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TIGSource ForumsCommunityDevLogsMachiaVillain
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WildFactor
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« Reply #40 on: April 16, 2016, 12:45:10 AM »

Very late update:
MachiaVillain is FUNDED

Fancy bed for our mummies:
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WildFactor
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« Reply #41 on: November 10, 2016, 04:05:17 AM »

Long time without news here on Tigforum.

Developpement progressing well. Firsts Alpha versions send to Kickstarter backers.

New things:
Villager attack with torch and forks.
Shooting policeman





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Rarykos
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« Reply #42 on: January 07, 2017, 01:36:41 PM »

Can't wait for some official demo!
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WildFactor
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« Reply #43 on: January 08, 2017, 08:31:50 AM »

Can't wait for some official demo!

Thanks Smiley
(Alpha 4 soon)
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Nugget Team
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« Reply #44 on: January 09, 2017, 03:06:42 AM »

WOW

It looks like a perfect mix between The Binding of Isaac and Don't Starve! It's brilliant!

We totally love the aesthetic and characters are so adorable too. Great job!  Grin
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Afterglow:  Emotional synchronization on a paper train.
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WildFactor
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« Reply #45 on: January 09, 2017, 07:04:20 AM »

WOW

It looks like a perfect mix between The Binding of Isaac and Don't Starve! It's brilliant!

We totally love the aesthetic and characters are so adorable too. Great job!  Grin

Thanks Smiley
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WildFactor
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« Reply #46 on: March 06, 2017, 11:31:46 PM »

Alpha 4 is out for Backers.
With Traps.

And we will be at PAX, next week Smiley
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WildFactor
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« Reply #47 on: October 28, 2017, 01:48:40 AM »

Alpha 6 is out for backers.




----===== FIGHT ====-------
- Fighting system: Each minion has strength, dexterity, mind and endurance. Those characteristics influence the power of your minion as well as some attack effects condition.
Minions gain XP when fighting and you can use skill points to unlock new attacks or make them stronger.
- New monsters: because you can never get enough monsters.
 Doctor Frankenstein and a tyre with psychic power.
- Attack powers reworked on most monsters.
- Advanced beds boost your monster caracteristics when he sleep (cofin increase your resistance to curse, toxic bed increase your resistance to poison)

----===== MONSTERS LIFE ====-------
- Loyalty system. Gauge to display a level of sleeping, food, prestige, and evilness.
Evilness Map now works on each Map cell. You can display how much your mansion is evil on each map cell to set your evil furniture near the living area of your minions.
- Leveling system on working tasks. Your minion will progress on each task he is doing.
- Monster can sleep on the Floor.

----===== VICTIMS ====-------
- New advertising system. You can send an ad every day.
- Computer to send spam, the evilest things you can do.
- Dogs and fire hydrant
- New kind of victim: parent with kids, tourist, and dentist.
- Victims can starve and die from hunger.

----===== RESSOUCES ====-------
- Factory with the two bench.
- New resource: metal plate, brick, gold nuggets, cog, plank of wood.
- You can deactivate a machine/bench.
- You can set a priority of a machine/bench.

----===== UI ====-------
- Improve the GUI (Monster panel, task panel, options menu and monster selection menu)
- New zone system: select the zone you want your monster to clean the blood or extinguish the fire.
- Map showing the level of prestige and evilness of your mansion.
- Main Ergonomic improvement:
   - Drop down menu, listing all actions possibles instead of doing only the default one.
   - Highlights of objects before selecting them.
   - Progression circle on all important tasks.
   - You can get the info on what contain rocks (metal, gold, or stone).
   - Display quantity of object in the storage panel.
   - Display fight target (red arrow line).
   - Hunters Info panel with theirs fighting.
    - More overlay info.

- UI has been improved during the attack. (you have a preview of the explosion range for example)

- More tooltips (on loyalty gauge and on screen up left icon)
- Icon display the number of days of food you have left.
- Two level of disloyalty: angry then rage
- Link to the wiki (+offline mode for convention build)

----===== MUSICS & SOUND====-------
- The sound of murder: We have a composer working on music exclusive to the game! Reals instrument (violinist and clarinetist).

----===== Bug fixes ====-------
- Many Bug fixes.

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WildFactor
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« Reply #48 on: September 28, 2018, 11:39:45 PM »

Electricity update coming Smiley
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WildFactor
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« Reply #49 on: January 31, 2019, 05:05:46 AM »

Electrocution Update is live! (or dead)

Info on Steam news:
https://steamcommunity.com/games/555510/announcements/detail/1693818643957229458



Electric Features
– The impressive Finger of Evil! A machine that gives you the power to generate lightning! You can zap victims, heroes or even your own minion to make them go faster.



– Batteries, wood generators, treadmill generators, wires.
– Tesla coils to electrocute your enemies.
– Alarm and Presence sensors (to activate/deactivate alarm).
– Lightning rod (to get electricity from thunder and protect your mansion)
– Mobile phone jammer. Don’t let your victim call for help!
– Electric door (closed when powered by electricity).
– Some furniture now need electricity. Candles need to be lit by your minion.
– Reduce the cost of things that need electricity.

New Minion

– Succubus: Sucks the life out of your enemies.

Customisations:

– Custom map: configure a map to your will.
– Difficulty level: normal, hard very hard, so you can play casual, or scream all the way.

Environment

– You can dig graves to get ancient artefacts or wake up more-or-less friendly monsters!
– Dead monsters leave a grave behind.


Improvements

– Better sounds: more than 100 new sound FX.
– Click on an item in the inventory to select it and focus on it (finding weapon).
– Improved sound spatialization.
– Be able to reorder the crafting queue.
– Be able to configure your minion IA (Aggressive, Defend, Neutral)
– Be able to change sleep and feed priorities (in the Task manager)
– Double click on the monster list, make the camera follow him.
– Display zone covered by lights.
– Reduce game size (-80 mo download size).


Lot of Bug fixes


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