Progress UpdateSpacejacked has been Greenlit!
It took us about 48 days on Greenlight. Here's an animated gif of the day-to-day stats:

On the day we got Greenlit, we had 1181 'yes' votes out of 2369 votes in total (about 50%), with 3614 unique visitors and 95 followers. We were around 64% of the way to the top 100. We had a good number of visitors in the first two days, but that tapered off really quickly. In the last few days before being Greenlit, our percentage to the top 100 fluctuated, going down as other games surged in popularity, and increasing whenever some games got Greenlit. All these stats just show that the Greenlight process is a real black box: nobody seems to know how games get selected to be Greenlit.
Anyway, some things we did for the Greenlight campaign:
- Put the pre-alpha web demo up on GameJolt and Newgrounds, and native builds on IndieDB.
- Tweeted about the Greenlight campaign.
- Sent emails to sites that cover indie games
- Went to GDC to meet people and promote Spacejacked.
Interestingly, our web demo ended up on a site that we didn't submit it to, but said site brought more traffic to our Greenlight page than Newgrounds (based on referral traffic via Google Analytics).
Now that Spacejacked has been Greenlit, all that's left to do is finish the game before we can put it up on Steam.
