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1395937 Posts in 67320 Topics- by 60448 Members - Latest Member: Arc

October 17, 2021, 02:45:24 PM

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TIGSource ForumsCommunityDevLogsDesolus: A Surreal First Person Puzzle Game
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Author Topic: Desolus: A Surreal First Person Puzzle Game  (Read 83039 times)
Mark Mayers
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« Reply #440 on: July 03, 2021, 02:16:38 PM »

That's so pretty. Looks like an ink blot spreading out.

 Toast Right
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Desolus Twitter: @DesolusDev Website: http://www.desolus.com DevLog: On TIG!
Mark Mayers
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« Reply #441 on: July 03, 2021, 02:27:48 PM »

Update 165: 07/03/2021

SCREEN SPACE REFLECTION



Recently, I added Screen Space Reflections to Desolus.

In addition to reflecting the regular environment, I figured out how to create accurate reflections with portals.
(Notice that nice blue glow in the reflection!)




With SSR, a Depth/Normals buffer is used to calculate reflections.
However, to get reflections working with portals, I used the Depth/Normals buffer from each side of the portal and combined them together with a stencil mask.
This allows rays to travel 'through' a portal.

Additionally, I'm using the alpha value of the depth/normals buffer to store how reflective a material is.
This allows snow to be considerably more reflective than the architecture itself.





Snow actually feels frozen and reflective, and is no longer an entirely opaque.
You can see how much life this breathes into the scene in the before/after images.
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Prinsessa
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« Reply #442 on: July 04, 2021, 08:14:31 AM »

Nice! Looks really good. Kiss
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Mark Mayers
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« Reply #443 on: September 20, 2021, 11:39:55 AM »

Update 166: 09/20/2021

A CITY TO EXPLORE




Realized I haven't updated this in a while, here's a recent video of the city you explore in Desolus!
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JobLeonard
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« Reply #444 on: September 21, 2021, 01:54:52 AM »

Aaaaah, a static shot without actual exploration, you tease!  Cheesy
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Schrompf
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« Reply #445 on: September 24, 2021, 01:18:27 AM »

It's alive! Yeah! Still in love with these colours
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