Why I started the project:As it's been ages since I last used C++ (I've been using XNA or LibGDX over the last 3 years), I decided to get back to it with a whole new project, and I'll try to make my last creative ideas into it.
The Project:Panema (just a codename, will probably change in the future) will be a 3D game, top-down with gameplay a la bomberman / zelda (yeah! a-rpg with levels). The idea is not to have bombs, nor swords, but 3~5 classes with skills.
The goal is to defeat every enemy in the level solo, or with friends. Or else, go in a battle mode to defeat your friends!
Art:I'm going for a very cool style that I'm not used to see in a lot of games, the stylished low-poly art.
Here are some of my inspirations:
Low poly Geometric Art tumblrGeo a dayI'll be posting more inspiration later.
The game:I started by making in Blender a simple render of a style that I want to mimick:
This is a render in Blender, not in-game.This looked pretty good for me. So I exported the mesh and started working on the game to import it, made a sketch of a deferred renderer and here's the result:
(Click for hi-res gfycat video) I liked the purplish shadow.Here's a look at a higher resolution:
Next:
I'm going to see if I expand the deferred renderer to include point lights (otherwise, it would be useless)