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TIGSource ForumsCommunityDevLogsJunkyard Robots / Robot factory
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« Reply #40 on: November 26, 2014, 06:44:30 AM »

Finished the first version of the crafting logic. It's not really flexible enough yet, but it's a start.

I really needed to work om something visible in the game, so I made a draggable lever to control the speed of a machine.

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« Reply #41 on: November 29, 2014, 01:57:04 AM »

Small improvements to the conveyor belts, like hubs to better control the flow of the factory.



It seems like every time i fix something, more things appear that need fixing.
It's like programming whack-a-mole
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« Reply #42 on: December 02, 2014, 07:17:47 AM »

Fixed some hardcore bugs recently, so now my buglist almost looks empty when I squint.

But the todolist is longer than ever.

I made the machine controlpanel display what was going on inside. So now it displays the current "recipe" for what it's making. It displays the output and required input. And it shows the internal inventory stacks of items. Theres two input stacks, a "currently processing" stack and a output stack. I can also display the processing progress with a bar.
When I have a few more features added, this needs a MAJOR graphic overhaul.


I also redid my terrible walkcycle. It's still not good, but at least now it doesn't trigger my gag reflexes whenever I see it.


I think I need to make a roadmap for a playable demo. Maybe that would force me to limit the scope a bit, and I would love to have something that people can actually provide feedback on.
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« Reply #43 on: March 25, 2015, 03:16:21 AM »

Phew it's been a long time since last update. I got sidetracked with life, and this project has been dead for a couple of months. But I did show it to my son and niece. They suggested to tweak the jump height a bit, and feedback on the character design.

So I added xbox controller support, and swappable characters.
I feel like these suggestions already improved the game by 760%.  Grin

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