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TIGSource ForumsCommunityDevLogsDungeon League - Party RPG - Early Access OUT NOW!
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Author Topic: Dungeon League - Party RPG - Early Access OUT NOW!  (Read 16474 times)
achebit
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« on: October 26, 2014, 08:41:03 PM »





About The Game

The Dungeon Masters have grown incredibly bored counting the days until some tasty new morsels enter their dungeon. The answer? Invite them in and make a show of it! Enter, the Dungeon League.

The Dungeon Masters have a new favourite sport, Dungeon League takes everything that is awesome about dungeon crawling and spews it out as 10 minutes of chaotic, multiplayer, party-game action. Up to four All Stars take to the procedurally generated dungeon to battle each other (and hordes of enemies) in a series of two minute rounds pulled at random from a stack of wildly different Quests. From the classic Deathmatch to the ever frantic (and kind of gross) Witches Eye, each round is hard fought and requires unique tactics to succeed.

Features

Intense Dungeon Crawling Action
Rounds last just two minutes and feature hordes of enemies to kill, objectives to achieve, traps to avoid and opponents to be vanquished. Win three rounds to be hailed as the Dungeon League Champion.

Easy to pick up, hard to put down
Dungeon League takes everything awesome about RPGs and removes the boring bits. It’s simple to learn, anyone can play and there’s always time for one more go.

All the RPG tropes got invited
Heroes, warriors, rogues, trolls, wizards, dungeons, traps, flickering torches, goblins, loot, skills, stat points, sweet epic gear sold by a mysterious and seductive merchant of indeterminate species and an anthropomorphised unicorn - they all came to the party.

More modes than your Dad’s old dungeon crawler
Every Tournament match randomly pulls from a stack of different Quests. From Deathmatch to Capture the Flag to Witches Eye and Obelisk, your Dad has never played a game like this. Take time out from the competition in the co-operative Gauntlet and Survival game modes or chuck the old trollskin around in Dungeon Ball, all due to arrive during Early Access along with more Tournament Quests.

Level at light speed
These All Stars take three or four levels at a time, man. Rapidly train your hero through their skill path between rounds before visiting Zug the Shopkeeper to purchase the Winged Boots, Vampiric Ring or Shadow Amulet. Find the perfect build to give you the edge in the next bout.

Take your All Star out for a test run
Worried about looking like a sunday crawler or not sure what All Star to choose? Jump into the freeplay area to bash some monsters and learn how to master each character.


Buy it here!
Steam









Find out more
Website - Facebook - Twitter - Tumblr

« Last Edit: February 28, 2017, 05:10:32 PM by achebit » Logged

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deab
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« Reply #1 on: October 26, 2014, 11:07:57 PM »

Looks great, love the art. Local co-op only?
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achebit
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« Reply #2 on: October 27, 2014, 03:19:21 AM »

Thank you, it will stay local for now and I would honestly invest time in single player before I moved onto online multiplayer.
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« Reply #3 on: October 29, 2014, 11:03:01 AM »

You know, that time when your friend Barry would put his cheese snack infested hands all over your controllers.

Damnit, Barry...
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achebit
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« Reply #4 on: November 03, 2014, 05:06:45 PM »

Shout out to anyone who dropped by the stand at PAX Aus!



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« Reply #5 on: November 04, 2014, 02:09:37 AM »

looks very fun, but..x extremely hard to score!
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achebit
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« Reply #6 on: November 04, 2014, 09:04:37 PM »

Depends on the quest that generates, along with the dungeon. Xp is tweaked based on the difficulty though, so capturing a flag is worth a lot more than a deathmatch kill.
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« Reply #7 on: November 05, 2014, 11:43:54 AM »

Really cool stuff. Love your promo art, it's very professional!

As an observer, it seems really tough to tell which character is on which side. The similar silhouettes for each class on all of the teams makes it hard to keep track of who is who especially after the sprites pass through each other. Looking back again, the green torch light may be contributing to this a little bit as well since it shifts the hue of the heroes as they move around the level.

Looking forward to more!
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« Reply #8 on: November 05, 2014, 01:21:22 PM »

This was by FAR the best game for me at PAX.  Hand Money Left Wink
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achebit
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« Reply #9 on: November 05, 2014, 04:13:12 PM »

There was a lot of games there, so that's a pretty big compliment. Thank you!
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achebit
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« Reply #10 on: November 05, 2014, 04:16:45 PM »

Really cool stuff. Love your promo art, it's very professional!

As an observer, it seems really tough to tell which character is on which side. The similar silhouettes for each class on all of the teams makes it hard to keep track of who is who especially after the sprites pass through each other. Looking back again, the green torch light may be contributing to this a little bit as well since it shifts the hue of the heroes as they move around the level.

Looking forward to more!

Thanks for the feedback!

Its honestly a lot clearer when you play. Colours are different, sprites are different and everyone has a team coloured player number above their head. Also implemented since the video is a giant team coloured beam that makes respawns more obvious!
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« Reply #11 on: November 09, 2014, 07:44:44 PM »

After a much needed post PAX rest, work on Alpha 1.4 Begins! Class passive abilities have been added and skill paths are now displayed in the Character Selection screen.

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« Reply #12 on: November 11, 2014, 12:58:00 AM »

Looking good.

I demand some gifs, by the way  Wink
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achebit
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« Reply #13 on: November 16, 2014, 03:45:42 PM »

Looking good.

I demand some gifs, by the way  Wink

I really should make some high quality GIF's. I always cringe at the compression.

For now, here is some Vine loops
https://vine.co/v/O5X1UgbuIBp
https://vine.co/v/ObxThlWmYFA
https://vine.co/v/ObpaJK036n9

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« Reply #14 on: November 16, 2014, 03:48:19 PM »

Match highlights from Alpha 1.4 test party.



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« Reply #15 on: November 16, 2014, 06:29:55 PM »

looks very fun!! the kind of game i would play with friends and bet who will pay the pizza =3
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achebit
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« Reply #16 on: November 16, 2014, 06:44:46 PM »

Started working on a new quest mode. "Obelisk" will be my take on what is sometimes known as "Domination". Three Obelisks are randomly placed around the dungeon. It is up to the players to capture these and then defend them to accumulate points. I thought the runes on the side would make for a cool visual indicator of capture progress with the head bursting into flame when capture is completed.


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« Reply #17 on: November 17, 2014, 06:49:12 PM »

Obelisk mode has been added. Capture and hold the obelisks to win!

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« Reply #18 on: November 19, 2014, 09:22:05 PM »

Gif Collection!

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« Reply #19 on: November 19, 2014, 10:35:19 PM »

Lovely style, looks pretty fun to play. Keep it up!
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