QB1-0 (space shooter) - the reboot projectI'm not sure if it's the done thing to create a devlog for a 'completed' project but I need it to put some pressure on myself to see a reboot project though.
A few years ago I released QB1-0 - my first (completed) game to the iOS app store.
Website (+ trailer):
http://qb1-0.canfactory.com/It started out a simple self-imposed challenge to try and write a complete game in 48 hours. It took 2 years in the end (you can read more on my blog at
http://pixelated.postagon.com if you're wondering how on earth an asteroidy type space shooter could take that long.
Since then it's had a trickle of sales and picked up just one real review and a handful of app store ones.
The real review was by IndieGameEnthusiast (
Christian) who randomly discovered it after I made an entry on IndieDB.
Christian liked it overall but rightly identified it's shortcomings - the most obvious was that the game was a bit 1-dimensional.
It's pretty fun to play, but there's no way in it's current form it can compete with anything else out there and as someone on reddit kindly pointed out, 'So you wrote asteroids?'.
So this devlog is to document my efforts to reboot this project into something more rounded by including:
- tutorial/help/explain the 'intuitive' controls
- game modes (e.g. arcade, survival, campaign)
- music (maybe)
- UI (proper menus, options)
- better Game Center integration
I also haven't ruled out the idea of renaming it or, if it changes enough, publishing it as a different game and making the current version free.
Ideally I'd like to get the game away from feeling like 'asteroids' (even though it's not really).
The real challenge is going to be completing this in parallel to the other game I'm working on (Spooky Pooky), so this dev-log may be a bit slow burning, but like I say I really need to get it done to re-establish a bit of pride in the game.
NB. If anyone wants to check it out and give suggestions then let me know and I'll dump some promo codes on here.