Hi there! :DA Hole New World
is a 2D platform arcade game with NES aesthetics and today's playability where you play as the Potion Master (and his fairy friend, Fäy) through different worlds in a quest to send all the demons back to their own dimension, while they gain new powers by defeating the demon bosses. Some of AHNW's features are
- Unique gameplay mechanic (or that's what we thought XD) that will let you play like never before. Upside down!
- 48 different colors, 64 sprites simultaneously on screen (maybe some more) and Ultra High 240p resolution!
- 5 sound channels orchestration made with Famitracker
- Challenging Bosses
- Multiple Weapons and super powers to gain
- Several different endings
- Nintendo classic looks, today's gameplay!
We succedded with the Greenlight
and also with the Kickstarter project
, so we are very happy and we are now developing it as good and fast as we can. Thank you all for spreading the word!! :DAbout us & the game
We are a group of friends that meet each other by playing Go
. All of us love games and want to make a living by developing games, so we started a little company called MadGearGames
The original A Hole New World was created for Ludum Dare 30 in 2014 as an intermission while we were developing our first game Ninja Trials (in hiatus right now). While developing A Hole New World we liked it a lot, and in top of that it got a quite good reception so we decided to make the game bigger and better.Changelog:02/05/2015: Version 0.88 (we summarize here all the updates from 0.72 until this one)
- We ported ALL the stages from libGDX
- Steam integration.
- We improved the controls and animations of the potion master (new animations for shooting up and down, etc).
- New power for the last stage, including double jump and some kicks
- New enemies for stage 5.
- Parallax backgrounds in all first 4 stages.
- We improved some bosses to make them more fun.
- Lots of bug fixing.
- New musics and sound effects.
- NPCs. They are some of the backers from Kickstarter (the ones that paid certain amount to appear in the game). You can interact with them and see how they react.
[... Kickstarter Campaign and lots of inner releases ...]02/05/2015: Version 0.71
-Total rework on protagonist's graphics
-Added Fairy gameplay
-And a lots of more improvements!22/03/2015: Version 0.60
-Did we say Double Jump already?
-Weapon system improvement (you can shoot all your weapons up and down now, etc).
-Stage 4 boss improvement.
-Improved Cutscenes.11/03/2015: Version 0.59
-4th stage Fully playable (with more flow! and more colorful tiles!).
-4th stage MidBoss.
-4th stage Boss.
-New music for 4th stage boss.
-New 4th stage sounds.25/02/2015: Version 0.57
-4th stage at about 80%
-New kinds of zombies.
-Zombies on fire. ZOMBIES ON FIRE!!!!!
-New enemies: Tamed Slimes, Ghosts, Stone Eyes and Bloody Monsters.
-Updated manual.10/02/2015: Version 0.55
-New stage! (work in progress)
-5 New enemies! (and one of them is a big one)
-New music and sounds for the new stage and enemies!
-Improved weapon system
-Fixed cloak color in victory cutscenes
-Zombies! And blood! and guts!
-Visible savepoints!! 19/01/2015: Version 0.50
-Cutscenes super improved!! (some of them) + one extra cutscene.
-New weapon added!!
-Now you can shoot up and down (while jumping)!!
-Now you can crouch!!
-New pause and start menus!!
-With cool new sounds!!
-Now you can save state!!
-And you have infinite continues!!
-And you continue in the checkpoint!!
-Hints to understand lighting breakable things.
-Forest stage is more fair now. And has better colors.
-Lightning bug (and many other) fixed.
-Improved manual (just in case anybody reads it XD)21/12/2014: Version 0.41.
-Reduced the collision hit boxes from enemies
-Changed visuals for all spikes making the collisions more fair (bigger spikes! XD)
-Changed the visuals and the way you kill golems (harder!)
-Victory animation for the protagonist
-Changed the visuals to make more intuitive the angry attack from the 3rd boss
-Eliminate the ability of the little clouds to throw ice shards in the 3rd boss
-Small changes in cut scenes
-Improved the speed of the lightning weapon (and reduced the range)
-Yeti mechanics improved
-Invincibility extended when player is hit
-Big changes to adjust difficulty in 2nd and 3rd stages
-Improved HUD image for 3rd boss08/12/2014: Version 0.40.
Added a whole new third stage. At least 2 different ways to advance.
Added 5 new enemies for 3rd stage.
Added a new final boss for 3rd stage.
Added 4 New songs.
Added 2 new cutscenes.
Added 2 new stage elements that affect gameplay.
Added a changeable boss room.
Added a whole new bunch of sounds for the new stage.16/11/2014: Version 0.30.
Added graphics for new weapons.
Added core collection after battle.
Added change weapon system.
Added lightning weapon.
Added "New Game +".
Added "Stage Finish" song.
Added "Cutscene" song.
Cutscene enhanced with the powerup & Game+ screens.
Fixed various minor bugs (1up allowed to jump higher, Engrish text).31/10/2014: First release. Version 0.02. First two stages complete.
29/10/2014: First Devlog Post
[/left]More info & Feedback Request
If you are from the press and you want info you can have a look at our Presskit here
, or you can also ask us at contact at madgeargames dot com ;)
We would love to receive feedback from you, so if you have anything in mind, please tell us here in TigSource or in our forum