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TIGSource ForumsCommunityDevLogsPoi, a 3D Adventure Platformer for PC, Mac, Linux
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Author Topic: Poi, a 3D Adventure Platformer for PC, Mac, Linux  (Read 11058 times)
AKWolf
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« on: November 06, 2014, 09:17:55 AM »





   














Game Info

We've got more game info at our website. We'll post random development updates / images / videos here!

Follow us below for more info and feel free to ask us anything!

 

« Last Edit: January 25, 2017, 10:02:09 AM by AKWolf » Logged

Working on Poi - A 3D Adventure Platformer
http://poi-game.com

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crusty
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« Reply #1 on: November 06, 2014, 09:56:35 AM »

Who's that little baby man?  Is that Poi?
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« Reply #2 on: November 06, 2014, 10:24:51 AM »

looks great! Love the website too, very simplistic, and like how its animated.

Is this an open-world game? Notice the clouds are moving, is there a day/night cycle?
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AKWolf
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« Reply #3 on: November 07, 2014, 08:52:34 AM »

looks great! Love the website too, very simplistic, and like how its animated.

Is this an open-world game? Notice the clouds are moving, is there a day/night cycle?

Thanks for the feedback!

Yes, the game takes place in an open-world type environment and we have a full day / night cycle system.
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« Reply #4 on: November 07, 2014, 10:14:25 AM »

Lovely looking! Is the game one giant world?
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Alec S.
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« Reply #5 on: November 07, 2014, 12:14:55 PM »

Looking pretty cool.  Can you give us any more details about how the game plays?  You say the game is a platformer, but the screenshots show big open areas without much in the way of platforming challenges (although I imagine those structures in the distance are where the platforming bits are). 
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SolarLune
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« Reply #6 on: November 07, 2014, 12:22:38 PM »

Huh, yeah, this looks interesting. Keep going with it!
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TonyManfredonia
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« Reply #7 on: November 07, 2014, 03:53:56 PM »

I sent you a private message, but I just want to reiterate how beautiful this looks.  Serene was the vocabulary choice.  However, the art direction that you're using has the potential to provide some truly unique environments and situations, in my opinion.  I really like the path this is going.  Looking forward to more details!
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« Reply #8 on: November 07, 2014, 04:43:51 PM »

That grass is so saturated with color it hurts my eyes.
I want to see more of the main character than just his back.
Don't make me go to your website for something you can post here.
I'm cranky this evening  Lips Sealed
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Music Vortex
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« Reply #9 on: November 09, 2014, 08:44:40 AM »

Definitely interested in this one. More gameplay info please Smiley
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« Reply #10 on: November 09, 2014, 09:01:22 AM »

A warning about your game:
Right now it looks like it's about a copious amount of walking through vast, mostly featureless landscapes.
So, maybe show something else soon! Tongue

At least the vistas are nice Tears of Joy
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AG.Indie
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« Reply #11 on: November 09, 2014, 09:53:51 AM »

Wow this looks awesome!!  Hand Thumbs Up Left Hand Thumbs Up Right
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Grog
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« Reply #12 on: November 09, 2014, 02:09:01 PM »

Well, it certainly looks beautiful. We'll have to wait to see more. Smiley
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TonyManfredonia
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« Reply #13 on: December 04, 2014, 04:07:31 PM »

Any updates on this? I want to see more more more :D
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ephoete
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« Reply #14 on: December 05, 2014, 11:54:31 AM »

Darn I may have overlooked at this one for a month and feeling guilty about it. Looking great, not to remind me of Flowers and Journey (cannot be more complimentary)
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« Reply #15 on: December 05, 2014, 12:46:02 PM »

Looks amazing. Now please don't ruin this game by making your cutesy character a killer, and you've got my money.

For now, you've gotten yourselves a princess following you on Twitter.
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« Reply #16 on: December 05, 2014, 04:46:25 PM »

Very pretty.  Curiosity piqued.  Would like to see the character from the front.  In fact I'd just generally like to see more info.  Puzzler, platformer, etc?

Looks amazing. Now please don't ruin this game by making your cutesy character a killer, and you've got my money.

No see, the wide open spaces are an allegory for the emptiness of man's soul in the modern age and the reason there's so much color is because for every person you viciously kill you add a color from the rainbow

Kill in the order of complementary colors to get an alternate outfit!
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AKWolf
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« Reply #17 on: December 08, 2014, 12:53:52 PM »

Hey all,

We've been hard at work tweaking our platforming controls (with a few bugs here and there) and experimenting with different level designs.

Looks amazing. Now please don't ruin this game by making your cutesy character a killer, and you've got my money.

Now that you mention it, he does sort of give off a bloodthirsty vibe... but that will have to wait for the spin-off.  No creatures will be harmed in Poi!

Here's some very early screenshots of a few levels we've been messing around with so far. There's more coming, so stay tuned!



« Last Edit: December 10, 2014, 01:09:21 PM by AKWolf » Logged

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« Reply #18 on: December 08, 2014, 01:39:04 PM »

Wow this looks nice. I want to know as soon as a playable build/demo is available! Theidea of an open-world platformer with a day/night cycle sounds very promising.
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AKWolf
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« Reply #19 on: December 10, 2014, 01:07:56 PM »

Hey all,

We put together a teaser trailer for some of our early platforming gameplay footage.  We would love to get any feedback you might have!

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