Alain
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« Reply #480 on: November 18, 2022, 08:40:31 AM » |
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That's great to hear, congratulations. Looking forward to more updates!
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Mark Mayers
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« Reply #481 on: December 02, 2022, 05:17:45 PM » |
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Update 174: 12/02/2022City PlanningUnity's in-editor view of the City of DesolusI'm in the process of planning out the design of the City of Desolus, which comprises the entire game. Everything you see here will be explorable, the entire top section of the city (minus the central castle) is mostly finished gameplay wise. Recently I've been working on the bottom section of the city, and charting a path of how everything is interconnected. I'm hoping by the end of the month I have a cohesive plan for the remaining content. ---
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JobLeonard
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« Reply #482 on: December 04, 2022, 02:37:53 AM » |
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Why do I hear boss music? And why is it played on a church organ?
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Mark Mayers
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« Reply #483 on: December 04, 2022, 12:32:49 PM » |
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Why do I hear boss music? And why is it played on a church organ?
BE NOT AFRAID
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Mark Mayers
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« Reply #484 on: January 01, 2023, 11:31:12 PM » |
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Update Whatever: 01/01/2023We Out HereWe out here---
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« Last Edit: August 03, 2023, 01:30:05 AM by Mark Mayers »
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JobLeonard
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« Reply #485 on: January 02, 2023, 05:50:39 AM » |
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Don't jinx it! If you say it out loud there's a chance it will turn out to be another Mt. Stupid along the way!
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Mark Mayers
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« Reply #487 on: February 08, 2023, 02:57:19 PM » |
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Update 175: 02/08/2023Black Holes and PortalsTraveling through portals which break time and space, and moving architecture between past and future using black holes! Hey! Hope everyone has been having a good new year. Here's a small video of the new portal and black hole effects for Desolus. ---
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JobLeonard
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« Reply #488 on: February 09, 2023, 06:00:35 AM » |
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marcgfx
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« Reply #489 on: February 09, 2023, 09:28:06 AM » |
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Looks really cool! I'm guessing you are rendering the main scene, the background scene and then mixing both renderings in the portal shader?
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Mark Mayers
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« Reply #490 on: February 09, 2023, 08:13:51 PM » |
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Looks really cool! I'm guessing you are rendering the main scene, the background scene and then mixing both renderings in the portal shader?
It's complicated, watch my talk!
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Mark Mayers
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« Reply #491 on: April 17, 2023, 03:25:40 PM » |
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Update 176: 04/17/2023Hi folks! Haven't posted here in a while. Here's lots of new gifs for you --- Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.--- An enigmatic cataclysm has fractured reality, opening portals which lead to other times. Explore the past and future versions of an expansive city.--- Solve Escher-like puzzles through the use of black holes, traveling back and forth through time to make architecture whole again.--- Challenge your spatial thinking by navigating impossible architecture, as reality distorts and time becomes increasingly unstable.--- Activate holograms to move massive portals between floors of crumbled cathedrals, allowing you to traverse structures which only partially exist in one time.--- Partner with the city's guardian to prevent a cataclysm which threatens to merge past and future. Save the City of Desolus from annihilation.--- -------------WISHLIST DESOLUS ON STEAM-------------
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« Last Edit: April 17, 2023, 03:30:58 PM by Mark Mayers »
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Schrompf
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« Reply #492 on: April 18, 2023, 10:47:51 AM » |
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Snake World, multiplayer worm eats stuff and grows DevLog
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Mark Mayers
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« Reply #493 on: April 18, 2023, 01:21:01 PM » |
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As you commanded, Sir.
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JobLeonard
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« Reply #494 on: April 27, 2023, 12:12:55 PM » |
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Done, and good luck with the marketing side of things!
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vdapps
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« Reply #495 on: April 29, 2023, 03:04:40 AM » |
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Cool! Looking forward for release.
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Mark Mayers
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« Reply #496 on: August 05, 2023, 11:42:15 PM » |
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Update Whatever: 08/05/2023We Out HereWe out here--- We Out HereI've been doing very well recently, I think I regained a lot of my fire and momentum. Making games is absolutely a marathon and not a sprint. I am particularly excited about the puzzle design I've planned out for the later portion of the game. I think there's a ton of potential, and I know how to actualize it. Had some close industry friends playtest recently, and I think I've made a significant breakthrough in design. Just wanted to say hi -Mark
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JobLeonard
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« Reply #497 on: August 06, 2023, 11:52:59 AM » |
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Hey, thanks for checking in! Really great to hear you broke through some barriers, looking forward to what comes out of it
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oldblood
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« Reply #498 on: August 07, 2023, 05:55:47 AM » |
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It is a marathon but you're killing it. Looking forward to seeing more of these late game puzzle designs!
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Flenn
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« Reply #499 on: November 07, 2023, 06:55:17 AM » |
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Hello, I am impressed by your game DESOLUS, I liked the theme and the graphics, and I would like to participate in the creation of the soundtrack, I leave you my previous works: https://www.instagram.com/flen__campos/?hl=es-la
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