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1382193 Posts in 66019 Topics- by 58435 Members - Latest Member: ahomewki

September 19, 2020, 02:14:16 PM

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TIGSource ForumsCommunityDevLogsDesolus: A Surreal First Person Puzzle Game
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Author Topic: Desolus: A Surreal First Person Puzzle Game  (Read 67892 times)
Prinsessa
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« Reply #400 on: September 14, 2020, 06:44:16 AM »

Great update. Looks so good. Kiss And thanks for sharing all those links!
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JobLeonard
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« Reply #401 on: September 14, 2020, 07:31:03 AM »

How in the world have I been missing this devlog for six years?! Shocked

This looks amazing!
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Mark Mayers
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« Reply #402 on: September 14, 2020, 04:31:33 PM »

Great update. Looks so good. Kiss And thanks for sharing all those links!

Thank you! Glad you found all that info helpful Smiley Toast Right

How in the world have I been missing this devlog for six years?! Shocked

This looks amazing!

Probably because for the first uhhh (three-four?) years this DevLog documented a series of experimental prototypes surrounding similar themes.

It wasn't until around mid 2017 to early 2018 when I started nailing down the concept of: 'Explore a city of Gothic architecture torn between multiple universes.'
I think that's when everything started clicking for me.

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Desolus Twitter: @DesolusDev Website: http://www.desolus.com DevLog: On TIG!
Mark Mayers
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« Reply #403 on: September 16, 2020, 01:59:49 PM »

Update 157: 09/16/2020

UPGRADE TO LINEAR COLOR SPACE AND HDR



Super quick update, but I managed to finally switch Desolus over to linear color space with HDR.

Since Desolus has been technically the same Unity project all the way back dating to Unity 4, I've been using gamma space this entire time.
Linear lighting allows for much greater color accuracy, and gives better results for dark/light areas.

Additionally, I'm now using HDR which allows for vastly brighter and more well defined colors than before.
I think this was essential for the game's art style, as the game is so reliant on color.

Since I'm using my own Scriptable Render Pipeline, I had to manually program HDR support, but it was worth it.

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Linear color space allows for more precise lighting, and better lighting for very bright or dark areas.



HDR allows color values to exceed the 0-1 range, meaning colors can have more realistic luminosity.

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Desolus Twitter: @DesolusDev Website: http://www.desolus.com DevLog: On TIG!
Schrompf
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« Reply #404 on: September 16, 2020, 10:17:16 PM »

Great comparison images! Love your work. You probably already have the soundscape of your game covered, here's hoping for some dark not-too-cheesy ambient to accompany the exploration :-)
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Prinsessa
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« Reply #405 on: September 17, 2020, 04:17:05 AM »

Surprisingly amazing difference and great improvement!
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