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TIGSource ForumsCommunityDevLogsPhase - New: Premade levels; thoughts on future graphics
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Author Topic: Phase - New: Premade levels; thoughts on future graphics  (Read 7067 times)
tjpalmer
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« Reply #60 on: February 03, 2018, 02:31:00 PM »

The core gameplay (except many bug fixes) is feature complete with falling blocks.

https://www.youtube.com/watch?v=VmOpiSxElJQ&feature=youtu.be

This feature was suggested by one of my kids a few years ago and effectively takes the place of fake blocks.

Need to make levels and fix bugs now.
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tjpalmer
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« Reply #61 on: March 03, 2018, 07:53:34 AM »

If you hit my dev site (https://tjpalmer.github.io/zym/), you get about a dozen starter levels now. More later.

Also, I've been toying with 3d sculpting for later redoing of graphics. Still tiny (because that's the game), but here's an idea of what I'm trying to do:



441 triangles, says blender. Hopefully that would be the most for any model. Maybe I could fill a screen with 800 such models with no speed issues?
« Last Edit: March 03, 2018, 08:36:44 AM by tjpalmer » Logged

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