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1324889 Posts in 59753 Topics- by 50974 Members - Latest Member: lambertamanda

December 13, 2017, 09:04:00 am

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsGame Music Tutorials
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Author Topic: Game Music Tutorials  (Read 107689 times)
Demon Lizardman
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« Reply #100 on: August 14, 2011, 10:01:21 am »

Any software for mac?
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kamac
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« Reply #101 on: September 03, 2011, 06:32:21 am »

I'm unsure if a talent isn't required to compose quality music  Screamy.

Or am i wrong?
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increpare
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« Reply #102 on: September 03, 2011, 06:39:37 am »

Any software for mac?
for free(or freeish) software, there's milkytracker, highc, sunvox, pure data.  
for other stuff - reason, logic, cubase, ableton live all have versions for osx.  Garageband as well is quite usable and fun/cheap.

I mainly use milkytracker, highc, reason, garageband.
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Player 3
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« Reply #103 on: September 03, 2011, 12:35:45 pm »

I'm unsure if a talent isn't required to compose quality music  Screamy.

Or am i wrong?

It is, believe me.
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kamac
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« Reply #104 on: September 03, 2011, 01:20:53 pm »

Quote
It is, believe me.

Eh, that's why i stick to programming  Lips Sealed

All you actually need is learning  Tiger
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Player 3
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« Reply #105 on: September 03, 2011, 02:15:58 pm »

Quote
It is, believe me.

Eh, that's why i stick to programming  Lips Sealed

All you actually need is learning  Tiger

Learning doesn't work if you're tone deaf.
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increpare
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« Reply #106 on: September 04, 2011, 02:02:07 am »

Learning doesn't work if you're tone deaf.
If you have real trouble with pitch, you could learn formal composition laws enough to get by, or focus on more

/textural music.  

Most people can train their sensitivity to issues of pitch - it's quite common that young children have issues with pitch perception, and they end up incorrectly writing themselves off for life as tone-deaf.
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oahassan
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« Reply #107 on: September 06, 2011, 06:49:01 pm »

BEATS drum machine is a command line tool I've found fun for playing around with rhythms.  You supply wav files to play and rhythms to play them in in a text file, and it generates and mp3 for you.
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SolarLune
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« Reply #108 on: September 13, 2011, 09:43:54 am »

Hey. I've started making a series of tutorials on making music using the free cross-platform music creation program, SunVox, which I notice was mentioned earlier in this thread. So... Yeah. Check it out if you're interested.

Here's the homepage, and here's a playlist (which was made by a generous user on YouTube) to my tutorial series. I have a few up right now (6, to be exact). You can find demo songs and links to the tutorials on my SunVox resource site, SunVox Solstice.
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SolarLune
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« Reply #109 on: January 09, 2012, 07:58:55 am »

Hey. Since the last post, I've gotten up to 11, and the latest is a technique tutorial on drops, for house and electronic songs. :D

Here's the latest tutorial:



And I finally got around to making my own playlist for the tutorials, which you can find here.
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CharsAce
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« Reply #110 on: November 06, 2012, 11:43:25 am »

Hey. Since the last post, I've gotten up to 11, and the latest is a technique tutorial on drops, for house and electronic songs. :D

Here's the latest tutorial:



And I finally got around to making my own playlist for the tutorials, which you can find here.
Thanks for the tutorials man. Watched the first and it is a godsend.
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SolarLune
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« Reply #111 on: November 07, 2012, 07:37:47 am »

@CharsAce - Thanks a lot, man!

@thread - I'm up to

in my SunVox tutorial series now. The quality gets better over time. Smiley
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pumodi
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« Reply #112 on: June 07, 2013, 05:24:47 am »

It's not quite game music but I think Michael Giachinno has some great insight into what the music should convey and why.





As far as game music goes, here is a link with him talking about Medal of Honor: Airborne



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quisseh
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« Reply #113 on: November 25, 2014, 05:46:49 pm »

I haven't seen sound effects mentioned in this thread, so I'll contribute something. Gentleman

I've been fiddling around with Bfxr lately and I've found it to be ridiculously useful. Many of you have probably used it, or at least heard of it. I recently used it to make all of the sound effects for quisseh&mawia.

After noticing there was a distinct lack of tutorials on this tool (and game sound effects in general) around the internet, I decided to make a beginner's guide to using Bfxr. I include details on getting acquainted with the different types of waves and parameters you can use to make some cool effects. I also briefly discuss using Audacity to clean up your sound files.

Anyway, here's the tutorial: Lo-Fi Fun With Bfxr

Hope someone finds it useful. Smiley
« Last Edit: October 09, 2015, 04:24:17 pm by quisseh » Logged

dBs Music
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« Reply #114 on: January 22, 2015, 02:59:34 am »

Do you guys live in the UK and want to learn how to compose video game music and sounds? dBs Music in Bristol are running a 3-year degree (+1 more year for masters) on this. This course could lead to a wide range of possible jobs in gaming audio, but will also prepare you for other careers in the music and audio industries. The course starts in September 2015. Click these links to find out more information:

Link to video:

.
Link to website: http://dbsmusic.co.uk/ba-sound-for-game/
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SkyStrider
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« Reply #115 on: September 07, 2015, 08:41:09 am »

Ok so I'm a beginner composer myself and I figured that here would be a good place to post my finds on the subject.

Music Software

http://www.warmplace.ru/soft/sunvox/ Sunvox is a free tracker style workstation with an interesting take on modules.

http://www.audacityteam.org/ Audacity, while not a music composition tool in and of itself, is nigh essential for anyone who is serious about music composition.

http://www.angryredplanet.com/ Temper, the current offering from AngryRedPlanet, is a fully functional MIDI composer / sequencer / recorder.

http://www.delek.com.ar/deflemask Deflemask is my composition software of choice when it comes to emulating retro consoles chipsets. It can currently make music for but not limited to the nes, sega genesis, pc engine, c64 and quite a few more.

Samples/Wavetables

http://tracker.modarchive.org/d639852c22ea292ab548000ec6627f660ceb60de The ki archive is a massive archive filled with xi instruments for use in trackers like the beforementioned sunvox. It is completely free and in my opinion essential for anyone working with sunvox for vgm.
 
http://modarchive.org/forums/index.php?topic=2406.0 Waveworld is a massive archive full of samples for a wide variety of synths and instruments. This in conjunction with the ki archive makes making sample based music nearly painless. Did I mention it was free?

Music Composition Resources/Theory ect.

http://www.artofcomposing.com/how-to-compose-music-101 While you will have to sign up, and their is only one free class it is fully worth your time to do so. In just 1 course you will learn the basics and essentials required to have full control over your music.

http://www.haydockmusic.com/composing_tips/music_composing_tips.html This site has further reading on the techniques you have learned in the previous post. It goes much more in depth without costing you a dime.

http://www.dolmetsch.com/form.pdf This E-book expounds on some of the more complex but essential topics of music composition like: counterpoint, orchestration and proper harmony. I recommend giving this one a read once you've got basic theory terms down.

I'll keep updating this as I find more.

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