Hi there! :D
A Hole New World is a 2D platform arcade game with NES aesthetics and today's playability where you play as the Potion Master (and his fairy friend, Fäy) through different worlds in a quest to send all the demons back to their own dimension, while they gain new powers by defeating the demon bosses.
http://store.steampowered.com/app/434160/A_Hole_New_World/Some of AHNW's features are- Unique gameplay mechanic (or that's what we thought XD) that will let you play like never before. Upside down!
- 48 different colors, 64 sprites simultaneously on screen (maybe some more) and Ultra High 240p resolution!
- 5 sound channels orchestration made with Famitracker
- Challenging Bosses
- Multiple Weapons and super powers to gain
- Several different endings
- Nintendo classic looks, today's gameplay!
We succedded with the
Greenlight and also with the
Kickstarter project, so we are very happy and we are now developing it as good and fast as we can. Thank you all for spreading the word!! :D
About us & the game We are a group of friends that meet each other by playing
Go. All of us love games and want to make a living by developing games, so we started a little company called
MadGearGames ^_^
The original A Hole New World was created for Ludum Dare 30 in 2014 as an intermission while we were developing our first game Ninja Trials (in hiatus right now). While developing A Hole New World we liked it a lot, and in top of that it got a quite good reception so we decided to make the game bigger and better.
Changelog:02/05/2015: Version 0.88 (we summarize here all the updates from 0.72 until this one)- We ported ALL the stages from
libGDX to
Unity.
- Steam integration.
- We improved the controls and animations of the potion master (new animations for shooting up and down, etc).
- New power for the last stage, including double jump and some kicks
- New enemies for stage 5.
- Parallax backgrounds in all first 4 stages.
- We improved some bosses to make them more fun.
- Lots of bug fixing.
- New musics and sound effects.
- NPCs. They are some of the backers from Kickstarter (the ones that paid certain amount to appear in the game). You can interact with them and see how they react.
[... Kickstarter Campaign and lots of inner releases ...]
02/05/2015: Version 0.71-Total rework on protagonist's graphics
-Added Fairy gameplay
-And a lots of more improvements!
22/03/2015: Version 0.60-DOUBLE JUMP!!
-DOUBLE JUMP!!!!
-Did we say Double Jump already?
-Frozen enemies!
-Graphics Improvements.
-Maps improvements.
-Weapon system improvement (you can shoot all your weapons up and down now, etc).
-Stage 4 boss improvement.
-Improved Cutscenes.
11/03/2015: Version 0.59-4th stage Fully playable (with more flow! and more colorful tiles!).
-4th stage MidBoss.
-4th stage Boss.
-New music for 4th stage boss.
-New 4th stage sounds.
25/02/2015: Version 0.57-4th stage at about 80%
-New kinds of zombies.
-Zombies on fire. ZOMBIES ON FIRE!!!!!
-New enemies: Tamed Slimes, Ghosts, Stone Eyes and Bloody Monsters.
-New sounds!
-Updated manual.
10/02/2015: Version 0.55-New stage! (work in progress)
-5 New enemies! (and one of them is a big one)
-New music and sounds for the new stage and enemies!
-Improved weapon system
-Fixed cloak color in victory cutscenes
-Zombies! And blood! and guts!
-Improved camera
-Visible savepoints!!
19/01/2015: Version 0.50-Cutscenes super improved!! (some of them) + one extra cutscene.
-New weapon added!!
-Now you can shoot up and down (while jumping)!!
-Now you can crouch!!
-New pause and start menus!!
-With cool new sounds!!
-Now you can save state!!
-And you have infinite continues!!
-And you continue in the checkpoint!!
-Hints to understand lighting breakable things.
-Forest stage is more fair now. And has better colors.
-Lightning bug (and many other) fixed.
-Improved manual (just in case anybody reads it XD)
21/12/2014: Version 0.41.-Reduced the collision hit boxes from enemies
-Changed visuals for all spikes making the collisions more fair (bigger spikes! XD)
-Changed the visuals and the way you kill golems (harder!)
-Breakable blocks
-Victory animation for the protagonist
-Changed the visuals to make more intuitive the angry attack from the 3rd boss
-Eliminate the ability of the little clouds to throw ice shards in the 3rd boss
-Small changes in cut scenes
-Improved the speed of the lightning weapon (and reduced the range)
-Yeti mechanics improved
-Invincibility extended when player is hit
-Big changes to adjust difficulty in 2nd and 3rd stages
-Improved HUD image for 3rd boss
08/12/2014: Version 0.40.Added a whole new third stage. At least 2 different ways to advance.
Added 5 new enemies for 3rd stage.
Added a new final boss for 3rd stage.
Added 4 New songs.
Added 2 new cutscenes.
Added 2 new stage elements that affect gameplay.
Added a changeable boss room.
Added a whole new bunch of sounds for the new stage.
16/11/2014: Version 0.30.Added graphics for new weapons.
Added core collection after battle.
Added change weapon system.
Added lightning weapon.
Added "New Game +".
Added "Stage Finish" song.
Added "Cutscene" song.
Cutscene enhanced with the powerup & Game+ screens.
Fixed various minor bugs (1up allowed to jump higher, Engrish text).
31/10/2014: First release. Version 0.02. First two stages complete.
29/10/2014: First Devlog Post
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More info & Feedback RequestIf you are from the press and you want info you can have a look at our Presskit
here, or you can also ask us at contact at madgeargames dot com ;)
We would love to receive feedback from you, so if you have anything in mind, please tell us here in TigSource or in
our forum :)