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TIGSource ForumsCommunityDevLogsPre-Civilization Marble Age released!
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Author Topic: Pre-Civilization Marble Age released!  (Read 13424 times)
clarusvictoria
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« on: October 07, 2014, 02:20:54 PM »

Hi everyone!

I'm the newbee here, but I'll try do not violate any rules Smiley First thing I'd like to write about - is a basic in formation about us and our project Pre-Civilization: Marble Age.

We are two indie-developers - great fans of strategy games (Civilization, Victoria, Crusader Kings, and others) and history, decided to create the project with real historical line, where the player could go through real history events. Our first projects were 2 games for iOS - Stone Age and the Bronze Age - but I'll not mention'em any more - they have long been completed.

I'd like to show you few basic gameplay features of the third chapter of the series - Pre-Civilization: Marble Age. This is a turn-based historical strategy game where you have to develop a small village in ancient Greece to the giant metropolis and in the end - dominate over the world. Chronology of events begins with the 3000 BC and ends in 1000 AD.

The basic idea of gameplay - competent management of workers, allocation of resources, research technologies, build the city and develop relations with neighbors. With years the village turns into a huge metropolis and you could explore surrounding areas, colonize the world, build relationships with other countries, start and end wars, trade with other regions. All gameplay process takes place against the backdrop of actual historical events.

Animated view of the city



First, you need to select the city and play-style accordingly: Athens or Sparta? Athens - a cultural way of development: the birthplace of democracy.

Choose your city



Athens gameplay is mostly peaceful, diplomatic and cultural. The main concept of the city development (and script events too) - freedom, equality, friendship etc. For example: Athens have diplomatic assignments for the unification of the cities in the unions to repel external threats.

Athens starting screen



Sparta is an example of the unique ancient military state. Cult of strength and valor. Gameplay mainly military. Where Athens looking for a compromise, Sparta is using force. And everything Sparta needs, it takes by force, whether it be slaves, or cultural treasures. For example, Sparta have quest where they have to capture a certain number of slaves to serve the soldiers.

Sparta starting screen



Also you may choose one of the six starting bonuses with different strong and weak sides. For example, Athens can choose a Fertile Ground; this will increase the productivity of agriculture, but also slightly decrease the total arable land. Whatever you choose, the starting bonus is very important for the chosen development strategy.

One of the main things that you have to do is to manage resources using workers and slaves. The main production center - is your city. You have to constantly look for the best combination of the manufacturing of such resources as: food / people, production, culture, ships, troops, and money. For example in the image below, the first thing you need to decide how many people to send to the production of food and how much to leave in the center. Which is better, fast population increase and then produce other resources, or for example, do not rush for the population growth and to send everyone to the science/culture and invent new technologies that will produce more food? The decision is up to you.

Basic city view



With the growth of the city, you'll discover new sources of income, but also will face new challenges: the construction of buildings and the army will require a money upkeep and may drive you into debt or make you bankrupt and lead you to one of the bad endings. Immigration and overpopulation can cause famine and unrest. Powerful merchant fleet without proper caring may begin to fall apart. Numerous invading hordes of Persians, Romans and Huns will test your military might.

Advanced city view



There are many ways to obtain resources, not only in the city, but also through trade, pillage, colonial contributions, etc. You may see details in special information windows.

Example of population info panel:



During the game you will have to keep up with the world history: invent new technologies, construct buildings and road. You start with a tiny village with 12 inhabitants and with time, the city became the largest metropolis with several million citizens. City development occurs constantly and player could see the changes with every turn. Let me show you how the agriculture section changes with time (for Athens):



Agriculture step by step

1 - Gatherers of the Neolithic Era are obtaining food by foraging;
2 - The beginning of agriculture: people learn how to grow food by own hands
3 - Crop Gardens, people are no longer care about gathering;
4 - Cultivation and the wheat fields;
5 - New barn will allow to make stocks of food and seeds;
6 - Irrigation will greatly increases the productivity of the fields;
7 - Construction of roads can improve logistics;
8 - Vineyards is a top achievement in agriculture (almost modern!).

The main source of food for Sparta is livestock. Balance, buildings and upgrades are different from Athens.


That was the first part of game features description. In my next post I'll tell you about tech-tree and buldings. I'd be very thankful for your feedback, opinion or support. For me is very important to hear what do you think about idea, artstyle, first impression etc.  Smiley

Thanks!
« Last Edit: December 17, 2014, 09:42:36 AM by clarusvictoria » Logged

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clarusvictoria
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« Reply #1 on: October 08, 2014, 01:36:44 PM »

Heee-e-ey! Is anyone read me?  Well, hello there!
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« Reply #2 on: October 09, 2014, 02:10:28 AM »

I read you :p

And I love your idea of civilization with a true historical line

Is this one only be iOS too ? :/

I'm not a great fan of this art style but I'm sure I'd enjoy playing it tough ^^
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clarusvictoria
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« Reply #3 on: October 09, 2014, 02:54:15 AM »

Hurray! Hand Clap I'm not alone here!  Smiley

Thanks for the first answer. We are planning to release it for iOS, Android and Steam. I'm planing to post the next update with more information soon.
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Julien
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« Reply #4 on: October 09, 2014, 03:15:41 AM »

I'm glad that it's on Android too Smiley
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« Reply #5 on: October 09, 2014, 03:39:48 AM »

Exactly the kind of game I want to make some day ^^. I like the first screenshot where there's a lot of movement in the characters. For me, that's essential in these kind of games.
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« Reply #6 on: October 09, 2014, 05:25:21 AM »

I've become extremely cynical about mobile "out of energy! Come back in an hour or pay a microtransaction"-style games. Please tell me you are not going that route? From what I've seen so far it seems like you are going for a faster paced Reus-like game, which I greatly encourage.
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clarusvictoria
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« Reply #7 on: October 09, 2014, 07:03:49 AM »

Quote
Exactly the kind of game I want to make some day ^^. I like the first screenshot where there's a lot of movement in the characters. For me, that's essential in these kind of games.
100% agree. Always is better when your kingdom/city is "living" before your eyes  Wizard

Quote
I've become extremely cynical about mobile "out of energy! Come back in an hour or pay a microtransaction"-style games.
We hate this kind of gameplay too. Both of us are more "old-school" gamers, we stand for high quality product without any kind of "Pay-and-win" stuff. Maybe it will negatively affect our revenue, but in the end it is much better experience for players and I hope it will positively affect their impressions too.
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JobLeonard
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« Reply #8 on: October 09, 2014, 07:49:22 AM »

That's good to hear! I love strategy games that focus more on city/economic infrastructure than war, and from the looks of it this will provide that. Good luck!
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clarusvictoria
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« Reply #9 on: October 10, 2014, 03:02:37 AM »

Quote
city/economic infrastructure
Okay! Let' make an update about city economic and infrastructure.

This post is about technilogies and buldings, and in my next post I'll describe the exploration and diplomacy.


Technologies and buildings

The game has about 100 unique buildings and technologies. There is an Athens tech-tree (Spartans have some differences due their different development paradigm - Athens and Sparta have slightly different technologies, buildings, development possibilities and bonuses.):



As you can see, each tech has special requirements:
1. Science point - you could get it by improving your culture and generating more culture points (putting move sages or priests to work).
2. Level of the technology - each tech has 5 levels and each next level has higher requirements.
3. Tech level - very interesting feature, that keeping game balance for smooth step by step development. For example you couldn't just research the all military techs with 7 science points, you'll need to meet the requirements. Each tech level allows the player to research only currently available teches. Player couldn't jump from 5 to 25 tech level.
4. Previous tech - that need to be researched.

... and new techs allow the player to go to...

...the next most important step in the city development - Building construction.



This is an Athens building tree and as you an see, each building has special requirements too. Each building could be upgraded to 5 level, improving it's bonuses.

1. Production cost - how much production needed to construct the building (production points are generated each turn by miners and workers)
2. Maintenance cost - upkeep price (gold) you need pay each turn.
3. Tech requirement - the level of tech you need to research before constructing the building.

Thats was a short description of the tech tree and buildings.

May I ask you opinion about this description? Would it be enough for the short post in our development blog (it's in development)? Or I'll need to write more about it?
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JobLeonard
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« Reply #10 on: October 10, 2014, 05:31:10 AM »

It's a bit confusing because there's a lot of information on the screen and I can't see which tile is selected, but when seeing it in action it's probably a lot easier clear.

But it looks great! I love me a good elaborate tech/building tree!
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clarusvictoria
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« Reply #11 on: October 13, 2014, 09:06:03 AM »



I'd like to invite everyone join the first closed beta-test of the Pre-Civilization: Marble Age for PC (Windows).

To participate in the beta-test you must write about your intention here in the thread and if it possible, add some additional information:
• Do you have Steam account? (yes or no)
• Do you have an iOS device (If yes, please write the model)

Beta test starts on October 24, 2014  and will last from 24 to 26 Oct. After that, you have to post your bug-report here, in the forum thread (with screens).

For more information, please follow our
Facebook: https://www.facebook.com/precivilization?ref=bookmarks
Twitter: https://twitter.com/ClarusVictoria

Join the beta!

The most active testers will be awarded with code to Steam-version of the game and the best testers - iOS version and their names in titles! Well, hello there!
« Last Edit: October 13, 2014, 10:50:38 AM by clarusvictoria » Logged

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clarusvictoria
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« Reply #12 on: October 14, 2014, 02:20:08 AM »

Guys? Is anyone of you would like to participate in beta? C'mon!  Beer!
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« Reply #13 on: October 14, 2014, 05:06:05 AM »

Sorry, I'm more of a lurker. Haven't the time to proper beta-test these days :/
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clarusvictoria
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« Reply #14 on: December 17, 2014, 09:41:53 AM »

Official press-release

«Pre-Civilization Marble Age»: new strategy game from indie-developer “ClarusVictoria”

12.16.2014. Indie developer ClarusVictoria presents a new project - turn-based historical multiplatform strategy "Pre-Civilization Marble Age." The game became a logical continuation of the strategies "Pre-Civilization: The Stone Age" and "Pre-Civilization: The Bronze Age".

The third part of the "Pre-civilization" - is an original turn-based historical strategy, created by developers that were greatly inspired with such masterpieces of industry as Civilization, Europe Universalis, Victoria, Crusader Kings and other projects, which have earned the recognition of players worldwide. The game takes place in Europe, against the background of real events of the historical period from 3000 BC to 1000 AD.
 


It all begins in a small Greek village: the player will build and develop his own possession, to trade, negotiate and fight with neighbors to eventually colonize the world and create his own empire of the Marble Age.



«Pre-Civilization Marble Age» released for two platforms - for computers (PC-version) and mobile devices (available on the iOS Appstore. Android version expected in March). Anyone could evaluate the merits of the game right now by downloading the PC demo version here: http://www.clarusvictoria.com/downloads/masteamdemo.zip

The official pages of the Pre-Civilization game series in the Internet:
Apple Store https://itunes.apple.com/us/app/pre-civilization-marble-age/id948664969
Desura (PC) Store http://www.desura.com/games/pre-civilization-marble-age
Facebook  https://www.facebook.com/precivilization
Landing page http://pre-civilization.com
VKontakte  https://vk.com/precivilization
Twitter  https://twitter.com/ClarusVictoria
IndieDB http://www.indiedb.com/games/pre-civilization-marble-age
Steam Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=344253288

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JobLeonard
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« Reply #15 on: December 18, 2014, 03:31:54 AM »

Going to show some support and gift this to my girlfriend - she loves games like this and has a nice big iPad to play it on  Coffee

Now I only have to figure out how to gift stuff in the App store...
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clarusvictoria
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« Reply #16 on: December 18, 2014, 03:35:56 AM »

Thanks for your support! Hope she will like it Smiley
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« Reply #17 on: December 18, 2014, 11:01:53 AM »

She told me not to because these types of game are too addictive for her Tongue

Tried the demo, will buy it for myself on the desktop instead Wink

Will you support the first geneartion Nexus 7 with the Android release?

EDIT: Done. Now to continue playing. This'll be a fun coffeebreak game!
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clarusvictoria
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« Reply #18 on: December 18, 2014, 11:07:50 AM »

Waiting for your impression Smiley
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« Reply #19 on: December 18, 2014, 01:22:29 PM »

Enjoying it so far Smiley

Little UI improvement: it would be nice if clicking on a button again would also close a windows (TECH, BUILDING, etc). Having to scroll towards the X everytime is tedious with a mouse (not quite as important for touch, but still nice I think)
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