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TIGSource ForumsCommunityDevLogsThe One Fork Restaurant DX [RELEASED]
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Photon
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« Reply #20 on: June 01, 2015, 07:08:04 PM »

Hope to see that "Done" symbol soon!
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Dr. LudoS
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« Reply #21 on: June 02, 2015, 03:25:13 AM »

Thanks for your support! Smiley
I'll try to finish the game by the end of the month, if everything goes well!

Did you had some time to play the latest build? What do you think of the game now? (compared to the earlier version)
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Dr. LudoS
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« Reply #22 on: June 05, 2015, 04:29:36 PM »

Ok everyone, I've finally managed to clear the last game-related tasks on my to-do list: integrate music and polish the menu / title / credits screen.

So, as you now, the game is currently in Beta Before Release!
Please test it here and let me know what you think of it! Smiley
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Dr. LudoS
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« Reply #23 on: June 08, 2015, 05:13:45 PM »

I've made a tiny update to the game:
- Better balance on the music volume
- Added a shade on the Food Bowl (the devil is in the details Wink)
- Added a "Tweet your score" button, I hope it'll work!

I'm also trying to add a "share on FaceBook" button, but it seems that you need to register your App on Facebook to get an App ID. For those who have tried, is it really mandatory?
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Photon
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« Reply #24 on: June 08, 2015, 06:18:09 PM »

The difficulty scales very nicely. 1 and 2 stars are pretty easy but I started to feel the heat on 3 and 4. The music seems to fit very nicely as well. Have you considered porting this to a mobile platform? Its pretty straightforward, as I think I said before, but the simplistic mechanics are very solid and polished.

Also, you would think with all that business they'd be able to afford more silverware at some point... Big Laff

EDIT: Noticed something. The options should be available from the menus as well. I shouldn't have the sound off/on available only in the middle of gameplay.
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Dr. LudoS
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« Reply #25 on: June 09, 2015, 04:41:39 AM »

Thanks a lot for your feedback! Smiley

Good point on the options, thank a lot for mentioning it, it's a big mistake on my part.
I'll add the sound on / off buttons to the "game over" screen as well, as it's the only screen they aren't present but that people will see very often Wink

And yes, I'll definitively release it on mobile too, at least on Android (I don't have a Mac OS machine, so I don't think I'll be able to create an iOS version, even using AIR).
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Dr. LudoS
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« Reply #26 on: June 10, 2015, 06:08:34 AM »

I've just updated the game to include Photon's feedback - now you can mute / toggle fullscreen on the game over screen Smiley!

As usual, the game is available here:
http://test.ludoscience.com/forkdx/
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Dr. LudoS
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« Reply #27 on: June 10, 2015, 03:22:57 PM »

The web version seems OK to me (I just need to remove the FPS counter), I'll plan to release on next week's monday or tuesday.

In the meantime, I'm working on the Android version, and it seems to be working quite nicely (AIR is quite nice, although not really straightforward to use).

Here is a beta of the Android port of the game (it's a self-signed APK, Google Play release soon): http://test.ludoscience.com/forkdx/theoneforkrestaurantdx.apk

You'll need to download it and install it by allowing "external sources" on your Android device.

Your feedback is welcome!
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Dr. LudoS
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« Reply #28 on: June 11, 2015, 07:58:40 AM »

I've just added a short gameplay clip (gif) of the game, playing with 6 customers at the same time (quite challenging!):
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Dr. LudoS
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« Reply #29 on: June 15, 2015, 03:03:00 AM »

15/06/15 Game Release!
I've just released the game over Newgrounds (Web version):
http://www.newgrounds.com/portal/view/659235

And also on Google Play for those who prefer to play on phone and tablets:
https://play.google.com/store/apps/details?id=air.air.OneForkRestaurantDX

Thanks to all of you for your feedback and support, and I hope you'll enjoy the game! Smiley
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