Update 71: 02/27/2016I haven't posted in my DevLog for a month; probably the longest break I've taken so far from posting on TIGSource.
However, during the last several weeks I've been preparing for my demo at MAGFest, down in DC.
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MAGFest Post-MortemMAGFest, short for 'Music and Gaming Festival' is a massive convention hosted in National Harbor, Maryland; right outside Washington DC.
The festival spans 4 days (Thursday 2/18 through Sunday 2/21) and consists of roughly 20,000 people packed into the Gaylord Convention Center.
I was accepted as part of the MAGFest Independent Video Game Showcase or
'MIVS'.
MIVS takes over roughly a quarter of the convention floor, which is pretty crazy when you think about it.
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Presentation Retrospective~Technology at the Booth~I chose to run two computers for my booth; a large desktop attached to an Oculus Rift, and a smaller desktop with a TV my friend loaned me.
The first desktop attached to the TV was simple to run and required very minimal setup.
Any time someone new came up to try the game, I programmed my demo to restart with one button.
People still needed some explanation in regards to tutorial but this setup was easy for me to manage.
The second computer with the Oculus Rift was difficult to maintain.
I had to constantly setup the Rift for different types of people.
For example, people with glasses needed special calibration so they were able to see.
There is also no 'one size fits all' setting for head sizes; I needed to frequently readjust the head straps.
I had a DevKit II for the convention. There are ergonomic features lacking for the DK II compared to the newer models.
However, many people have never tried Oculus before. As such, this was a major selling point for my booth.
Some people waited in line for **almost an hour** at my booth to try out the Rift.
~Booth Design~I was primarily focused with getting the demo finished from a game play perspective, but was under prepared for my actual booth.
I regret not putting more thought into presentation, but having a good demo is considerably more important to me.
My booth materials:
-A banner propped up with duct tape
-A blue table cloth borrowed from the convention
-A few basic chairs
-Bean bags loaned by the convention
-My computers
Very minimalist, just the essentials.
Although I had relatively modest booth setup, the game seemed to draw in lots of attention.
I'm estimating over ~250 people played the game across four days, and perhaps a thousand stopped by my booth (maybe more?).
I didn't keep exact count, or integrate any analytics into the demo. In the future I might do this to provide additional playtesting data.
~Travel and Costs~I was able to present at MAGFest for a nominal amount. I think I spent less than $250 in total.
Fortunately, booth expenses were not an issue. MAGFest is free for developers part of the showcase.
I reused my banner and cards from when I presented back at the Boston Festival of Indie Games, so expenses were nominal.
I have a few friends living in DC, and I stayed with one of them.
Not having to pay for a hotel was fantastic, and I am very grateful my friend let me stay.
Travel was the main source of expense. I drove from Boston to DC and back.
In total, it was about 1000 miles worth of driving, but I didn't really have any other option to bring all my gear with me.
In the future I might fly instead as the drive was rather long.
I would bring only my small desktop, which fits into a backpack (like I did for IndieCade).
~Conclusions~Overall, the convention was ridiculously fun but also exhausting.
It took me an entire week to recover and get back on a normal sleep schedule, but now I'm feeling productive again.
I think in the future I'll abstain from running a booth for 3 & 1/2 days by myself.
I'm normally extroverted but between the lack of sleep, drive to the convention, booth setup, and 30 hours of booth presentation, I was running low on energy by the end.
Apologies if I seemed a little grumpy to anyone by the final day
A few other indies and some of my friends helped watch my booth when I needed to take breaks.
However, I really need a full time booth assistant especially if I'm running more than one computer.
Despite all of this, I generally had a good time presenting at the convention and felt it was well worth it.
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Interesting HighlightsThe
'Gone Home' Christmas Duck made an appearance at my booth.
For those who haven't played Gone Home (and if you haven't why not?) there is a Christmas Duck at the beginning of the game you can carry with you.
One of the booth organizers for MIVS had a real life Christmas Duck, which she brought around to the various indies.
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I had a lot of fun at the
MAGFest concerts.This gave a great break from presenting all day, and I had the chance to relax and listen to music from games I enjoy.
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When you get 20k video game fans in one place, there are lots of interesting cosplays and people to talk to.
I think this was my favorite one at the convention.
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The developers and people part of MIVS were fantastic.
The indie booths were quite the sight to see, and the show floor was packed with people playing indie games.
I feel fortunate to have been a part of the showcase, and greatly enjoyed it.
Thanks to everyone who was a part of MAGFest this year!