Alpha 6 is out for backers.----===== FIGHT ====-------
- Fighting system: Each minion has strength, dexterity, mind and endurance. Those characteristics influence the power of your minion as well as some attack effects condition.
Minions gain XP when fighting and you can use skill points to unlock new attacks or make them stronger.
- New monsters: because you can never get enough monsters.
Doctor Frankenstein and a tyre with psychic power.
- Attack powers reworked on most monsters.
- Advanced beds boost your monster caracteristics when he sleep (cofin increase your resistance to curse, toxic bed increase your resistance to poison)
----===== MONSTERS LIFE ====-------
- Loyalty system. Gauge to display a level of sleeping, food, prestige, and evilness.
Evilness Map now works on each Map cell. You can display how much your mansion is evil on each map cell to set your evil furniture near the living area of your minions.
- Leveling system on working tasks. Your minion will progress on each task he is doing.
- Monster can sleep on the Floor.
----===== VICTIMS ====-------
- New advertising system. You can send an ad every day.
- Computer to send spam, the evilest things you can do.
- Dogs and fire hydrant
- New kind of victim: parent with kids, tourist, and dentist.
- Victims can starve and die from hunger.
----===== RESSOUCES ====-------
- Factory with the two bench.
- New resource: metal plate, brick, gold nuggets, cog, plank of wood.
- You can deactivate a machine/bench.
- You can set a priority of a machine/bench.
----===== UI ====-------
- Improve the GUI (Monster panel, task panel, options menu and monster selection menu)
- New zone system: select the zone you want your monster to clean the blood or extinguish the fire.
- Map showing the level of prestige and evilness of your mansion.
- Main Ergonomic improvement:
- Drop down menu, listing all actions possibles instead of doing only the default one.
- Highlights of objects before selecting them.
- Progression circle on all important tasks.
- You can get the info on what contain rocks (metal, gold, or stone).
- Display quantity of object in the storage panel.
- Display fight target (red arrow line).
- Hunters Info panel with theirs fighting.
- More overlay info.
- UI has been improved during the attack. (you have a preview of the explosion range for example)
- More tooltips (on loyalty gauge and on screen up left icon)
- Icon display the number of days of food you have left.
- Two level of disloyalty: angry then rage
- Link to the wiki (+offline mode for convention build)
----===== MUSICS & SOUND====-------
- The sound of murder: We have a composer working on music exclusive to the game! Reals instrument (violinist and clarinetist).
----===== Bug fixes ====-------
- Many Bug fixes.