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TIGSource ForumsCommunityDevLogsDriving Survival game
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Author Topic: Driving Survival game  (Read 94052 times)
Soul Challenger
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« Reply #120 on: December 05, 2016, 04:15:41 PM »

Hi i'm Fossil420 and i love this game!!!
Can i Make a Reactions Video for youtube? with trailers?
Hello, thanks! Sure feel free to do so.

This game looks dope!
Great atmosphere, well crafted. Hats off to you  Gentleman

This in VR would indeed, be amazing.
Thank you Smiley

Great concept. Great look. Greatly interested.
I am also voicing pro vr support (psvr in my case). After playing the kitchen demo and driveclub vr it became very apparent to me that horror and driving games would become my go-to vr genres. This combines both so..  Hand Money Left
Also, wheel and clutch support to further up immersion and tension...
hectically glancing in the rear view mirror breaking around a tight corner and having to remember to shift down in time...  Hand Thumbs Up Left

I don't want to interfere with your own vision for the game so.. sorry if I seem overly suggestive.
Don't worry about it and yes, VR would certainly be a welcome enhancement to the 1st-person cam.

+1 for VR support pls....this could bring horror experience in driving survival game to the whole new level!
Noted Smiley

Really looking forward to your game, Ondřej. You have an interesting backstory, too, not too dissimilar to my own, just from a different part of the World.

I'll be keeping a close eye on your progress - take care and good luck!
Thank you! Which part of the world, and when, and how, if you don't mind me asking? Smiley

Fun fact: you were on the front page of reddit today in /r/gaming 
https://www.reddit.com/r/gaming/comments/5du2ll/driving_survival_game/
Yeah, unfortunately I was away from internet access when that happened. It's funny, a couple months back, I tried to post some info about the game on reddit and it was rejected as self-promotion... And because I didn't want to post some pictures of cats to conform to the reddiquette, I just reddit be, reddit beeeeee  Gomez

Wow nice game bro  Hand Clap , have support for G27 and G29? Force feedback ? Should have some difficulty mode where you would have to use clutch to change gear(H and sequential) and do not let the engine shut down.

on Comperative mode, People who would not be driving could throw things in the car !

I'd have a better idea if I played the game! I await a closed alpha beta ! F5  Hand Any Key

FLP
Thank you! Smiley

...the bodies getting sucked of life and thrown out...

Sounds like the experience I had just before I got divorced...   WTF
Big Laff
lol

This is absolutely fantastic.
The art, physics based (no cheating) driving mechanics for AI, car responsiveness and the creepy mood are all exceptionally executed.
I wish you the best of luck with your project.
Thank you very much!

Holy hell, that's amazing. Who, Me? Very very very good work on the driving physics, most developers just cheat with that and hope nobody will notice. (Looking at you, Just Cause).

I do wonder how you make the AI. I'm working on my own driving game (https://www.youtube.com/ watch?v=I_7m13rDKMA), and while I have very rudimentary AI it's nowhere near shippable. If you don't mind I'd like to ask what method you used to make the AI follow the road properly.

Personally I've been thinking about making a sort of spline based system, and giving the car a maximum distance they can stray from the spline before following the road again. I'm not sure how well this would work though (one problem I can already imagine is determining WHERE on the spline the car should check the distance. I hope you could shed some light.

Again, great work, I can't wait to try this game out myself! Kiss

Thanks, and looking at your project I feel it looks quite fine and natural already! For the AI staying on the road, I just use waypoints in the middle of the road and keep it as simple as possible (with some special sauce involved). You should try to figure out a way to anticipate where your target will be instead of where it is or was.

This is extremely interesting and beautifully gritty looking.
Great to hear that! Thanks Smiley
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« Reply #121 on: December 06, 2016, 12:18:52 PM »

Thanks, and looking at your project I feel it looks quite fine and natural already! For the AI staying on the road, I just use waypoints in the middle of the road and keep it as simple as possible (with some special sauce involved). You should try to figure out a way to anticipate where your target will be instead of where it is or was.

Hahaha thanks, although literally all it was was a script saying "if player is to your left, turn left, if player is to your right, turn right."

My head is spinning with problems and solutions to chase cars following waypoints to reach the player. I'd say there's a pathfinding algorithm at work but that already sounds far more complicated than really necessary.

I'm thinking either the player car holds a log of which waypoints it passed, and the chase car follows those.

Or, the chase car drives in the direction of the player car, checks which waypoint it is closest to, then checks if it doesn't veer too far off the road, and then applies special sauce to drive in a straight line.

...but wouldn't that cause problems if the player drove on a road parallel to the chase cars?

 Who, Me?

Aaaaanyway, it's very cool to see someone else making a car chase game. I believe the genre is very underappreciated, as are the movies. (I believe you mentioned Vanishing Point (the original) in a previous post?)

I'm going to keep a keen eye on this! :D



PS: Have you seen Gone in 60 Seconds? (1974)
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Soul Challenger
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« Reply #122 on: December 08, 2016, 01:31:23 AM »

Aaaaanyway, it's very cool to see someone else making a car chase game. I believe the genre is very underappreciated, as are the movies. (I believe you mentioned Vanishing Point (the original) in a previous post?)

I'm going to keep a keen eye on this! :D


PS: Have you seen Gone in 60 Seconds? (1974)

I suppose there haven't been many good car chase movies recently - at least I can't seem to remember any. It will be interesting how the driving genre will evolve in the future. I'm guessing that as soon as self-driving cars become more common, all insurance companies will forbid humans to drive because of the higher risk of an accident...

Yeah, I've seen the original Gone in 60 Seconds but skipped directly to the 40(!) minute care chase  Cheesy

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Concerning VR. I've tried it yesterday for the first time (smartphone + occulus case) and for someone not easily impressed, I'm impressed  Gentleman
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jctwood
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« Reply #123 on: December 08, 2016, 05:31:24 AM »

Wow this would be phenomenal in vr!
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Soul Challenger
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« Reply #124 on: December 14, 2016, 02:53:34 AM »

New teaser for my last animation film "Time Rodent"  Smiley :


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« Reply #125 on: December 14, 2016, 05:35:48 PM »

New teaser for my last animation film "Time Rodent"  Smiley :




 Kiss
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quantumpotato
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« Reply #126 on: December 16, 2016, 10:14:02 AM »

Looks great!
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« Reply #127 on: December 27, 2016, 03:57:52 PM »

The game looks very interesting in concept and the driving looks satisfying too.

Your animation work sets an interesting precedent for what this game might ultimately become, so that's exciting.
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quantumpotato
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« Reply #128 on: January 02, 2017, 12:13:13 PM »

I dreamed I fought against little rats with laser guns
did you have anything to do with this?
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« Reply #129 on: January 02, 2017, 12:34:29 PM »

Took this photo out my window the other night, thinking of your game. Please consider this fan-art Gentleman

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Soul Challenger
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« Reply #130 on: January 03, 2017, 04:52:26 PM »

Looks great!
Thanks! Smiley Coming to a film festival near YURP (or PM me) Wink


The game looks very interesting in concept and the driving looks satisfying too.

Your animation work sets an interesting precedent for what this game might ultimately become, so that's exciting.
Thank you Smiley Not a huge fan of traditional linear narrative so the transition to interactive media feels just right - might be wrong but definitely feels like the ideal progression. Time will tell.


I dreamed I fought against little rats with laser guns
did you have anything to do with this?
Most probably, yes!  Cheesy Although, my trade is more daydreaming than nightdreaming.

Took this photo out my window the other night, thinking of your game. Please consider this fan-art Gentleman


Thanks, love the mood! Reminds me a lot of my very early childhood in Benesov. Born and raised in one of those typical pre-cast concrete buildings.


Best wishes to all of you for 2017! Stay strong



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jctwood
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« Reply #131 on: January 03, 2017, 04:58:00 PM »

Beautiful! Very excited to see the development of the game throughout the coming year. Keep it up!
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« Reply #132 on: January 04, 2017, 04:16:21 PM »

Looking good!

I'm curious, have you ever tried your game in daylight? It'd be entirely the wrong mood but I'd be very curious to see that.  Blink Blink
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« Reply #133 on: January 05, 2017, 06:46:11 AM »

Love the atmosphere, and the driving model reminds me of Interstate 76, or Driver.
Really nice work!
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Moony Baboon | @maiscrudo
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« Reply #134 on: January 08, 2017, 03:33:56 PM »

Loved your game's AI and physics also the atmosphere is really good.But i wonder if there will be a day/night cycle while driving around or just dark times like this. I'd love to see the colourful side of your world like one of your trailers. In either case this game will be great. Can't wait for a playable demo.   Hand Clap
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Soul Challenger
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« Reply #135 on: January 11, 2017, 03:25:02 PM »

Beautiful! Very excited to see the development of the game throughout the coming year. Keep it up!
Thank you!  Smiley 2017 could be a big year for this project - at least in terms of turning moving pictures into something more palpable/playable

Looking good!

I'm curious, have you ever tried your game in daylight? It'd be entirely the wrong mood but I'd be very curious to see that.  Blink Blink
Thanks  Smiley Yes, I am planning a kind of day night cycle - where the day is still very overcast with no direct sunlight reaching the ground. Super-quick test I just did:


Love the atmosphere, and the driving model reminds me of Interstate 76, or Driver.
Really nice work!
Thank you! Haven't played Interstate 76 because I used to work on a Mac at the time. Driver had been ported to Mac in 1999 and I loved it. And been playing it for roughly four years.

Loved your game's AI and physics also the atmosphere is really good.But i wonder if there will be a day/night cycle while driving around or just dark times like this. I'd love to see the colourful side of your world like one of your trailers. In either case this game will be great. Can't wait for a playable demo.   Hand Clap
Thank you  Smiley I'm afraid there won't be more colorful moments, in terms of a sunny scene like in the teaser for Time Rodent. There will be less depressing parts of the world with use of artificial light though.



Been designing a piece of forested landscape in the past days so here's a relaxing drive through the woods:

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maiscrudo
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« Reply #136 on: January 11, 2017, 03:40:50 PM »

This relaxing drive gives me the creeps..  Shocked
It's no easy feat to convey this kind of emotions through a short video: really good stuff.
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« Reply #137 on: January 11, 2017, 04:27:32 PM »

Looking beautiful!
Showed to a non-gamer and they were impressed & scared.
« Last Edit: January 15, 2017, 05:08:17 PM by quantumpotato » Logged

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« Reply #138 on: January 11, 2017, 06:57:43 PM »

I'm really looking forward to this! Been a lurker here along time and this is one of the first projects that got me excited that I wanted to ask you a question: do you need a music composer for this? I'm a musician who has started working on atmospheric digital and analog music using synths, basses, drums and guitars. If you need someone I would love to give it a shot to see if I can create some mood music for you.
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Yannic
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« Reply #139 on: January 12, 2017, 10:56:36 AM »

Ooooh I really like the overcast during day. It really manages to stay creepy :D
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