JobLeonard
|
|
« Reply #460 on: February 19, 2022, 05:44:14 AM » |
|
Oof, thanks for the clarification, hahaha
|
|
|
Logged
|
|
|
|
Mark Mayers
|
|
« Reply #461 on: February 19, 2022, 02:21:32 PM » |
|
Update 170: 02/19/2022
Bonus DevLog:
In Desolus, black holes have gravitational waves which distort surroundings.
This effect is created with a distortion pass, which draws a vector field in screen-space, used to alter the camera's UVs.
You can see the vectors visualized as colors later in the video! It's pretty neat to look at.
---
|
|
|
Logged
|
|
|
|
oldblood
|
|
« Reply #462 on: February 19, 2022, 05:30:57 PM » |
|
I can almost HEAR that video. I hope the SFX will be able to keep up with the incredible visuals you're creating. Will really help take this from 10 to 11. Gorgeous stuff.
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #463 on: February 20, 2022, 12:08:29 PM » |
|
Damn that looks good
|
|
|
Logged
|
|
|
|
Mark Mayers
|
|
« Reply #464 on: June 11, 2022, 02:29:24 PM » |
|
Update 171: 06/11/2022New Portal VFXI've been working on a portal shader which physically breaks a hole in time and space. The portals can be of any shape, using a signed distance field of that shape passed into the shader. The destruction mesh is a pre-shattered mesh using a voronoi algorithm but the individual chunk coordinates are baked into the uvs of the mesh, accessible in the shader, which allows for each chunk's vertices to be offset in groups. This video shows an early work in progress from April, where I'm playing around with material values. It's just me adjusting the material sliders, there were no animations at that time, but it shows off how tweakable this shader is. As a bonus, 80 level wrote a brief article about the effect! ---
|
|
|
Logged
|
|
|
|
oldblood
|
|
« Reply #465 on: June 11, 2022, 07:50:00 PM » |
|
As always, amazing stuff to see!
|
|
|
Logged
|
|
|
|
Schrompf
|
|
« Reply #466 on: June 12, 2022, 09:57:28 PM » |
|
Beautiful! It really looks like a crack in spacetime.
|
|
|
Logged
|
Snake World, multiplayer worm eats stuff and grows DevLog
|
|
|
Alain
|
|
« Reply #467 on: June 12, 2022, 11:36:20 PM » |
|
Love the effect, great job!
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #468 on: June 13, 2022, 01:27:08 AM » |
|
Woah, looks amazing!
|
|
|
Logged
|
|
|
|
oahda
|
|
« Reply #469 on: June 13, 2022, 06:00:20 AM » |
|
So cool!
|
|
|
Logged
|
|
|
|
Mark Mayers
|
|
« Reply #470 on: June 15, 2022, 01:23:34 PM » |
|
As always, amazing stuff to see!
Beautiful! It really looks like a crack in spacetime.
Love the effect, great job!
Woah, looks amazing!
So cool!
Thank you everyone
|
|
|
Logged
|
|
|
|
Mark Mayers
|
|
« Reply #471 on: October 05, 2022, 09:11:45 PM » |
|
Update 172: 10/05/2022The game is growing ever more polished. However, I wanted to post a small comparison spanning over the last two years. October 2020-- October 2021-- October 2022-- Happy October
|
|
|
Logged
|
|
|
|
KorbohneD
|
|
« Reply #472 on: October 06, 2022, 05:23:01 AM » |
|
Dang, everything is looking pretty good! Good job!
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #473 on: October 06, 2022, 07:11:50 AM » |
|
Very nice progress
I will say that the light-buildings/dark sky combo in the first screenshot is kinda intriguing in an "alien otherwordly physics universe" sense though.
|
|
|
Logged
|
|
|
|
oldblood
|
|
« Reply #474 on: October 06, 2022, 06:45:08 PM » |
|
Always great to see more Desolus content. Polish is paying off!
|
|
|
Logged
|
|
|
|
Mark Mayers
|
|
« Reply #475 on: October 07, 2022, 02:05:33 PM » |
|
Dang, everything is looking pretty good! Good job!
Thanks!! Very nice progress
I will say that the light-buildings/dark sky combo in the first screenshot is kinda intriguing in an "alien otherwordly physics universe" sense though.
For sure, I did transition a bit in art style from those early prototype designs (ex. ollllllldddd prototypes, <2018). My intent is for the world to feel more grounded/realistic, like an actual city, while still having a surreal quality. When I effectively rebooted the game's design to have a focus on architecture, it made the world feel more like an existing place than some untouched alien landscape. Always great to see more Desolus content. Polish is paying off!
Slow and steady haha
|
|
|
Logged
|
|
|
|
mobilelast
|
|
« Reply #476 on: October 10, 2022, 01:29:43 PM » |
|
Imaginative use of light and colors as well as creative use of shaders and materials. Orange-blue contrast is very pleasing to the eye indeed.
|
|
|
Logged
|
Avaruustaistelupeli (ATP) - a space combat game- Free download from itch.io or IndieDB- Dev diary here
|
|
|
Mark Mayers
|
|
« Reply #477 on: November 17, 2022, 06:47:19 PM » |
|
Update 173: 11/17/2022Cross Posting Updates from TwitterNot quite a DevLog update, but because of the Great Twitter Fire of 2022, I'll likely cross-posting on Mastodon for the folks who have it. Picture of Mastodon, the band, because lol--- Full Time!Also, as of the beginning of this month, I have switched back to full time development on Desolus! Not sure how long I'll be full time, but at least for the immediate future. Cheers ---
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #478 on: November 18, 2022, 12:34:11 AM » |
|
Woop woop! Full-time devving! Will this mean more updates for us? Also, you got a new follower on Mastodon (but with a different handle than I have here, can you guess which?)
|
|
|
Logged
|
|
|
|
Mark Mayers
|
|
« Reply #479 on: November 18, 2022, 12:49:06 AM » |
|
Woop woop! Full-time devving! Will this mean more updates for us? Also, you got a new follower on Mastodon (but with a different handle than I have here, can you guess which?) I assume it's the one that says 'Job' hahaha. And yes, more work time means more updates
|
|
|
Logged
|
|
|
|
|