaco GP on Megadrive (Genesis in some places) and there was a pilot impossible to beat in first season. Even if you passes him, he magically appears half lap ahead!
Really nice work. Congratulations.
There are plans to console release (xbox please) ?
Thank you
From the info I have gathered, consoles are a pain in the ass to port to... I grew up with NES, gameboy, SNES and N64 before I switched to Macintosh and later PC, so I have nothing against consoles, on the contrary. Depends on the financial resources we'll have.
looks awesome. amazing how well you capture the wet, dark night feeling. I watched the video with 2 cars chasing each other hoping for the guys to get out and start beating on the car, but maybe that was an old video?
Thanks!
If it was the "Ai vs Human" then yes, the goons geting out of the car was not yet in.